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On February 20th, 2009 in Uncategorized

The European TV ad for Killzone 2, which has been airing since Monday, has recently hit the web. 

While it doesn’t really show what the game is about, the explosions, guns, and general chaos is sure to garner some interest.

Killzone 2 is currently in the final stages of development by Guerilla Games and will hit North American shelves on February 27th.

On February 20th, 2009 in Uncategorized

Sony has recently announced that a Killzone 2 webgame, which has apparently been in the works for some time, is now open to the public.

All you need to do is head over to www.killzonewebgame.com, register, and begin playing.

Sony said the following about the game:

Battle the Helghast across the entire World Wide Web. Shoot up the internet. Leave a trail of destruction in your wake. Whether you’re checking your email, doing some shopping or just randomly surfing, the Helghast can strike at any time. The www is now one big Killzone.

Sounds like Sony is trying to create some extra hype right before the game if you ask me.

Read (PS3 Attitude)

On February 20th, 2009 in Uncategorized

Ever since Halo 2 on Xbox Live for the original Xbox, there have been those users unhappy with their ranking who feel the need to manipulate the network to their advantage.

Well, the problem hasn’t stop and it has infact escalated. Apparently, creators of such methods are selling programs, and even offering services, that kick your opponent off of Xbox Live. How is it done?

Well, the cheater routes their Xbox connection through their computer, obtains your IP address, floods it with packets, and kicks you off. Sounds like fun? It’s not, I’ve encountered one too many of these guys on Halo 3.

Microsoft has issued the following statement on the subject:

We are investigating reports involving the use of malicious software tools that an attacker could use to try and disrupt an Xbox LIVE player’s internet connection.

This problem is not related to the Xbox Live service, but to the player’s internet connection. The attacker could also attempt [to] disrupt other internet activities, such as streaming video or web browsing, using the same tools.”

Read (Kotaku)

On February 20th, 2009 in Uncategorized

Skate 2 has been out since January 21st and recieved generally good reception ever since. Well, EA has kept it’s promise and released some DLC for the game.

Included in the pack is Rob Dyrdek’s Fantasy Factory skatepark, taken from the MTV show, and the surrounding LA area which means a ton of new spots to skate on.

The new pack is available now for $5 on the PS3 and 400 Microsoft Points on the 360.

On February 20th, 2009 in Uncategorized

A new trailer for the upcoming FPS The Chronicles of Riddick: Assault on Dark Athena has hit the web today.

I must say, I’ve never been a follower of the Riddick series but this trailer sure does make Vin Diesel’s character, Riddick, look damn epic.

The Chronicles of Riddick: Assault on Dark Athena is currently in development by Starbreeze Studios along iwth Tigon Studios and is expected to hit April 7th, 2009 for the PS3, Xbox 360, and PC. In case you were wondering, Vin Diesel himself will be on hand to provide the voice and likeness for Riddick.

On February 20th, 2009 in Uncategorized

id Software has recently announced that a beta for their all new browser-based FPS, Quake Live, will be available on February 24th. But you know what the best news is? It’s an open beta and available for everyone.

Joystiq reports that Quake Live will be supported by ingame ads. Does this mean it will be for free? I mean it’s based on Quake III and is broswer based, so it should be, right?

id Software has said that the final game will be released “when it’s done”. In the mean time you can head over to the games official website and download an exclusive wallpaper. Woot!

On February 20th, 2009 in Nintendo DSi

The Nintendo DSi has been available in Japan since November 8th of last year but it’s only just now making its way to the states, with a set release date of April 5th.

Well, since potential owners are sure to think “Why do I need another DS?”, an introductory video has been made detailing all of the handheld’s new features.

Check it out, the DSi will be available in the US on April 5th for $169.99.

On February 20th, 2009 in Uncategorized

So I tried a little puzzle game over at Addicting Games, which I soon discovered is definitely overstating some of their titles, including the oddly flawed The Shotgun Princess.

When I first took a run at the young maiden with the heavy firepower, I’d expected an action game, with lots of shotgunning. But what I got instead was a deeply flawed puzzler that I didn’t find to be intuitive at all. Basically, you’re a young woman who doesn’t KNOW she’s a princess. You’ve come home to your hunting cabin to find something very wrong has gone on in your absence, and may well still be going on. You enter your cabin and attempt to solve a series of puzzles based around clicking on things, and making things out of other things.

