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On March 20th, 2009 in Uncategorized

To quote Douglas Adams, “don’t panic”. It’s not uncommon for video games to have some title changes between the initial announcement and the final release. Often it’s because they’re announced as Franchise 2 and are later amended to Franchise: Interesting Subtitle.

2K Games has announced today that following “a number of inquiries today regarding the official naming convention they’re dropping “Sea of Dreams” from the title of Bioshock 2. For now that’s the name that the sequel to their previous hit will be published under.

On March 19th, 2009 in Uncategorized

Nvidia brings PhysX to the Wii
TF2 update brings multi-core support
Far Cry 2 DLC available on Steam
ESA reports 90% of E3 ‘09 space sold, 40k attendees expected
Sony freezes employee salary, cuts bonuses
New Call of Duty World at War Maps Ready for Download
GlueFO 2.0 Game Review–Making A Shooter Out Of Whatever’s Handy
Eat Lead: The Return of Matt Hazard Game Review–Thoroughly Meta
House of The Dead: Overkill- Campy, Yet Fun
Midway Hints At “Awesome Announcement”
Halo Wars Goes Platinum
Atlus Announces Crimson Gem Saga

On March 19th, 2009 in Uncategorized


Last week Nvidia announced that the PhysX SDK would be available to PlayStation 3 developers for free, and now the graphics/physics company has announced a free SDK for Wii developers as well.

The SDK, which is now available for all registered Wii developers, consists of a fully featured API and physics engine. PhysX has also been available on the Xbox 360 for a while, and is used in titles like Mass Effect and Gears of War (as it’s a part of the Unreal Engine 3).

On March 19th, 2009 in Uncategorized


Valve’s latest Team Fortress 2 update brings the long awaited multi-core rendering support to the multiplayer shooter. The new feature is for testing only, which is why it’s disabled by default.

To turn on multi-core rendering on, go to the Options->Video->Advanced dialog, and check the “Multicore Rendering” option.

The new update also fixes a number of bugs and issues, in particular a crash when exiting the game on Vista, and improvements to the engine.

On March 19th, 2009 in Uncategorized

Just days after Valve announced that developers could release DLC via Steam, Ubisoft announced that Far Cry 2 will be getting a new DLC.

THe new content, called “Fortunes Pack” will feature three new weapons, two new vehicles and five new multiplayer maps for the grand total of $4.99. All the new content will be available both in single and multiplayer modes.

Full list after the jump. READ ON »

On March 19th, 2009 in Uncategorized

The ESA has announced that 90% of the available exhibitor floor space at E3 2009 has been sold, and that the trade show expects 40,000 attendees. The 2009 E3 show will take place at the Los Angeles Convention Center from June 2-4.

E3 is scaling back to the heights of the 2006 event, where 60,000 people attended. The following year, only 5,000 were invited at a drastically scaled down industry conference at Santa Monica.

Don’t get your hopes up though — E3 2009 is still an “industry-only event”, meaning it’s not open for the general public.

On March 19th, 2009 in Uncategorized

It’s no secret that Sony is hit by the financial crisis just as hard as anyone else, but perhaps a bit harder than the other game makers. According to Japanese business newspaper Nikkei, Sony will freeze staff wages from next month on and for the rest of the year, and bonuses will be cut from 6 months pay to 4 months pay. In addition, managers will have their wages cut 10-20%, and their bonuses cut 35-40%. This is the latest attempt for Sony to cut costs and ease the pressure form the financial crisis.

On March 19th, 2009 in Uncategorized

For the people who are looking for a different challenge, the battle rages on, as Activision Publishing, Inc. and Treyarch today announced the Call of Duty: World at War Map Pack 1’s availability for download on the Xbox 360 and PLAYSTATION3 computer entertainment system.

