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Natal demo games based on Unreal Engine 3

July 21st, 2009
If you followed this year’s E3 you may remember the live demonstration of Microsoft’s Project Natal where two different game demos entitled Paint Party and Richocet, were showcased. If you’ve seen said demos you were sure to have noticed that they featured some rather impressive physics.

Those impressive physics could be attributed to none other than Unreal Engine 3. This realization was made known during an OXM interview with Epic’s Mark Rein.

Sure, it proves that Unreal Engine 3′s capabilites are still prevalent years after it was released but the real gem here is that current game engines could in fact support the new motion control technology. This inevitably means that game developers will be able to create immersive Project Natal games without much difficulty.

Videos of the Paint Party and Richochet demonstration from E3 ’09 included after the break.

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