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GOW III Picks Up Ideas From Original Games

February 18th, 2009


Gamers often complain about how long it takes to get details from a video game in development. Early screenshots and concept art come out, then nothing for quite some time. While this frustrates many it’s generally to keep people from getting too disappointed when the game comes out, because frankly everything a developer tries might not work well enough to make it into the final release. Lionhead has often had this problem, since Peter Molyneux likes to talk up all the fun features they’re working on for their games long before they’re completed.

Cecil Kim, a concept artist working on God Of War III is talking up some of the cool features in a very abstract way. Without giving out any specific details he says there are certain gameplay mechanics and ideas that were pitched for the original two titles, only to be dropped because they proved ‘too ambitious’. Whether that means the coders weren’t up to it or the PS2 wasn’t powerful enough is a bit of a moot point, because with skills honed over the years since the second title and the incredible power of the PS3 these dreams are now a reality.

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