Players will fight through the burning streets of Berlin in “Nightfire,” take position in the deadly jungles of “Knee Deep” and carefully traverse the bombed out underground of “Station.” The Call of Duty: World at War Map Pack 1 will also add another heart-pounding chapter to the four-player co-op Nazi Zombie mode with “Verruckt”

The map pack is available on Xbox LIVE(R) Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 800 Microsoft Points and on the PlayStation(R)Store for the PLAYSTATION 3 computer entertainment system for $9.99. The Call of Duty: World at War Map Pack 1 will be made available for Windows(R) PC at a future date to be announced.

(Source) Press

On March 19th, 2009 in Uncategorized

Here’s another fun one from the folks out at Kongregate–it’s even got a little social commentary stacked in just for extra fun.  It’s called GlueFO 2.0, and it will change the way you think about shooter games.

Basically, you’re the pilot in charge of the GlueFO.  Your primary weapon is, essentially, whatever you can pick up.  Seems your government couldn’t afford to install conventional weaponry on the GlueFO due to a credit crunch brought on by subprime mortgage lending (that’s your social commentary), and so they’ve outfitted you with a force field that will allow you to catch tiny bits of matter flying around your ship.  To release them ballistically at other targets, you simply reverse the force field’s polarity.  Think Asteroids, only where you can’t shoot at the asteroids but instead have to collect the tiniest bits of asteroid and use them to shoot down the others.

So yes, it’s another interesting refination on a classic game, and I find that a good thing, myself.  It’s interesting to see what directions classic gaming can take, and classic gaming can definitely use some new directions.  It’s fun to follow along, especially when they let you play for free.

On March 19th, 2009 in Uncategorized

For those of you who aren’t already familiar, a quick discussion of terms before I settle into a discussion of today’s game, Eat Lead: The Return of Matt Hazard.  The term in question is the term “meta”.  Meta, essentially, means relating to but not directly in a specific segment.  For instance, if you’ve seen any old Samurai Pizza Cats anime where the main characters talk about calling their agents when things go really wrong, that’s a kind of meta.

And a whole new kind of meta in this case goes to Eat Lead: The Return of Matt Hazard.  See, what it’s about is title character Matt Hazard.  He’s one of the biggest names in gaming, easily on par with your Duke Nukems.  He’s not quite a Mario but he’s been around that long–definitely an A-lister if not necessarily top of the heap.  Anyway, following a slew of disastrous titles clearly meant as nothing more than cash cows–including a kart racing game and a shooter revolving around water guns called Soak’Em (like SOCOM, har!)–Matt was summarily let go.  But it didn’t take long for a new CEO to take interest in Matt Hazard, and offer him a comeback.  But it’s not the kind of comeback Hazard envisioned.

As a game, Eat Lead: The Return of Matt Hazard may be described as one of those games that actively hates you.  It’s a fairly standard action shooter game, third person in nature, where you run around and blast stuff as you have done for so many times before.  In fact, the game will take an especial pleasure in cheating, including dropping loads of enemies to take you out faster than you can recover, and of course, spawning enemies BEHIND you to chew you up before you can turn around to engage them.  The rest of the time, you’ll run, and gun, and get shot plenty of times.  But these irksome and tiresome points are greatly counterbalanced by really, REALLY, fun cut scenes.  I mean REALLY fun cut scenes.  There are a legion of parodies and injokes and assorted whatnot going on around here that’ll keep your attention all the way through.  It’s actually mostly worth it to slog through the tired action game to get to the next fun video or clever injoke.

Mostly, of course, because the game itself isn’t a whole lot in the way of fun, but what’s going on AROUND the game is plenty of fun. They even got celebrity voices–yes, that IS Will Arnett of Arrested Development fame handling the voice of Matt Hazard.  Good catch.  And if you further recognize Wallace “Wally” Wellesley as Neil Patrick Harris of Harold and Kumar fame, give yourself another twenty geek points because you are AWESOME.

Thus the question is up to you–how much crap are you willing to put up with for the sake of a good time?  If the answer is “plenty”, then go get a copy of Eat Lead: The Return of Matt Hazard because you will have a great time with at least parts of it.  Everyone else might prefer, meanwhile, to stay away.

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