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Microsoft Developing MMOFPS Technology

September 9th, 2007

Do you ever feel that Halo could use a little more World of Warcraft? A new technology being developed by Microsoft might give you just that. The project is codenamed Donnybrook, and will give developers a means to create FPS games with hundreds of players.

The idea behind Donnybrook is that by using player influenced AI; an FPS game can achieve a large-scale battle without the bandwidth suffering because of every player’s coordinates being kept track of. Unlike average MMOs, like World of Warcraft, the player wouldn’t be viewing a limited number of other players at a time. Instead, players could be looking at numerous other players at the same time. Not all the other players will be bots, however, the other players that are in the player’s focus, which would probably be approximately four or five, will be completely controlled by other players, like in a normal online match. Fifty verses fifty team slayer anyone? There’s a video containing more information about Donnybrook after the jump.



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