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Rockstar: Lack of Respect Gives Games Industry Freedom

January 29th, 2009



Though the medium of video games is relatively new its capabilities have increased faster than any other entertainment industry. Despite the huge and still growing popularity of gaming the medium still doesn’t get much respect. Many people scoff at the medium’s ability to tell a riveting, unique story, despite the fact that many video games deliver a much more intricately thought-out storyline and fleshed out characters than many films.

Dan Houser, creative vice president of Rockstar and head writer on GTA IV says he’s happy that the medium is still considered in its infancy: “…everything is growing and evolving as we go along and we’re still figuring out how to do stuff,” he told The Telegraph. When asked how long before he thought game writers would be given the same degree of respect as film and book writers he said: “I hope it’s long. It’s really fun at the moment because we’re not in any Academy and the medium’s not codified. There’s no accepted way of doing anything so that give us enormous pleasure because we can make it up as we go along.”

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