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On May 13th, 2009 in Uncategorized


Battlefield Bad Company was the first true Battlefield game released on the new generation of consoles, and the first one to feature a fully fledged single-player campaign.

Now developer DICE director Lars Gustavsson says in an interview with GamesIndustry, that they underestimated the console gamers, and thought that the hardcore FPS gamers always resided on the PC platform. Gustavsson said,

“I think one of our biggest mistakes with Battlefield: Bad Company.. was that when we started making it, laying out the plans, the view on the gamer was that it’s a console audience, and we need to treat them a bit more gently, since they’re less experienced,”

DICE will now take that knowledge and use it in the upcoming sequel, Bad Company 2, which will be released early next year on PC, PS3 and Xbox 360.

On May 13th, 2009 in Uncategorized


AMD’s flagship graphics card, the Radeon 4890, has become the first graphics card to be factory clocked at 1 GHz. Overclockers have had 1 GHz+ cards for years, but this is the first time in history that a factory clocked card came with a standard 1000 MHz clock, which of course, means that it’s covered by the warranty — something which user-overclocked cards are not.

The card, made by Sapphire, also features a 1100 MHz GDDR5 memory clock and a new cooling system to deal with all the heat a 1GHz CPU generates. No information on pricing/availability was released, but you can expect to pay a premium for the bragging rights.

On May 13th, 2009 in Uncategorized


Yep, good ‘ol Hideo Kojima just can’t stop teasing about the upcoming game, which everyone knows is the new Metal Gear Solid game (despite that MGS4 was to be the last, eh-hm!). The above ad was published in the latest issue of Japanese gaming mag Famitsu, merely teasing that Kojima and team will announce “something” at E3.

On May 13th, 2009 in Uncategorized


Apparently, the announcement of the new bow Sniper unlock for Team Fortress 2 — The Huntsman — , a lot of players were confused as to whether the bow would stun players or not.

Valve has now clarified that the bow, aka. The Huntsman, will not stun players, but merely pins dead or dying players to a wall. They provided the image above to illustrate the effect.

On May 13th, 2009 in Uncategorized


If there’s one franchise Activision plans to milk to the very last drop, it’s Call of Duty. Which is of no surprise that a seventh game is reportedly in development, according to the LinkedIn profile of developer Treyarch’s senior animator David Kim, which says “I am currently on my second title as a senior animator in the games industry with Activision / Treyarch on Call Of Duty 7″.

There you go. Expect Call of Duty 7 (with a subtitle, of course), some time in 2010 (as Call of Duty: Modern Warfare 2 is technically the sixth game in the series).

On May 13th, 2009 in Uncategorized

Fallout 3 developer/publisher Bethesda says that the recent Broken Steel DLC might not be the last for the post-apocalyptic RPG. Bethesda’s Pete Hines said in an interview with OXM,

“Whether [Broken Steel is] the absolute last one remains to be seen. Because it’s been hugely successful. Operation Anchorage vastly exceeded our expectation. It was like ‘holy shit, we did how many?’ and the Pitt was really successful, after a bit of a false start.”

Of course, if Fallout 3 DLC is so successful — everything indicates that it is — there’s no reason as to why Bethesda wouldn’t release more of it. After all, it’s a lot easier to create some DLC content instead of a whole new game.

On May 13th, 2009 in Uncategorized

Fighting games seem to be thinning out of late, buried under a slew of first person shooters and sports games, but one particular gem has managed to emerge from the fray to continue a following that goes back decades, back to a simpler time when there were arcades in malls and most people got their head-to-head action from a room full of bleeping machines.  Today we’re talking Soul Calibur IV, part of the long running series.

Featuring all your favorite fighters, and a panoply of new ones (including for reasons that still escape me Garen Malek, Darth Vader and Yoda depending on what version of the game you buy and whether or not you go in for the downloadable content), you’ll plunge headlong through the stories of all the various fighters, which is why you’re not getting a plot synopsis of the game this time around.  It would just, plain and simply, take too long.  Each character has his or her own individual story, and occasionally, it even overlaps with other characters’ stories to make this strange sort of massive latticework of plot over the whole game.  I’m actually very impressed that this ridiculous brawler game is getting THIS kind of plot.

