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On June 18th, 2009 in Uncategorized

I continue to be amazed at the sheer number of World War II based shooters that can be put onto the market and still perform well. There have been countless digital reenactments of almost every important battle in the entire conflict yet it seems that gamers aren’t sick of them yet. Despite being jaded about the genre, I admit to being somewhat interested in Call of Duty: World of War.

Everyone else is too it seems because Treyarch announced that in the first weekend the second map pack was downloaded over a million times. The $9.99 content pack contains four maps, including Shi No Numa. Yes, that’s right, it’s another zombie level. That’s got a lot to do with the appeal of this game for many I’m guessing. If you’re unfamiliar with the mode, it’s an online co-op mode similar to the Gears of War horde mode where players face wave after wave of enemies, only this time they’re a combination of two popular video game enemies: Nazis and zombies.

On June 18th, 2009 in Uncategorized

When I first got my hands on a copy of Hell’s Kitchen for the Wii, I was pretty convinced that there was no way this could be entertaining.  I mean, for crying out loud, you ever see that show?  It’s just some British guy screaming profanity for an hour while other people cook.  And yet, somehow, despite all reason and good common sense, this game is unaccountably fun.  There’s no two ways about it; Hell’s Kitchen is fun, but it probably shouldn’t be.

Basically, in Hell’s Kitchen, much like the show you take on the role of an aspiring chef in the none too tender mercies of Gordon Ramsay. You’ll manage a kitchen and a dining room, seating patrons, taking orders, preparing and detailing food to be served.  Actually, you’ll just tell a waiter what to do by pointing and clicking with your Wiimote.   Everything you’ll do, from mixing ingredients to clearing dishes, is done by pointing and clicking the Wiimote.

You may be wondering how such a game could be on the Wii in the first place, let alone merely rated T, because as anyone who’s actually seen the show knows watching it on network TV ends up with it sounding like a Morse code tutorial as designed by someone on a whole lot of meth.  But they actually managed to pull it off by A. continuing the grand tradition of bleeping out any and all of Ramsay’s profane dialogue and B. making the game itself little more than a casual computer game knockoff with licensing bonuses.  Playing Hell’s Kitchen felt like nothing so much as a particularly deep episode of Diner Dash.

On the one hand, a casual game like Diner Dash is pretty well suited to the Wii’s admittedly inferior graphics capabiliities and control scheme that focuses on the point and click.  Adding on a license like Hell’s Kitchen actually boosts the credibility of things a bit, and gives it a connection to something people are already familiar with.  There’s also a really interesting strategy element here that bears mentioning–dishes are all made differently, and you may have three or four dishes to process per table.  Thus, you’ll have to figure out which ingredients you need, and in which order you need them.  You may need, for example, two eggs, three fruits and two grains.  If you’re smart you’ll already have one of each pre-made before you even start.  But then you’ll have to start preparing ingredients on the fly, seeing which dishes will take longest to prepare and taking advantage of the time lag to prepare the other ingredients.  Plus you’ll have to do the whole thing on the fly under a time limit.

See what I mean?  Despite the fact that this game is fairly simple there’s a lot of different permutations involved here, and getting your head around all of them can be downright difficult.  That dichotomy is actually kind of weird, and adds to the fun factor.  This game shouldn’t be this complex.  Or this entertaining.  And yet, it is.  There’s an odd sort of compulsion to this game that makes you long to jam your success in Ramsay’s smirking little maw and make it all the way to master chef.

And you’ll get the chance to do exactly that here. Even better, you’ll get actual recipes that you can try if you’re desperate to make an incredibly complex dish (seriously, there’s a recipe for a salad that requires BLANCHING vegetables.  I took one look at it and said, no, I think I’ll just cut some lettuce.).  But the key thing is, Hell’s Kitchen is a hell of a game.

On June 18th, 2009 in Uncategorized

A survey hinted to fans of the Call of Duty series that the upcoming sequel to the hugely successful Modern Warfare might feature a paid subscription plan similar to what is already in place for most MMOs. Infinity Ward has put a kaibosh on those rumors, at least when it comes to Modern Warfare 2.

A post on their official forum said ”multiplayer will always be equal and free for everyone as always.”. The survey had come supposedly from Activision and highlighted the benefits of subscription plans. Infinity ward made sure people knew that this was only coming from Activision and had nothing to do with their games. I’m guessing that Infinity Ward knows many of us are only occasional gamers who wouldn’t be terribly happy with paying to play a game they only occasionally have time to sit down at.

There certainly is some room for additional revenue generation when it comes to gaming, but the existing avenue of downloadable map packs and character models is likely the better approach, since the gamers who play more often are generally younger and have less disposable income while the older ones have the cash to put into it but not the time to make a subscription plan worthwhile.

