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Sonic Unleashed Game Review–A Good Try That Just Doesn’t Hit

On April 20th, 2009 in Uncategorized -

I’ve got to hand it to Sega, I really do—they’re trying.  While their efforts aren’t always successful, they’re at least taking a run at things, and that says a lot for them.  And their recent release, Sonic Unleashed for the Xbox 360, Playstation 3 and Wii, shows that they’re at least making an effort.

Again, not always successful, but again, an effort.

So once again, in Sonic Unleashed, Sonic is taking on his old nemesis Eggman, who must have some really deep pockets because this time he’s managed to assemble an entire deep space fleet of heavily armed attack ships to go after Sonic.  Naturally, it doesn’t take long for Sonic to turn them into hulls with massive holes in them venting atmosphere into the big empty that is space.  But the gigantic space fleet was just a gigantic distraction, as Eggman uses Sonic’s presence, and the Chaos Emeralds that power Sonic these days, to charge a weapon that manages to shatter the planet below and yet NOT kill everyone on the surface.  But this incredibly unlikely event also releases a beast known as Dark Gaia, whose power Eggman covets for his own to construct his dream empire, Eggman Land.  This in turn launches Sonic and friends into a whole new globe-spanning adventure in a bid to, once again, defeat Eggman and return Dark Gaia to its prison.

This is a whole lot of storyline, and you’ll be seeing it build throughout the game through lots and lots and lots of talking.  Occasionally, you will be allowed to participate in action sequences, but these action sequences almost feel as if they KNOW they’re being ignored, so they try to pack as much as possible into themselves.  It’s a lot like that old Mad TV sketch—I’m pretty sure it was Mad TV—where the divorced father gets custody of his son for only a few short minutes every six months, so he tries to do everything possible while in the confines of the small apartment he calls home.  There’s an impromptu birthday party, he teaches him to shave, and so on right down the line.  That’s what Sonic Unleashed feels like—you’re with your boring chatty mother three hundred sixty four and ninety-four / ninety-sixths days of the year, so when you’re with Dad, suddenly it’s a frenzy of activity before Mom takes you back.

Your head is left spinning by the sheer speed of Sonic’s daytime mode, and at night, as part of a weird unintended consequence, Sonic turns into a “werehog”, which is much large and musclebound than the original hedgehog, but also much slower, so these sequences are largely brawler action.  Also, you’ll get to ride on the back of Tails’ plane, the Tornado, and work the guns in a largely unimpressive button mashing sequence made all the more frustrating by the fact that you’re required to press buttons that appear on-screen, but generally won’t appear until it’s ALMOST too late to do anything about it.  So unless you couldn’t get enough of playing Dance Dance Revolution with your controller, you’ll hate these sequences.

And that’s the really sad part about this—I did have a lot of fun during the “dad’s time” action sequences, but I found myself so neck-deep in “mom”’s ridiculous chatting that I just got bored with this game.  If you can stomach a whole lot of chit-chat and like some pretty sweet action sequences, then Sonic Unleashed should be at least worth a rental for you.

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