And your involvement with that plot won’t even feel all that minimalist.  You’ll be fighting all the other characters, sometimes one on one, other times two on two, and sometimes even four against one as you advance through the stages to find out what your character’s particular connection to the legendary cursed sword is this time around.

I’m actually very surprised by this—normally fighter games, for me, have been pointless button mashers where you try to memorize lists of moves for use against opponents of varying and in some cases downright ridiculous skill levels, but this time I got access to a whole array of moves that required little more than a controller direction and a button press, plus a whole bunch more if I wanted them.  I could use Yoda’s force powers to fling myself headlong around the screen, or if I wanted to, I could just use his surprising agility to make short hops and bash my opponent into oblivion with my light saber.  There was a LOT of variety here, and frankly, I was glad for the opportunity to just sit down with the game and let the smack down go on.  I even got little nuggets of plot regularly as I beat an opponent or series thereof, just enough in just close enough increments to make me want to keep moving.  I got through Yoda, Voldo and Ivy’s plotlines in maybe a half-hour’s play time, but man, I wanted to catch everybody else’s plots too.

This game might be a bit big for just one rental—and if you’re a party game sort you may want to buy a copy just to keep it on hand—but even just a short time with it won’t leave you disappointed or missing a whole lot of the plot.  This is a game with lots of surprises that looks beautiful and plays even better.  I don’t recommend fighting games very often—maybe because I don’t get many of them TO recommend in the first place—but I can’t see a way you won’t have fun with Soul Calibur IV.

On May 13th, 2009 in Uncategorized

Video games and fantasy novels seem like natural partners in many ways. They usually feature fantastic settings full of strange creatures, spectacular magics and intricate stories that could take dozens of movies to tell in full. One of the biggest series at the moment is George R.R. Martin’s A Song of Ice and Fire. It’s been picked up by HBO for a try at a television series and now French studio Cyanide has announced they’re going to be making a video game version of the series.

If you’re unfamiliar with the books they revolve around a fictional medieval kingdom rife with plots, battle and betrayal. Unlike many series where wizards are commonplace and magic swords are stacked next to the bread in ye old marketplace things start off much more mundanely, though banditry, assassination plots and outright war make things just as dangerous.

The game will be developed for the PC and current generation consoles, though if that includes the Wii is unspecified. At this early stage there are of course few details available, but given the nature of the series it’s likely to be either a strategy title with players taking control of a noble family and winning the crown for themselves or an RPG, possibly based on one of the existing storylines or something entirely new.

On May 12th, 2009 in Uncategorized

EA announces Spore Hero, Spore Hero Arena
Lionhead giving away signed Fable II branded Xbox 360
Crash Bandicoot creators found Monkey Gods
New Fight Night Round 4 trailer showcases realism, awesomeness
SNK launches King of Fighter XII website
Jeff Huber’s position at EA somewhat explained, but not really
First Modern Warfare 2 game footage showcased on video
Logitech Wireless Guitar Controller for PS3 Released
Red Steel 2 to require Wii Motion Plus
TF2 sniper unlock revealed
Warriors Orochi Game Review–It’s Almost Genocidal
Atari pulls out of this year’s E3
Microsoft confirms Windows 7 to launch this holiday season
Peggle released for iPhone

On May 12th, 2009 in Uncategorized

No, EA isn’t teaming up with Activision to merge Spore with Guitar Hero but they are releasing a special edition of the game for the Wii and Nintendo DS entitled Spore Hero and Spore Hero Arena.

According to Kotaku both games will focus on the Creature mode of the original Spore where players will create their own creature and take them on all sorts of adventures, battling other creatures and traveling the galaxy:

“When Maxis first considered bringing Spore to console players, the Nintendo platforms jumped out as a perfect fit. Whether it is the stylus-driven action of the Nintendo DS or playful controllers of the Wii, the massive Nintendo audience is the ideal home for Spore Hero and Spore Hero Arena,” said Lucy Bradshaw, VP and General Manager at Maxis. “Nintendo fans will love the humor, ability to create their own Hero, fun game play and immersive storylines we’re creating for these two games.”

Spore Hero and Spore Hero Arena are due out for the Wii and Nintendo DS sometime this fall.

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