DigitalBattle.com -- the pulse on video game culture.
  
On April 30th, 2009 in Uncategorized

As some may remember, Valve and publisher Sierra were in a heated court battle for years. The two finally settled the case, where Sierra was to pay Valve royalties of $2.4 million, however, during the court battle, Sierra was taken over by Activision, who took over the debt to Valve.

According to a case filed by Valve last week in the US District Court for the Western District of Washington, Activision owes Valve another $424,000 — an amount Activision clams it withheld because it paid more in royalties on other occasions. Valve thinks otherwise, and wants an additional 1% in interest per month, plus lawyer fees.

On April 30th, 2009 in Uncategorized

Game industry salaries rose 7% in 2008
Nintendo unveils Wii video service
New STALKER expansion announced
Left 4 Dead free this Friday on Steam
Sims 3 Gets Big DLC Store, Getting Gamers to Empty Their Wallets for Digital Furniture
Mass Effect iPhone Bound
inFamous – Empire City trailer
Shellshock 2: Blood Trails Game Review–War Is Hell. So Is This Game
Call of Juarez: Bound in Blood confirmed for July
Zoom Game Review–One Big Flat Tire
Bobsledding Come To Wii, Complete With Jamaicans
Dawn of War 2 Soundtrack Released for Free
PixelJunk Monsters Invading PSP
Ghost Recon 4, Splinter Cell Conviction Coming
More iPhone Game Protests
Newest Fable DLC Gets Release Date

On April 30th, 2009 in Uncategorized

Game Developer magazine ran their annual survey of the industry and found out that on average, salaries among the workers in the game development industry rose by an average of 7% in 2008. The average annual salaries increased from around $74,000 to $79,000.

GamaSutra has more details here, including a breakdown of the average salaries of different positions in the industry.

On April 30th, 2009 in Uncategorized

Nintendo has unveiled a Wii and DSi video on demand service, named “Wii-no-Ma”. The new service was unveiled by Nintendo’s Satoru Iwata in Japan earlier today.

Iwata said that only new content will be allowed, and stations have to provide shows that are “non-hostile”, essentially meaning not too much violence and nudity. The video on demand service will be a new channel on the Wii, while DSi owners will download the software from the DSi shop.

Eurogamer has more details here.

On April 30th, 2009 in Uncategorized

GSG Gameworld, developers of the STALKER games, have announced a new expansion, STALKER: Call of Pripyat. This is the third standalone expansion for STALKER, while the title, Call of Pripyat, is a working title and subject to change.

The game takes place right after the ending of the original game, Shadow of Chernobyl, and will include the Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes. The game will also feature the new X-ray engine 1.6, which should give overall better visuals than the previous installments.

On April 30th, 2009 in Uncategorized

If you don’t already own Left 4 Dead, Steam is offering players a chance to play the game for free starting 12:01AM GMT this Friday. The game clocks in at around 4GB, so you should pre-load the title now so you have time to play tomorrow. The survival horror FPS retails for $39.99 on Steam.

Read (Steam)

On April 30th, 2009 in Uncategorized

the-sims-1 EA is riding on top of the DLC bandwagon it seems, as the company today announced a microstransaction store in The Sims 3, one that will sell in-game items. The company plans on having quite a bit of content available on release day.

The store will make use of SimPoints – a virtual currency bought in lots of 500, 1000 and 2000 points – to let gamers purchase that items such as clothes and furniture.

Additionally, on release day on June 2, gamers can expect Riverview, a second town. It wasn’t mentioned if the town would be free or a premium download.

To get gamers going, the title will come bundled with 1000 SimPoints to get a taste of the store.

On April 30th, 2009 in Uncategorized

A survey revealed the existence of a new marketing device for Mass Effect 2: an iPhone game. It’s a stand-alone title called Mass Effect: Jacob’s Story and it’s intended to set up both the plot line and customer lines for the sequel. It’s a top-down shooter with a cartoon based art style and should take about two hours of play time.