Sounds a bit confusing, I know–and that’s mostly because the game’s supporting documentation has about as many holes in it as a block of Swiss cheese that someone took a shotgun to. There’s a video walkthrough, but what’s the point in that? I wouldn’t mind a text walkthrough, something I could check in a tight spot, but it’s a little ridiculous that my sole way to make sense of this clickfest gone awry is to watch someone else beat the game first.

Well, they all can’t be good, folks–and this is half my purpose. I’m here to fill you in on the crap just as much as the good stuff.

On February 20th, 2009 in Uncategorized

Well, it had to happen sooner or later. I had to finally dig up a lousy game on the midst of my local video store’s shelves to fill you in on, and you’ll be amazed at just what lousy game I’m talking about. It’s none other than the latest installment of Alone in the Dark, also called Alone in the Dark: Inferno.

Split into episodes like a TV show, Alone in the Dark joins us once again with perennial hero Edward Carnby, who’s had a lot of different incarnations over the years. This time around, he’s plunging through the underground tunnels beneath New York’s central park, chasing down cult activity and trying to prevent nothing less than Satan himself coming to take over the planet. Apparently there’s plenty of weird stuff going on in Central Park, if the game’s website is to be believed. Everything from mutating trees to unusual bird migration patterns is going down in Central Park, so there’s plenty to figure out.

And indeed, starting the game makes it look like it’s going to be a real party, with random things bursting out of the walls and swallowing people for no clear reason. Also for no clear reason, they seem to have a problem with fire, something that’ll come back repeatedly throughout the game. The story is deep, rich and involved, with all sorts of lunacy happening on a regular basis, and a multi-branched plotline partially determined by your own choices. Good voice acting, good sounds, decent graphics–everything that should make a good game is right here.

And then some, really–for instance, there’s even a section where you have to regularly press your right stick to blink and clear your vision. When’s the last time you had to control BLINKING in a game? I can’t remember the last time I actually got to handle my own autonomic functions. Next time maybe I can do breathing, or food digestion.

But there’s one critical flaw in Alone in the Dark: Inferno’s otherwise solid profile–control. I’m not alone on this one; I’ve read several other reviews on this one and just about everyone’s with me that the control on this game is buggier than a New Jersey tenement. Trying to get Edward Carnby to move from place to place is a slow and tedious process that involves lots of camera juggling and just a little bit of sheer blind luck. I couldn’t believe it–even the ORIGINAL Edward Carnby didn’t handle this sluggishly, and that was about twenty years ago! The game also suffers from a lack of intuitive play–at one point, a chunk of the building I was in peeled away, and I went over to investigate, figuring this was the game’s way of showing me where to go next, as is so often done in these kinds of games. Imagine my surprise when, just a minute later, a large chunk of BURNING CEILING fell on my head, killing me. At that point, after I put my jaw back where it should be, I wondered…what was next? Would I go to use the restroom and a giant jack-in-the-box would pop out? Perhaps there would be bananas in my coffee. The world no longer made sense…and that was a problem for me.

Yep, when a game starts to completely divorce itself from things like Being Possible and Making Sense, I’ve got a problem. Especially when I have a hard time moving from point A to point B as it stands–it’s bad enough Edward Carnby moves like he’s wearing concrete thigh-high boots, but it gets worse when the laws of physics suddenly decide they hate me.

All this is a shame, really, as Alone in the Darkwas a wonderfully written, tautly plotted piece that controls like someone’s taken my lovely wireless controller and replaced it with a brick with decals on it. Had they taken a bit more time with it they might well have made a masterwork. But that’s one for the “what might have been” column.

On February 20th, 2009 in Uncategorized

Having recently been delayed, Eidos today announced that the first of two Xbox 360-exclusive downloadable episodes for Tomb Raider: Underworld will be released come Tuesday, February 24.

Dubbed “Beneath the Ashes”, the episode picks up after the game’s initial ending, offering a new level and enemies. It will cost $10.

The second expansion – “Lara’s Shadow” – is dated for release on March 10.

“Beneath the Ashes” will be accompanied by a pretty big patch that will resolve several issues and bugs. That was the reason why it was delayed in the first place.

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