Oh, what might have been.
I too remember the hype machine that surrounded Two Worlds. I remember how they swore up and down that it was “Oblivion on steroids”. And I remember getting my hands on it, slapping it in my 360, clearing my schedule and preparing for the glee that would surely follow.
And oh, do I remember my profound disappointment.
Oh, do I remember.
The plot is not even vaguely worthy of the title “Oblivion on steroids”–basically, the Orc god of war is dead, and they desperately want him back. The only problem is, no one knows where exactly the Orc god of war was buried, and this is probably a good thing as no one but the Orcs
wants this psycho back and operating. But, sure enough, a Dwarven archaelogical expedition digs
up what appears to be the tomb of His Godly Insanity and the Orcs smell an opportunity.
You, meanwhile, will pick up the thread of this adventure WELL on its periphery and instead be out looking for your sister, who you have haven’t seen since her settlement was attacked fully three years prior. Seems she’s been kidnapped by another group who ALSO wants to find the Tomb of Aziraal—the Orc god of war—and you’ll have to seek out that tomb before the Orcs do to get your sister back.
There’s plenty to like about Two Worlds. This is a strange thing to say about a game so incredibly maligned but I’ve got at least half a feeling that most of the ill will from this game came from the damage its own hype machine did. The gameplay is fairly fun, the story is fairly broad, the graphics and sound quality are at least fair…but this is not what we were promised. What we were promised was an experience that would make Oblivion look like a sick old woman and we were certainly not provided with that.
However, what we WERE provided with was a halfway decent, if a little buggy, game that had a lot going for it. It’s true that the game itself is solid if a bit unpolished. Some reports suggest that the game was actually supposed to be significantly larger, but was broken up into smaller pieces so that there could be downloadable content. This was in retrospect a bad move—they should have left it as-is and then added on content later if they wanted. Then they would have had an incredibly huge game and people would’ve been able to stack it up against Oblivion like the hype machine demanded in the first place.
One thing that’s really interesting—though it doesn’t up the quality of the game much—is the fact that Two Worlds’ map is about twenty five percent larger than that of Oblivion. Thus, if you want to get technical about it, you CAN say with some accuracy that Two Worlds is a much bigger game than Oblivion. I don’t know if this holds when you start applying the downloadable content—Sheogorath’s little looney bin was a pretty chunky addition—but still, it’s an interesting aside.
But all things considered, Two Worlds isn’t as bad as everyone lets on. It’s a grave disappointment, sure, but that’s just because the hype machine got seriously overexcited with this one and didn’t bother to check its claims. You’ll still have plenty of fun with it, especially if you’re one of those hardy souls that, like me, are just champing at the bit for Elder Scrolls Five. Or possibly Fallout Four, whichever.