Industry Says Controllers Not Going Anywhere
The ultimate evolution of video games is the sci-fi scheme where there’s no necessary equipment. Whether it’s on a projected holographic interface or via a direct neural shunt into the brain, it’s the ultimate in virtual reality with players only being limited by their imagination. Unfortunately we’re ages away from that sort of immersive experience, but the Wii has spurred the industry a little closer to that idea.
After being called a gimmick by both industry types and gamers alike, the Wii has shown that motion controls are the future- or at least one possible future. Both Sony and Microsoft have unveiled their own version and the latter’s Project Natal does away with controllers altogether, utilizing a camera and motion-recognition technology.
Though industry members aren’t saying it’s a doomed proposition, some are saying that controllers will always have their place. Miyamoto in his interview with Wired said that holding a tangible item in your hand which gives you some sort of physical feedback and sensation is essential to creating a truly interactive experience. Ubisoft’s Yves Guillemot points out that while the idea of a more physical game can be fun, gamers don’t always want to play something that’ll have them panting for breath after a few battles. While some could make a quick jump from this argument to the stereotype of overweight gamers chowing down on junk food while playing marathon gaming sessions on the couch, many gamers look to their hobby more for relaxation.
This essentially boils down to one of the big difference between casual and hardcore games. Most casual games are quite simple in their premise, being played for nothing more than their own sake. Hardcore games often feature a storyline which can go on for hours, meaning that if gamers only sat and played for ten minutes a day or so it’d take months or even years to complete some games. Throw in the grind factor on many games and you’ve got a recipe for long hours of playing. With all the more slow, strategic types of games on the market as well which won’t exactly benefit from motion controls and you’ve got a whole ton of reasons why the controller is here to stay.





