Whiskey Tango Foxtrot Game Review–Not What I Had In Mind
I admit, that while on Kongregate, I found a game that turned out to be a whole lot different from what I expected. When you walk in on a game that calls itself Whiskey Tango Foxtrot (WTF for those of you who don’t know radio lingo), you don’t exactly know what to expect out of it. So when I got a mild Space Invaders clone, I was somewhat relieved if a bit disappointed.
In Whiskey Tango Foxtrot, the White House is under attack, and you’ll take command of what might be a tank and what might be a column to fire random blobs at threats that fall from the sky, everything from paratroopers to UFOs to bombs and all the way up to enormous cruise missiles. You’ll go up in rank for every wave you survive (I personally got as high as major), and every enemy you miss adds to your threat level, which will end the game upon reaching a certain height.
Certain things could have improved the game vastly–different weapons, various other threats besides the standard four that I’ve already listed, even a way to lower the threat level as you proceed would’ve made for a deeper gameplay experience. But no, we’re stuck with a fairly bare-bones shooter that doesn’t bring in a whole lot of fun.
It’s not exactly a bit of long term fun, but I don’t necessarily regret giving it a try. I’d likely never go back so I really can’t recommend it, but if you do feel like giving it a try, you might not be terribly disappointed.







