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On March 17th, 2009 in Uncategorized


GameStop has revealed that the upcoming shooter Red Faction: Guerilla will be getting demos both on the Xbox 360 and PS3.

GameStop is accepting pre-orders for the game, and the ones who pre-order will be getting early access to the demo on April 3, instead of April 23, when the demo will (supposedly) be freely available.

Red Faction: Guerilla, the third game in the series is a third person shooter developed at Voliton, and will be released on the PC, PS3 and Xbox 360 this June.

On March 17th, 2009 in Uncategorized


Kotaku is reporting that the previous Xbox 360 exclusive Ninja Gaiden franchise is coming to the PS3.

Ninja Gaiden Sigma 2, a remake of the Xbox 360 version, Ninja Gaiden 2, is in development at Tecmo’s Team Ninja studio. The development of the PS3 version isn’t led by Tomonobu Itagaki, who himself was lead designer on the Xbox 360 version, and who generally prefers the Microsoft platform (and who himself could pass as a ninja any time). Instead, Team Ninja’s Yosuke Hayashi, director of the first Ninja Gaiden Sigma, is leading the team.

On March 17th, 2009 in Uncategorized

Delays are inevitable in video game development. Many wail and gnash their teeth, others simply maintain a calm air and assert that more studio time means the game will be sharpened and polished before release. Koei just announced that Dynasty Warriors: Gundam 2, the newest in the seemingly endless stream of Dynasty Warriors games is going to shipping to North America on April 21st.

The announcement has been picked up by many sites, but few of them are reporting that this is in fact a delay. The game was originally scheduled to ship on March 27th. With great reluctance I join my voice to the wailing of the teeth gnashers in this case. The official announcement gives no details regarding why the game is being delayed and the why is pretty puzzling as the game was released three months ago in Japan and the quality of translated dialog in Dynasty Warriors has never been Shakespearian in quality.

On March 16th, 2009 in Uncategorized

Remember when I was just disparaging a free to play online RPG for being worth what you paid for it?  Well, today I’m going to bring you one that gives plenty of value at the free level, but with disappointments of its own.  Today we’re talking Mechquest.

Mechquest, like The West, is a free to play online RPG, and a rapidly paced and fully featured model.  In it, you play a young mech pilot (in case you’re not familiar with the whole subgenre, a “mech” is a giant mechanical suit of armor controlled either by remote or by a human pilot from within (in this case, it’s controlled by the human pilot) to wage war against some sort of enemy.  And in this case, you’re the mech pilot who shows a lot of promise.  So much so that even GEARS University’s dean has taken a particular interest in your development.  Meanwhile, a war is raging all around you, largely thanks to the incompetence and egomania of your Kingident.  Kingident, here, is the ruler who has apparently been democratically elected, though frankly, I wouldn’t trust this gomer behind the controls of a television set, let alone being in charge of an entire army.  Apparently this guy thought it would be a good idea to send the aliens moving into position around the planet a set of monogrammed towels and was actually insulted when they didn’t seem to like his gift idea.  Whoa–shades of Barack Obama and that ridiculous DVD set he gave Gordon Brown, huh?

But anyway, I’m digressing.  I’ll tell you this much–I liked MechQuest.  I was in a mech and fighting enemies within the first couple minutes.  In fact, it hadn’t been much over a half hour before I was at a whole new level and could equip an array of interesting new weapons.  The weapons selection menu is positively monstrous, as you’ll have everything from gatling guns to a full-on boomstick to pick from.

Yes, I said “boomstick”.  The item is actually described as being “excellent for threatening the inhabitants of fictional countries” and has an “ashy smell”.  This is one of the many, many examples of geeky in-jokes you’ll get exposed to throughout MechQuest, a clever little touch I’m glad they added.

I do have some issues with this game, however—the combat is simplistic and reduced to buttom mashing, though there are strategy options involved when you start picking weapons.  You have to weight the power of the weapon against the weapon’s energy use and cooldown period, where applicable.  But if you can get a weapon that fires once a turn, once every other turn, and once every THIRD turn, you’ll be able to get some incredible efficiency from your guns.  Also, it irked me that so much content was reserved for “star captains”, MechQuest’s name for “paying customers”.  Look, I like a few fancy premiums because I’m forking over cash.  But for crying out loud, giving the paying guys a whole toybox that the free guys will never see is a bit extreme.

