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On March 6th, 2009 in Uncategorized

left-4-dead Developer Valve announced that the forthcoming Survival mode downloadable content Left 4 Dead will arrive no later than April 20. They specifically added that the DLC will debut sometime before the L4D: Critics Choice Edition re-release to retail on April 21.

The free download for PC and Xbox 360 adds the Dead Air and Death Toll campaigns to the game’s competitive Versus mode; it also adds the Survival mode.

Survival mode has players face off against hordes of enemies. Valve notes that none of its testers have lasted over nine minutes in this mode.

On March 6th, 2009 in Uncategorized

stormrise
Penetration of DirectX 10 hardware and Windows Vista is pretty high nowadays, but gamer reception to it has not been entirely positive. Keeping that in mind, Creative Assembly’s upcoming RTS Stormrise will be one of the first PC games to require both a DX10-capable video card and Windows Vista.

"Stormrise has been designed for DirectX 10 and Vista only right from the start," said Stormrise lead designer Artem Kulakov, who added: "Vista only. DX10 only. No fallback option. We have never suggested this or hinted at it, so it shouldn’t be a surprise."

Speaking of the move, he said that DX10 offers a lot of “advantages” over DX9 and that they have had fewer driver-specific compatibility issues.

Stormrise is a small-scale real-time strategy designed for consoles in mind. It is expected to hit stores on PC, PS3 and Xbox 360 this month.

On March 6th, 2009 in Uncategorized

guitar-hero-logo IGN reports that Activision’s latest attempt at milking the music game series – Guitar Hero: Greatest Hits - will feature a total of 48 songs from the previous guitar-only titles, updating the tracks for full-band support.

The first eight songs have been revealed; unlike the previous covers they will all be master tracks.

  • "I Love Rock N Roll" — Joan Jett and The Blackhearts
  • "Nothin’ But A Good Time" — Poison
  • "Them Bones" — Alice in Chains
  • "Killer Queen" — Queen
  • "Killing in the Name" — Rage Against The Machine
  • "I Wanna Rock" — Twisted Sister
  • "Through the Fire and Flames" — Dragonforce
  • "Barracuda" — Heart

Greatest Hits is due out this June on PS3, Xbox 360, Wii and PS2.

On March 6th, 2009 in Uncategorized

20071016_capcom_logo_topleft Acknowleding the advent of digital distribution, Capcom vice president of strategic planning Christian Svensson has said that PC digital distribution is now more important to the company than retail sales.

"No question in my mind. digital distribution on PC ties directly into our strategy," said Svensson. "We will probably do as much digital selling as retail in the current climate."

Svensson added that Capcom is currently one of the leaders in console digital distribution as well. He explained that, much like Valve, the company is taking a global view on the PC in order to maximize its distribution opportunities.

On March 6th, 2009 in Uncategorized

The survival non-horror game I Am Alive has been brewing for some time now, but too long for Ubisoft’s liking it seems. After some rumor and discussion it was finally revealed that the game was being developed by Darkworks, a Parisian studio responsible for survival horror game Cold Fear.

The game had recently been delayed until the end of the year and Ubisoft has chosen to move production to their own studio, Ubisoft Shanghai. I’m tempted to make a joke about slow development and escargot, but I just don’t have it in me this morning. Luckily there’s no bad blood involved, this was in the contract, so if the game turns out to be a rousing success (which it might given the shroud of mystery around it) the two companies could pair up for the sequel.

On March 6th, 2009 in Uncategorized

Today Xbox 360 owners can get their first glimpse at Wheelman, Midway’s action driving game that is likely one of their biggest hopes for getting back on track. Playstation owners have to wait until March 12th. While racing games are a dime a dozen this title hopes to mix it up a bit by focusing more heavily on Hollywood style stunts and car-based gunplay along with more standard action. You can do the classic move where you go off a jump, turn over in midair and then blast the enemies immediately below you, as well as other more complex moves including mid-air carjacks.

The demo features a single level created specifically for this bite-sized version of the title. While the main game will be an open-world adventure where you play an undercover agent (with the looks and voice of Vin Diesel) who seeks to infiltrate the Barcelona underground by posing as a driver-for-hire for now you are limited to a specific mission that is designed to effectively display the game’s impressive mechanics and features. After you complete that mission you’ll get two additional side missions, “Made to Order” and “Street Showdown”. Unfortunately you only get to play the side missions three times before the demo expires, but with the game shipping in North America on March 24th you won’t have too long to wait.

On March 5th, 2009 in Uncategorized

Oh, what might have been.

I too remember the hype machine that surrounded Two Worlds.  I remember how they swore up and  down that it was “Oblivion on steroids”.  And I remember getting my hands on it, slapping it in  my 360, clearing my schedule and preparing for the glee that would surely follow.

And oh, do I remember my profound disappointment.

Oh, do I remember.

