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Majesco Announces Blast Works for Wii

June 27th, 2007
Indie game Blast Works was a bit of a surprise announcement today. The graphics are no where near stellar, but the game concept in itself is quite intriguing. I love the attention indie developers are finally starting to get on the Wii. That’s not where the killer apps are going to come from, but it is where all the killer ideas are going to be exposed to the industry. Unlike the new Wii Ware channel, this indie game already has been picked up for retail. Look for it to be released later this year.

Across more than 15 different land, air and sea missions, the goal of Blast Works is to destroy enemy ships while continually growing your own into a massive craft by absorbing their fragments. The larger a “fused ship” is, the easier it is to protect from the growing onslaught of enemy firepower. Players can also upgrade their ship in the Hangar by customizing weapons, propulsion systems and armor. Creative types will further enjoy building a ship from scratch with the Ship Editor and then testing it out in combat on a custom level they’ve built with the Level Editor. To defend the Hangar, players must use the Wii Remote™ like an anti-aircraft turret to shoot down enemies attacking from all angles. Finally, the game’s 2-player cooperative mode lets players work together to blast enemies, fuse debris to grow their ships and finish the mission as a team.

Read (Press Release)

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