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Team Fortress 2 patched, Linux dedicated servers improved

July 14th, 2009
Steam has certainly been rolling out the updates today for games, haven’t they? Today, Team Fortress 2 was updated with a number of bug fixes and balance changes. Dedicated servers that run on Linux will be seeing an improved connection logic to help servers that aren’t automatically reconnecting to Steam, as well.

Here are all the detailed changes:

  • Fixed seeing error dialogs if the “-nocrashdialog” command line parameter is present
  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed “jointeam unassigned” exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed “sensitivity” ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance

The update can be installed just by restarting your Steam client.

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