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On April 17th, 2009 in Uncategorized

I’ve never really understood the attraction to skating games.  You basically spend all your time rolling around on a wheeled board and trying desperately not to launch into super-special amateur tricks like the one-eighty leg breaker, the three-sixty you’ll never walk again and of course, my personal favorite, the five-forty ultra ollie kickflip into a premature death by broken neck.

And so I approached Skate 2 on my Xbox 360 with a little bit of trepidation, as I knew it was going to involve a lot of rolling around on wheeled boards and trying desperately not to kill myself.

Skate 2 takes place about five years after a series of horrible catastrophes in Skate left your home city in ruins and apparently also sent you to jail (whoa, so much for “skateboarding is not a crime”, huh guys?).  Now you’re out, but the city you left behind is not the same—five years will make a lot of changes to any town, especially one that’s just been hit by several disasters in a row.  The evil corporation (and you know that there’s got to be one in a game about skateboarders somewhere, right?) MongoCorp has taken over the revitalization effort of the ruined city, converting it into the almost-recognizable New San Vanelona, often referred to throughout the game as New San Van.  MongoCorp is willing to shell out these vast sums of cash to rebuild the city apparently so that it can institute a kind of martial law specifically targeting skateboarders, adding blocks to rails so they can’t be ground, and so on.

This is, of course, as ridiculous as stories get from a narrative sense—next month, watch for the Jenny Craig corporation to nuke and rebuild Brussels to make Belgian chocolate illegal—but the story isn’t exactly what we’re here for.

Now, I will freely admit that if you’re looking for a rail-grinding, box-crunching, trick-landing, air-grabbing good time, then indeed, Skate 2 is EXACTLY what you want.  Even I had a good deal of fun riding around on my skateboard, finding places to do tricks, and soaring into randomness.  I liked that the game put on a pretty nice simulation of speed and open-air movement on the board–I remember one crash where I’d apparently reached twenty-five miles an hour.  I liked the whole “annals of meat” system that rewarded me for doing stuff that wouldn’t even make it to MTV’s Scarred for being too graphic.  I liked the wide array of customization, and no doubt, those who enjoy skateboarding games are going to have a TOTAL blast with this game.

And if you liked the original, then you’re going to have a positive field day with the sequel.  Most of the original stuff has been kept—you’ll recognize a lot of the tricks and gestures and boards and clothes and whatnot.  The stuff that has been altered—mostly city landmarks—have been removed and replaced as would be expected according to the storyline.  In fact, some of those landmarks have been left in place, but noticeably altered.  I’ll admit, from a narrative sense their storyline is the worst kind of limping scrod but they stuck with it come hell or high water.

So basically, yes, if you’re a skater buff then you will go nuts over this game.  Frankly, even if you’re not you’ll likely still get at least a little entertainment out of this, which is great.  But if you’re not a skate buff, don’t expect much more than a rental’s worth of fun out of it.

On April 17th, 2009 in Uncategorized

I think it’s safe to say that almost everybody who’s reading this has played Uno at some point.  Personally, I grew up on Uno, and I think I learned just a bit of my numbers and colors before school even started by virtue of regular Uno games with my folks.

And for you fellow Uno fans out there, there’s a brand new Uno experience on Xbox Live Arcade, yours for a mere eight hundred Microsoft points–Uno Rush.

This time, in Uno Rush, you’re dealt a hand outright, and you can take the equivalent of several Uno turns all at once by virtue of matching up numbers, colors and symbols in advance to form a run.  You’ll have the standard command cards, too, like Draw Four, Wild, Draw Two, Skip and Reverse, but you’ll also get the new command card Shuffle, which causes an opponents well-planned hand to suddenly randomize, possibly causing the player to lose a run.

I liked this game, really–sure, playing by yourself isn’t a whole lot of fun, but as a party game or an online title this one will shine.  Look for a LOT of people to pick this one up, and for it to be a great social game.

On April 17th, 2009 in Uncategorized

sf4
Adding more awesome to what is already awesome personified, Capcom has announced a free update to Street Fighter IV that will add a full-featured championship mode.

This mode will allow players to participate in single elimination-style tournament brackets spread across five difficulty levels. It will automatically seed players based on their fighting skill.

There will also be a replay mode for players, letting the top 5000 players upload a replay of their matches. Users can view the matches, and PS3 users will be able to “vote” on fighting characteristics throughout replays.

It will be released on both PS3 and Xbox 360 on April 24.

On April 17th, 2009 in Uncategorized

whats_new Web 2.0 has officially hit the gaming industry, as Sucker Punch announced through Twitter that inFamous, its upcoming super-powered open-world game, has gone gold.

Meanwhile, producer Brian Flemming revealed how the studio will be celebrating the end of over three years of development work, writing and creating new code and assets.

It’s a tradition here to bust out old builds and videos of the game and laugh at ourselves for how *crappy* the game was 2 years ago. It’s a strange combination of humiliation at how we ever showed those builds to people, appreciation to Sony for believing in us even when the game was so provably terrible, and sense of accomplishment at how far we were able to come, especially in the last 6-12 months. Plus it’s just plain hilarious to see some of our really BAD ideas on-screen.

inFamous is due out exclusively on the PS3 on May 26. A demo is due out on PSN on May 21, though those who pre-order the game will get access faster.