But still—the game is solid enough at either level, and is pretty fun to play besides.  The graphics are in a smooth and clean anime style, the sound is deep and rich (some of the bass even got my subwoofer involved—I could FEEL that sucker shake) and I can’t get enough of the in-jokes.

If you’ve got plenty of spare time on your hands, you could definitely do worse than MechQuest.

On March 16th, 2009 in Uncategorized

Tales of Vesperia is one of those Xbox 360 games that are really rather difficult to put in a corner.

Part of the rather extensive Tales Of series that includes such pieces as Tales of Symphonia, Tales of Legends, Tales of the Abyss and Tales of Eternia, Tales of of Vesperia seems to be a lot like Bandai / Namco’s shot at the Final Fantasy series with a series of generally unrelated stories with only a few connecting threads among them.  In fact, you’ll even be using a battle system developed for Tales of the Abyss that was revamped and refined specifically for Tales of Vesperia.

And this time around, you’re hanging out on planet Terca Lumireis, a planet where a kind of magic seems to have taken the place of technology for the most part, so that you’re looking at a planet with feudal-age technology that still has giant fountains.  Mages replace scientists here, and are counted on to keep the system running.  Made up words abound–the magic technology keeping the planet running is called “blastia”, “blastia” is made up by a kind of subetheric substance called “aer”, and there’s several different kinds of “blastia” keeping the planet running like aque which handles water, and bodhi, which is used by soldiers to enhance their combat skills.  Anyway, the whole game starts when the poor side of the capital city’s aque blastia is stolen, causing its fountain to run amok and start flooding the whole area.  Naturally, no one else seems to care, because it’s not THEM about to die in a flood.  A former Imperial Knight, Yuri, goes off in search of the mage hired to keep the water running in the first place and breaks into his house, winding up in prison.  From there, Yuri discovers that there’s a conspiracy going around in the highest echelons of government focused around a young woman with impressive healing capabilities that can be channeled into summoning a beast with the ultimate power to destroy all life as we know it.  So it’s really only a matter of time before someone tries to either kill the young woman or harness her power, so Yuri’s got to try and keep the girl alive, and save the world.

I know, kind of a convoluted plotline.  But that’s okay, as this is very clearly a Japanese RPG.  You can tell from the aforementioned nonsensical storyline and the opening that’s a very pure anime.  Also you can tell from some of the voice actors–both Wendee Lee and Dee Bradley Baker are involved in this one.  You probably recognize Wendee as Faye Valentine from Cowboy Bebop, and there’s a whole laundry list of places to recognize Dee Bradley Baker from.  The Japanese have a downright gift for making the purest nonsense entertaining and even fun, so you won’t CARE that it doesn’t make any sort of sense because you’ll be too busy enjoying it.

But don’t expect to have a lot of fun right away with Tales of Vesperia–it’s another one of those games where you’ll spend a lot more time watching the game than playing it, especially in the first half-hour or so.  Thankfully, the cut scenes and anime bookending is just plain old beautiful to watch, so you may be able to live with the fact that you’re not so much a character as a passenger for a good long while.  Action buffs, however, will be spectacularly irked by the focus of QQ over pew-pew if you get my drift.

This is not to say that Tales of Vesperia is a particularly BAD game, it’s really more of a NICHE game.  If you’re looking for a movie that takes a couple dozen hours to play through and offers some interactivity, you could do a whole lot worse than Tales of Vesperia.

On March 16th, 2009 in Uncategorized

Well, here’s a game that could have been a winner if there was just something more to it–I found it on Newgrounds, and it’s called 2112 Coop,a game that falls all over itself to prove that less is…well…less.

We start off with an interesting story–there’s a biochemical company that’s been involved in unknown nefarious deeds, and meanwhile, you’re out to get a sample of something to help prove the unknown nefarious deeds.  And to that end you’ll kill a whole LOT of security guards.  Apparently, committing mass murder of the security guards working for the company committing unknown nefarious deeds is actually somehow LESS nefarious than the deeds the company committing the unknown nefarious deeds is actually doing.  I don’t know; I guess we just need to run with it.

