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First Timeshift Multiplayer Details

June 28th, 2007
IGN has scored an interview with developers of upcoming game Timeshift. A shooter with Sands of Time like extras. The game looks great (running on its own proprietary tech) and will play great, but the multiplayer is still up in the air somewhat.

“The first idea was to have Time Shifting work just like in single player. Sounded great on paper, we even figured out how Slow would be trumped by Stop and Stop by Reverse. Ultimately there were two primary problems… One; it sucks to have 15 people frozen in time while one person runs around; we called it Fun For One. The second problem was what reverse looked like… Lag. Even though the game was doing EXACTLY what it was supposed to do, the other people going in reverse thought the game was lagging out since they were telling it to do something and it wasn’t responding.”

Overall the multiplayer is sounding fleshed out with all the basics, but to make it truly shine against upcoming enigma Halo 3, I really hope they figure out a way to properly utilize the Time Shifting. At least they recognized early on the problems with translating the single player dynamics, it’s never fun to see a project completely crash and burn on the multiplayer front.

Read (IGN)

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