On April 17th, 2009 in Uncategorized

infernal
Publisher Playlogic today announced that they are releasing their 2007 PC third-person shooter Infernal on Xbox 360 this June.

The game follows the exploits of soul-devouring Ryan Lennox, who is recruited by hell’s secret agency to fight against Etherlight, its heaven counterpart.

Infernal received mostly lukewarm reviews upon its PC release. It is now subtitled “Hell’s Vengeance” for the console port. No mention was made if there will be any new content.

On April 17th, 2009 in Uncategorized

socompsp
Tactical shooter series SOCOM is marking its way back to the PSP again with SOCOM: US Navy SEALs: Fireteam Bravo 3, publisher Sony announced.

The game will have players use stealth, tactics and skills to track an ex-KGB agent believed to hold information on a weapons of mass destruction attack. There will be multiplayer modes that can be played both locally and through the Internet. It is in development at Slant Six Games, who worked on the previous SOCOM PSP title.

Fireteam Bravo 3 is being planned for release this winter.

On April 17th, 2009 in Uncategorized

946229-guitar_her_sh_box_super Living up to its promise of revealing new tracks every Thursday, Activision has announced that more songs from Guitar Hero 1 is coming to the upcoming best-of title Guitar Hero Smash Hits.

The tracks are:

  • Blue Oyster Cult – "Godzilla"
  • Pantera – "Cowboys From Hell (Live)"
  • Franz Ferdinand – "Take Me Out"
  • Queens Of The Stone Age – "No One Knows"
  • Boston – "More Than A Feeling"
  • White Zombie – "Thunder Kiss ’65"
  • Helmet – "Unsung (Live)"
  • Incubus – "Stellar"
  • Deep Purple – "Smoke On The Water"
  • The Donnas – "Take It Off"
  • The Exies – "Hey You"

They join classics such as “Bark at the Moon” by Ozzy Osbourne, “I Love Rock n’ Roll” by Joan Jett and “Killer Queen” by Queen.

The game will feature classic tunes from throughout the series and update them for full band gameplay. It is due out June 16 on PS2, PS3, Xbox 360 and Wii.

On April 16th, 2009 in Uncategorized

Thanks to its continued dedication towards the gaming sector, the Escapist, today announced that it has been nominated for the Webby Award and the Webby People’s Voice Award in the games-related category for the second year in a row. Last year, The Escapist took home both Webby awards, which have been hailed by The New York Times as the “Internet’s highest honor.”

“Nominees like The Escapist are setting the standard for innovation and creativity on the Internet,” said David-Michel Davies, executive director of the Webby Awards. “It is an incredible achievement to be selected among the best from the nearly 10,000 entries we received this year.”

As a Webby Award nominee, The Escapist is also eligible for a Webby People’s Voice Award, which is voted online by the global Web community. From now until April 30, fans can cast their votes for the Webby People’s Voice Awards at http://pv.webbyawards.com. Winners will be announced on May 5, 2009 and honored at a star-studded ceremony in New York City on June 8 hosted by Seth Meyers. Victors will be able to share with the world one of the Webby’s famous five-word speeches like Al Gore’s “Please don’t recount this vote;” the Beastie Boys’, “Can anyone fix my computer?” and Stephen Colbert’s, “Me. Me. Me. Me. Me.”

The Escapist is part of Themis Group, Inc.’s online media arm Themis Media, and currently generates over 27 million page views each month.

(Source) Press

On April 16th, 2009 in Uncategorized

Formerly exclusive PS3 title Mars makes it way to Xbox 360
Huge PSN update issued, no full games
RadioShack to accept trade-ins in stores
New cop cars coming to Burnout Paradise
Casual Gaming CEO Says iPhone “Freaking Out” Sony and Nintendo
Ninja Blade Game Review–Easy Competitor For Boring Game Of All Time
The Dishwasher: Dead Samurai Game Review–Side Scrolling Retro Mayhem
New Borderland Art Style Fully Shown
Assault on Dark Athena Patch Fixes Excessive Talking
Stardock Addressing Demigod Multiplayer Issues
Assassin’s Creed 2 This Holiday
Beatles Rock Band Limited Edition Detailed
Wii MotionPlus Not Backwards Compatible
God Of War I & II Coming To Blu-Ray?
Bethesda Considering Legal Action Over Fallout MMO
Independent Developer Taking You To Mars
New Microsoft SideWinder X3 Mouse Unveiled
Devil May Cry PSP cancelled
Video: Bane is in Arkham Asylum
MotionPlus for Virtua Tennis 2009 confirmed

On April 16th, 2009 in Uncategorized

Spiders’ has recently released the above trailer showcasing their up and coming hack’n'slash Mars. This game was originally slated as a PS3 and PC exclusive but along with this trailer comes the announcement that it will also be offered on the 360.

As you can see from the above video the game is in its early stages but the gameplay looks promising and so do the visuals. Like we told you earlier, this game is slated for a 2010 release so pretty much everything is subject to change. And no, your speakers aren’t broken it’s a silent trailer.

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