The plot is not even vaguely worthy of the title “Oblivion on steroids”–basically, the Orc god of war is dead, and they desperately want him back.  The only problem is, no one knows where  exactly the Orc god of war was buried, and this is probably a good thing as no one but the Orcs
wants this psycho back and operating.  But, sure enough, a Dwarven archaelogical expedition digs
up what appears to be the tomb of His Godly Insanity and the Orcs smell an opportunity.

You, meanwhile, will pick up the thread of this adventure WELL on its periphery and instead be out looking for your sister, who you have haven’t seen since her settlement was attacked fully three years prior.  Seems she’s been kidnapped by another group who ALSO wants to find the Tomb of Aziraal—the Orc god of war—and you’ll have to seek out that tomb before the Orcs do to get your sister back.

There’s plenty to like about Two Worlds.  This is a strange thing to say about a game so incredibly maligned but I’ve got at least half a feeling that most of the ill will from this game came from the damage its own hype machine did.  The gameplay is fairly fun, the story is fairly broad, the graphics and sound quality are at least fair…but this is not what we were promised.  What we were promised was an experience that would make Oblivion look like a sick old woman and we were certainly not provided with that.

However, what we WERE provided with was a halfway decent, if a little buggy, game that had a lot going for it.  It’s true that the game itself is solid if a bit unpolished.  Some reports suggest that the game was actually supposed to be significantly larger, but was broken up into smaller pieces so that there could be downloadable content.  This was in retrospect a bad move—they should have left it as-is and then added on content later if they wanted.  Then they would have had an incredibly huge game and people would’ve been able to stack it up against Oblivion like the hype machine demanded in the first place.

One thing that’s really interesting—though it doesn’t up the quality of the game much—is the fact that Two Worlds’ map is about twenty five percent larger than that of Oblivion.  Thus, if you want to get technical about it, you CAN say with some accuracy that Two Worlds is a much bigger game than Oblivion.   I don’t know if this holds when you start applying the downloadable content—Sheogorath’s little looney bin was a pretty chunky addition—but still, it’s an interesting aside.

But all things considered, Two Worlds isn’t as bad as everyone lets on.  It’s a grave disappointment, sure, but that’s just because the hype machine got seriously overexcited with this one and didn’t bother to check its claims.  You’ll still have plenty of fun with it, especially if you’re one of those hardy souls that, like me, are just champing at the bit for Elder Scrolls Five.  Or possibly Fallout Four, whichever.

On March 5th, 2009 in Uncategorized

Exploit, one of the newest games on Kongregate, is a mind-bending puzzler with peculiar social ramifications.

You play as a white hat (otherwise known as good guy) hacker who’s decided to take on a totalitarian regime all by his onesies, breaking into their computer systems and trying to find out what’s really going on inside the tiny little dictatorship.  The deeper in you go, the more difficult the systems are to hack, and the more you find out about the little country.

The biggest problem I have is that the puzzles are spectacularly difficult after even a few rounds–it took me three or four tries to solve the last puzzle on the tutorial level, which should say something about the game itself.  But if you want a real brain-buster of a puzzle game, then you’ll get everything you ever wanted and then some out of Exploit.

On March 5th, 2009 in Uncategorized

The details on the events and programs for the upcoming 2nd China Game Developers Conference have been announced by the organizer, Howell International Trade Fair Ltd. During the 3-day conference, 47 general sessions will be held. The decision was made after experts of the Advisory Board carefully reviewed the questions collected from game companies from home and abroad.

CGDC aims to promote technology exchange and cooperation in the game industry both on the national and international levels, with an objective of building a platform for developers to exchange experience, share the latest technology and discuss future trend.

The first CGDC conference, which was held in August 2007, proved to be such a platform: the conference was warmly welcomed and appreciated by both Chinese and overseas game developers, now waiting anxiously for the conference this year. CGDC Organizing Committee notes that through the first conference, CGDC answered their most urgent questions and demands.

The proposed topics were first discussed, through conference calls and meetings, with the secretary division and with members of the Advisory Board, which is made up of technical executives of 28 game companies from home and abroad, including Blizzard, EA, Shanda, NetEase, Tencent, Perfect World and Giant ext. The General Advisory Board meeting was held on Jan. 14, 2009, in which a framework of the program was decided by advisors by sharing their opinions and considering practical needs of the game companies. The program was then finalized after lengthy discussions and careful evaluation by the Advisory Board, which was made so as to ensure that the most typical and urgent issues faced by most companies in game developing are covered.

You can download the complete list of topics for discussion here.

(Source) Press

On March 5th, 2009 in Uncategorized

It looks like everyone wants a peice of the used game market; first Toys ‘R’ Us, now Amazon.com.

Amazon.com has recently launched the page www.amazon.com/tradeingames for, what else, trading in used games.

Amazon’s trade in service, however, doesn’t require you to even go to a store. If you’re games in good condition, just print out a shipping label, slap it on a box, and send it off.

You’re going to get Amazon.com credit for your trade-ins. But who cares? Amazon.com has everything, right?

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