2112 Coop plays like Time Crisis with unlimited ammo that manages to conveniently require you to reload after most of the enemies have already been shot.  Meanwhile, the security guards are themselves spectacularly incompentent, so you’re not only trying to stop the evil corporation, you’re also ensuring that the gene pool will be improved by removing a series of brain-damage cases from possible reproduction.

You’ll shoot your way through in a surprisingly fun exercise, and when you reach the company’s front doors, you’ll beat the level.  You’ll also get a report of your ammunition used and accuracy percentage, as well as the number of head shots you made.

Basically, it’s quick, it’s fun, but there’s just not that much of it there to really enjoy.

On March 16th, 2009 in Uncategorized

Resident Evil 5 ships 4 mill, sells 1.6 mill
Playstation branded Air Force 1s
Weekly Wii Update – 3/16/08
EverQuest celebrates 10th anniversary
Publishers want PS3 price cut
Publisher Natsume joins ESA
Unreal Engine 3 getting MMO features
Lost & Damned numbers speculated
KlickSports Launches College Basketball Championship Challenge for Free!
Capcom Chief: Lost Planet and Dead Rising Sequels Next Year
Fable is Deal of the Week on Xbox Live
Alpha Protocol Delayed
Solid Snake Actor Founds Studio
Resident Evil 5 Breaks Records
New DS game to help you pass the driving test

On March 16th, 2009 in Uncategorized

Sure, we found out that Resident Evil 5 was smashing records left and right, but no tangible numbers have been released until now.

Capcom recently released a press release on their Japanese website stating that 4 million copies of Resident Evil 5 has been shipped to retailers.

VGChartz, on the other hand, has compiled some data that leads them to believe 1.6 million of these 4 milion copies have been sold since its March 5th Japanese street date.

On March 16th, 2009 in Uncategorized

Sony has recently announced that they’ve teamed up with Nike to celebrate the 10th anniversary of the Playstation 2′s launch in Japan. Yes, it has been that long.

Anyways, what you see above is the Playstation Air Force 1 from Nike. Don’t expect to see this pair in your local shoe market as only 50 of them will be produced. And, apparently, those 50 pairs will be given to Sony execs, press, and VIPs. Bummer.

But wait, there is an auction up on eBay that has the very first pair of the Playstation Air Force 1s ever produced. How much are they goin’ for? Well, the bid is at $2,135 as of writing this article and the auction doesn’t end until the 24th.

Read (SOLE)

On March 16th, 2009 in Uncategorized

Yep it was inevitable, another update from Nintendo for the Wii’s WiiWare and Virtual Console services. Hey, it is Monday after all.

This week we are greeted with the Commodore 64 tite, Summer Games II for the Virtual Console and the beat makin’ BIT.TRIP BEAT for WiiWare.

More information, straight from Nintendo, below:

WiiWare
BIT.TRIP BEAT (Aksys Games, 1-4 players, Rated E for Everyone, 600 Wii Points): BIT.TRIP BEAT is a rhythm game that brings retro action into the present, letting you use the motion-sensing Wii Remote™ controller to bounce beats. Retro visuals, classic game play, four-player multiplayer and an 8-bit soundtrack will get you in the zone and rock your world. The challenges are mighty, but if you can stay cool as the difficulty increases, you’ll discover the beginnings of the BIT.TRIP saga.

Virtual Console
Summer Games II™ (Commodore 64, 1-8 players, Rated E for Everyone, 500 Wii Points): A thousand athletes. A hundred countries. Billions watching around the world as you enter the stadium, marching confidently among your nation’s strongest, fastest and boldest young men and women. Your gaze sweeps the crowd as you realize the scope of your achievement. You are about to compete against the world’s best athletes in a 3,000-year-old competition. This is the pinnacle of athletic achievement: the Summer Games. Summer Games II challenges your competitive skills with a series of athletic contests for one to eight players. Experience the excitement and realism of eight different events: cycling, equestrian, fencing, high jump, javelin, kayaking, rowing and triple jump. Practice each event to sharpen your skills, then choose from the 18 countries you can represent in the competition.

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