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On March 27th, 2009 in Uncategorized

A partnership that is aiming to push the new batch of Albatron Nvidia VGA cards is in the works. For gamers who purchase this new graphics card, free playtime for EVE Online will be rewarded to the new Albatron Nvidia VGA graphics card owner.

“There is nothing that comes close to EVE Online as far galactic-interstellar MMORPGs. It is a futuristic adventure like nothing you’ve seen before, rife with both action and strategy. It will be bundled with most Albatron NVIDIA VGA cards allowing you to download the entire game in minutes. Take a look at the awesome trailers on the DVD, try the game and you’ll be hooked.”

The game will be available with the Albatron cards going all the way back to the 9400GT series. Added to this, gamers will get a free month of play for EVE, totaling $14.95 worth of gameplay. I suppose that’s not that bad a deal. Just seems like EVE coming with a new video card is a slightly underwhelming reason for purchasing a video card.

(Source) Cinema Blend

On March 27th, 2009 in Uncategorized

braid01 According to this blog post by creator Jonathan Blow, the PC release of Braid has been delayed to April 10 due to minor problems.

His post initially read “August 10″ but it was subsequently updated to read “an extra 10 days”. The game was originally due out on March 31.

Originally released for Xbox Live Arcade last August, the time-shifting platformer is scheduled for release on Steam, Greenhouse, Impulse and GamersGate for $15.

On March 27th, 2009 in Uncategorized

activision-blizzard00 IncGamers claims that developer Blizzard is working on yet another project on top of Diablo 3, StarCraft 2, World of Warcraft and its unannounced MMO.

Rumors of this new project popped up as Blizzard put up a job listing for a “brand new project”. Many are speculating that this may be the new property Blizzard has been hinting at for years.

Blizzard is yet to comment on the rumor.

On March 27th, 2009 in Uncategorized

121208_fallout_tSpeaking at a GDC panel, Fallout 3 lead designer Emil Pagliarulo revealed that Bethesda is hard at work on more downloadable content for the open-world action-RPG.

"I can say we’re working on lots of DLC," he said. "Lots of stuff brewing up here. God only knows where that may go. What famous landmarks can we destroy next?"

There are currently two pieces of DLC for the game on PC and Xbox 360. Each is priced at $10 and offers new quests, items and weapons. A third DLC is scheduled for release next month.

On March 27th, 2009 in Uncategorized

spongebob-squarepants-12200 Having announced it already, Harmonix today revealed that Journey’s “Don’t Stop Believin’” will be released as part of next week’s downloadable content, alongside Pat Benatar’s “Heartbreaker”.

Two more songs join the list – “Geraldine” by Glasvegas and “C’mon C’mon” by Von Bondies. Finally, adding more awesomeness will be three Spongebob Squarepants songs: “I Can’t Keep My Eyes Off You”, “The Best Day Ever” and “Where’s Gary?”.

As usual, the songs are $1.99 each, with Spongebob songs going for 99 cents apiece.

On March 27th, 2009 in Uncategorized

image.php The original Call of Duty by Infinity Ward was released over five years ago, and it appears to be making a comeback soon, as it is being readied for release on PS3 and Xbox 360.

This was discovered through a PEGI rating that lists the game for release on PlayStation Store and Xbox Live Arcade.

It is yet to be officially announced, so no details are known yet. However, I wouldn’t be surprised if they timed it for release sometime around Modern Warfare 2.

On March 27th, 2009 in Uncategorized

Time travel is nothing new for video games. It’s been featured for years in one sense or another. Often it’s a plot device with characters traveling to different time periods for whatever reason. Occasionally it’s a gameplay tool. Miss the jump and fall to your doom? Fumble that grenade toss? Just thought that was really cool and want to see it again? Hit a button and turn back the clock.

Hazardous Software has just unveiled an unusual and incredibly ambitious project. It’s called Achron and on the surface it’s a standard RTS. You build a base, assemble your troops and send them forth to kick the crap out of your enemies. There will be some new ideas including ‘command hierarchy’ (probably allowing certain AI units to issue orders to others to adapt to enemy tactics) and ‘smart idling’ which will supposedly alleviate some of the need for micromanagement common to most RTS games.

Where the game really hopes to shine though is in its use of time travel. You and your opponents can all quickly and easily travel through the course of the battle, jumping back and forth with ease to review your opponents tactics or simply delight in re-witnessing a crushing defeat. Don’t gloat for too long though, because you might see your glorious victory turned around before your very eyes. That’s right, you can go back into the battle at earlier points and fix your mistakes or simply hone a strategy. This means that victory could be snatched from your grasp at any point as your opponent alters a previous battle, resulting in greater resources at their command who later come back and destroy your forces.

On March 27th, 2009 in Uncategorized

The fact that there actually is a fifth Resident Evil makes me feel all warm and squishy inside, way down deep in the cockles.  Yes, I know I stole that shamelessly from Denis Leary, but sometimes, other people say it better than you can.  Anyway, today I’m talking Resident Evil 5, and I’m actually pretty happy about it.