On June 18th, 2009 in Uncategorized

At E3 both Sony and Microsoft unveiled their own offerings in the grand world of motion sensing controllers. Microsoft’s Project Natal goes a different route than the Wii, utilizing a camera to track players movements and translate them into control inputs while Sony uses a wand device similar to the Wiimote. It didn’t exactly catch on, but Sony in some ways was first to the hit the motion sensing gameplay market with their Eyetoy.

Since their newest motion control device bears a striking similarity to Nintendo’s, they’ve come out to insist that they’ve been working on a wand device sine the original EyeToy. They released a video on Youtube of a tech demo made with the original EyeToy where they showcase some of the features that are now integrated into their new wand.

On June 18th, 2009 in Uncategorized

Despite legions of Halo haters, the sci-fi series continues to perform well with thousands of people shooting, blasting and meleeing each other on Xbox Live every day. The newest installment, Halo 3: ODST will be releasing fairly soon, meaning that the marketing blitz begins. Players who pre-order the game will get a bonus character for use in the multiplayer mode.

If you’ve played through any of the single player campaigns you’ll have no trouble recognizing Seargant Avery Junior Johnson, the tough-as-nails cigar chomping soldier who despite being a bit of a cliche still made the series a little more enjoyable. You can use him in the game’s ‘firefight’ mode, an online co-op setting where players battle against waves of increasingly difficult opponents, similar to Gears of War’s ‘Horde’ mode, which seems to be the new trend in multiplayer gaming, a sort of synthesis between the standard team based deathmatches and single player campaigns, allowing for maximum carnage with none of that pesky story to get in the way. If that wasn’t enough, everyone who purchases the game, preorder or no will get access to the Halo: Reach multiplayer beta.

On June 18th, 2009 in Uncategorized

In an increasingly technologically enabled word the control of certain industries is being challenged by the formerly passive consumers. Independent films have existed for years but now thanks to better quality digital cameras and video editing software included for free on some computers anyone with a vision can bring it to life. Musicians have been at this for quite some time, though the advent of the internet and sites like Myspace and Youtube made it incredibly easy to spread your music to waiting ears.

Now the gaming industry is seeing lots of small studios making games for WiiWare, Xbox Live Arcade and the PlayStation Store. WXP Games has been working on an FPS titled Exod Intervention for ten years, with full production having started two years ago by a team of nine people. As with most FPS games it has a decidedly sci-fi bent, though it’s a bit more interesting than the standard alien invasion idea. Facing their imminent demise, humanity sends out an ark designed to find a habitable planet and resurrect humanity. The name of this last hope? Project Exod.

After a century of drifting through space the ark has found a suitable planet called Dagoth. You play the Planetary Custodian, a bioengineered creature designed to prepare the new human homeworld. To assist in this end you’ve been equipped by the ‘BioCode’ with a bug-like weapon that can evolve over time. Of course there’s something else on this planet, a lifeform that wants to destroy all other life. The game is set to release this fall.

On June 17th, 2009 in Uncategorized

In an effort to win more of the Xbox Live Silver members over to the Gold side, Microsoft is giving Silver members an offer they can’t refuse. Almost. Silver members will have a “limited time offer” of subscribing for one month Gold membership for just a buck. Although, after the month is over, users will be billed the regular price of the subscription (which they can opt out).

On June 17th, 2009 in Uncategorized


The upcoming Windows 7 operating system apparently can’t get enough praise, even from game developers. Stardock CEO Brad Wardell said that one of the great features from Windows 7 was WARP (Windows Advanced Rasterization Platform), which allows offload of DirecX work from the GPU to the CPU, which greatly improves performance on systems with weak graphics cards. WARP is standard with Windows 7 and DirectX 11, which includes further GPGPU features which will help use the graphics card to do things a CPU normally does, like AI.

On June 17th, 2009 in Uncategorized


It seems like an unlikely match, but nevertheless, 2K Games, publisher of both BioShock and Oblivion, has announced that it’s combining the two games in a bundle.

The new bundle will be released on July 7 on PC for $30 and on Xbox 360 for $40. A good value if you haven’t tried either game, which are both classics.

On June 17th, 2009 in Uncategorized

It has been uncovered that recent shipments of Xbox 360 Arcade, codenamed “Jasper”, are shipping with 512 MB of internal storage, as opposed to 256 MB when the console launched last year. With memory prices decreasing rapidly over the past few years, it’s no surprise — 512 MB of storage costs pennies on the market. It remains to be seen whether Nintendo will also upgrade from 512 MB in the Wii, something the console could use.

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