The protagonist Jacob Taylor is of course a “biotic powered super soldier” who stumbles across an evil plot to terrorize galactic civilization. Of course he’s probably not going to have much of a chance to stop this plot, because to do so would doom your character in Mass Effect 2 to be stuck on guard duty for the whole game. Jacob’s Story will cost a mere $2.99 and though no release date has been announced a good guess places it at anywhere from a month to a week before the release of Mass Effect 2, since it’s quite obviously set up as a marketing device. The survey however suggests that this title could just be the first, with others set in the Mass Effect universe and possibly even Dragon Age games for the iPhone as well.

On April 30th, 2009 in Uncategorized

A new trailer showcasing the setting of the sandbox game inFamous was released today. Empire City is portrayed as a vast environment waiting to be explored. The developers of the game, Sucker Punch Productions, are the same people who brought you the Sly Cooper series.

Players will be able to play as Cole McGrath on May 26, 2009 in the United States, May 29, 2009 in Europe and June 11, 2009 for Australia for the PlayStation 3.

On April 30th, 2009 in Uncategorized

As a wise man once said, folks…war is hell.  And if you ever wanted a down to the minutiae idea of what war was like, go get your hands on a copy of Shellshock 2: Blood Trails.

Bear with me–I’m going to explain that one like no tomorrow and you’re going to be amazed by the time I get done.  But first we’re going to have to tackle the plot, and that’s going to just confuse you blind as to why I call this a really accurate simulation of war.

Shellshock 2: Blood Trails, is a Vietnam-war era first person shooter game revolving around the  Walker brothers, one of which went off into the deepest jungles of Vietnam to recover something called White Knight.  The cargo plane carrying White Knight was shot down by the North Vietnamese in a brief aerial battle.  One month after Caleb Walker went into the jungles in an attempt to fetch White Knight, he emerged from the jungles a gibbering lunatic. Thus, when his brother was drafted and sent to Vietnam, HIS first mission was to try and get something–anything!–out of his now-insane brother.  But brother Caleb wasn’t in the talking mood, and by the time brother Nate showed up, Caleb burst his bonds and rushed out of the facility where he was being held. Now, Nate, along with a few other GIs, are left to hunt down Caleb and solve the mysteries surrounding White Knight…including why the dead in Vietnam seem to be coming back to life.

Yes, that’s right, folks–there’s ZOMBIES afoot.  Now, we’re already a little left of center of reality—not even the Viet Cong thought of harnessing the sheer might of the walking dead.  But there’s realism here in that, much like the actual Vietnam War, when you play it, you very seldom have any idea who’s shooting at you and it’s very clear that those in charge of the game really don’t want you to win.  So you see what I mean—it’s very much like the ACTUAL Vietnam War, just with zombies.

Seriously, I played through this sucker and, even in the very first level, I was getting shot at from a whole lot of different avenues and I could barely even tell where the fire was coming from.  By the time I got to the SECOND level, I couldn’t even see the muzzle flashes anymore.  I was just taking incoming fire, as evidenced by brief flashes of white in my heads-up display, for no clear reason from no clear direction.  I was inside BUILDINGS and still getting hit from all sides.  It was as though the very game around me decided that it wasn’t having me continue to ADVANCE, so it was going to shut me down, one way or another.

So despite the fact that they’ve got zombies going on in here, the really amazing part of the whole mess is is that this is almost EXACTLY like what we hear about the Vietnam War.  The only downside is that this not only makes for a really bad experience for pretty much everybody, it also makes for a really lousy game.  There’s nothing worse than trying to exist in an environment where unseen people shoot at you and you have absolutely no idea how or where to return fire.  Bad enough to get shot at, how much worse to get shot at from random directions?

That sums up my experience with the whole thing nicely—this game is so badly flawed that it’s almost unplayable.  There’s absolutely no reason to play this misbegotten wreck, so don’t even try.

Page 1 of 4612345...10203040...Last »