This time, you’re playing as Resident Evil stalwart Chris Redfield, who’s been both player and quest object by his little sister throughout the entire series.  The Umbrella Corporation has folded–insert rim shot here–and its vast pharmacopeia of horrors has been unleashed onto the black market.  After all, what terrorist organization WOULDN’T love control of a drug that turns people into mindless zombies or possibly gigantic twisted monstrousities with superhuman strength?

Anyway, Chris is off to Africa as part of a worldwide psuedo-police organization, the Bioterrorism Security Assessment Alliance, that’s just received reports of Umbrella materials in a desert area known as Kijuju.  He’s assisted by his new partner, Sheva Alomar, and a collection of BSAA agents that seem to show up just when they’re needed most but never when you could have used them otherwise.  Chris and Sheva need to track down the black marketeers running Umbrella product, run afoul of the pharmaceutical giant Tricell (which you might remember from the movie Resident Evil: Degeneration) and generally try to survive the legion of horrors trying desperately to kill you for reasons that are never really explained.

One of the first things you’ll notice about Resident Evil 5 is the control scheme.  Owing just as much to Dead Space as to Resident Evil 4, you’ll be driving Chris from just behind him, looking over his shoulder constantly to see what’s coming.  It takes some getting used to, but I find that it doesn’t take long before the control scheme is a smooth and well-reasoned part of the whole experience.  You’ll also get a wide variety of weapons available for your use from the get-go, from submachine guns to shotguns to sniper rifles and beyond, and you will need every single round as legions of quasi-undead rush you and try desperately to kill you.

Interestingly, whatever weapon you may find in a stage will be available for you to buy from a shop before going into the next stage, fully loaded, but you’ll be unable to buy ammunition for it, leaving you dependent on whatever you happen to find in each stage.  This brings up another point—for the first time that I can recall, a Resident Evil game has been divided into stages, making it a serious departure from the original.  It’s not that this departure is necessarily bad, mind you, it’s just very, VERY, different from the style of gameplay that we’ve been engaging in for years as Resident Evil players.

There’s a lot of differences in here…but this doesn’t really detract from the game at all.  Resident Evil 5 is actually a very fun and very high-energy experience, and even manages to include some various differing gameplay styles thanks to its addition of a partner.  I remember fondly one section where I had to serve as a sniper while my partner went on ahead into a building to investigate.

I had a great time with Resident Evil 5, and I can’t imagine anyone else having less than a great time.  So go out and grab a copy—this sucker’s SWEET.

On March 27th, 2009 in Uncategorized

Sometimes, games aren’t good because their gameplay is amazing, but rather because of the story they present.  And perhaps one of the greatest stories is strictly related to Newgrounds itself, in the game How I Buy Petrol?

Anyway, How I Buy Petrol? is described as an “interactive epic poem” about one of the Newgrounds forum dwellers, named Sirkom93.  One day, he hatched an ingenious plot to get unspecified revenge on his schoolyard chums, which he announced to the Newgrounds forum.  This nefarious plot was then relayed to police by a valiant whistleblower named DeckHeadTottie, and Sirkom93 was arrested.

But before Sirkom93 can get his unspecified revenge…you’ll have to help him answer one question:  How I Buy Petrol?

It’s a comic riot, because apparently Sirkom93′s mental candlepower aspires to the crustacean range, and his unspecified revenge requires a lot of idiotic behavior on his part.  But still–it’s the story that counts here, though you’ll have some interesting minigames to partake in in an attempt to “buy petrol”.  Like I said: it’s not about the gameplay, it’s all about the story.  Though I have to admit, I’ve never seen real life distilled to a game with such effectiveness and comedic glee.

And Sirkom93′s story would be a whole lot funnier if people hadn’t been in danger…albeit, a rather limited danger.

On March 27th, 2009 in Uncategorized

Did you think that the veto of gaming nemesis Jack Thompson’s pet bill would go unresponded to? Though in a sense I despise the man and his woefully ignorant and ideologically flawed purpose, I have to admit a certain fondness for the ex-lawyer, because he always makes for interesting stories.

Thompson has written a letter to Utah governor Jon Huntsman and as usual his prose shows the complete disrespect and harsh invective characteristic of someone who operates with the same emotional maturity as a child convinced that everyone is out to get him.

One of the very first things he does is insult the governor by chastising him for not giving Rep. Mike Morley a chance to alleviate his concerns before vetoing the bill. He follows this up with a shot accusing the governor of “not wanting to be confused by the facts” and immediately shows his own confusion by stating that neither the film or game industries can stop using the ratings system. A quick glance at the ESRB’s webpage informs me that the ratings system is entirely voluntary, although many retailers and console makers will only affiliate themselves with games that have been rated.

Finally Thompson attempts to punch up his arguments by including a bit of wisdom from a revolutionary-era writer before asserting that the massacre in Germany and similar incidents are directly caused by video games, instead of easy access to firearms for mentally unstable individuals.

(Thanks to GamePolitics for providing the full letter)

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