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On July 23rd, 2009 in Uncategorized


Has time hit you hard? You know, one day you’re a youngin’ playing NES and the next you’re sitting in front of a desk with piles of paper around you? Yeah well thanks to Banpresto you can now merge the two lifestyles.

What you see about is their ¥2,900/$31 Famicom controller inspired business card holder. The case itself is made of aluminum and reportedly has two compartments, one for your own business cards and one for ones you receive.

You’ll apparantly be able to pick this up sometime this October with no talks of a worldwide release. Although, with a bit of searching I’m sure you could find an importer willing to sell you it.

Read (GeekStuff4U)

On July 23rd, 2009 in Uncategorized


Ever since the first Sims title hit the market it’s been generally accepted that every game then after would be a huge success and The Sims 3 is no different.’

According to recent reports, in the US The Sims 3 sold a full 820,000 copies in June alone. Added to that, Gamasutra strongly believes the game has sold over 2.5million copies globally.

Just to put that into perspective, the entire Sims franchise had sold over 100 million copies worldwide as of April 16th, 2008.

I think it’s safe to say that The Sims is definitely here to stay.

On July 23rd, 2009 in Uncategorized


Comic-Con
is in full swing and Microsoft is in attendance. The company recently took center stage to let everyone know that there will be a Halo themed anime minseries entitled Halo Legends.

Halo Legends will apparantly make its way onto DVD and digital platforms (Xbox Live?) in early 2010 courtesy of Warner Bros. The show will be produced by 5 Japanese anime studios which include Bones, Casio Entertainment, Studio4 C, Toei Animation and Production I.G.

Frank O’Conner, creative director of 343 Industries, let us know that Halo Legends will exist to give viewers a further insight into the Halo universe and along with giving it a new direction. A new direction? You mean to set us up for the impending release of Halo: Reach.

via Joystiq

On July 23rd, 2009 in Uncategorized


We already know that Battlefield 1943 was nothing less than a huge success but EA has given us some exact numbers today. Since the game went live on July 8th there have been over 600,000 copies of the game purchased digitally apparantly setting a new record.

Producer of the game, Gordon Van Dyke, speaks of the success below:

“We are honoured by the reception that the game has received so far. Watching and participating in this non-stop multiplayer action has been a real treat for us and we can’t believe how fast our fans reached 43 million kills. We can now truly say that we have set a new standard for what can be done in the downloadable games category and gamers recognize the endless value that Battlefield 1943 provides for just $15.”

Now that Battlefield 1943 has proven its worth I think its safe to say that EA will pull an Activision and release countless titles that mimic its gameplay.

via Kotaku

On July 23rd, 2009 in Uncategorized

In April, Capcom let us know that Ace Attorney Investigations: Miles Edgeworth would be hitting North American shelves for the Nintendo DS sometime this holiday season.

Well thanks to Comic-Con we now know that the game will officially hit the U.S. on February 16th, just missing the holiday season.

If you’re not familiar with this game, you’ll play as Miles Edgeworth to investigate crime scenes, collect clues, solve puzzles and ultimately give criminals what they deserve.

On July 23rd, 2009 in Uncategorized


Earlier this week we learned that a game called Band Hero would be making its way to consoles at some point in the future. However, there was no talk about a portable version of the game. But let’s be real now, it’s Activision, they have to leave no stone unturned.

Enter, Band Hero DS which is exactly what you woudl expect, Band Hero for the Nintendo DS. The game will be developed by Activision owned Vicarious Visions and will come bundled with a guitar peripheral along with a never before seen drum peripheral.

For gamers who liked the previous Guitar Hero DS games, this is for you. As for the rest of you, move along.

via Kotaku

On July 22nd, 2009 in Uncategorized

The RTS games have been pretty much the same over the years, the same controls, same interface types etc. But it’s only been the same because it works, and the small changes that have refined RTS games over the years have made things better not worse. Just look at Supreme Commander for instance, and the map features it introduced when it was released back in 2007.

However, one cannot say the same about Stomrise, an RTS in a post-apocalyptic setting. The developers, Creative Assembly — makers of the successful Total War franchise — have tried to create something new, most noticeably the camera system and controls. A new control scheme called “Whip Select” was designed for the consoles, however, Creative Assembly tried to carry the controls over to the PC version of the game (which we are reviewing). Bad idea. Very bad idea.

You see, PC is the natural home for RTS games. Sure, some have tried to make console RTS games for ages, but they’ve never matched the PC counterparts — the controls were always slow and never really worked as well as a mouse and keyboard (mostly mouse). If someone would take the sluggish console controls and use them on the PC, some would say it was insanity. Others would simply cry “blasphemy!”. This is exactly what Stormrise brings to the PC, sluggish controls that were meant for the consoles. And a lot of other bad things.

Wait, let’s back up a bit. Here’s the story: A series of firestorms wage over the world and destroys most of it. Some people hid underground and went into a cryogenic hibernation, thinking they’ll just pop back in when things cool down. While others stayed above surface and were exposed to the storms, and eventually mutated and became powerful beings called “Sal”. Yes, “Sal”. This of course sets up the two main factions of the game, which duel it out.

Now back to how much Stormrise sucks: first, it’s not really an RTS, as you don’t have a bird’s eye view, you don’t build a base, and you don’t control a lot of units. You control a group of soldiers through a series of battles, but your view is limited to being a camera just above the units, which in and of itself, is not really RTS. One could even argue that the game would have worked better as a third person shooter with some decent squad features. As for the controls, which I mentioned earlier, well, not only were they designed for a console game, but they also happen to suck on the console game. So when you port something like that over to the PC, it’s so bad that it’s almost funny. For the RTS fanatic though, it’s outright insulting. On top of that, you have a horrible camera system that is worsened by the rather tight level design, where your units don’t have much room to move, especially the bigger ones. This usually forces the camera to get stuck behind a wall or place where you can’t see anything.

I won’t go into detailed gameplay mechanics here, because, honestly, it’s pointless. With controls that are so bad, and with a constant frame rate stuttering, even on a high end PC — the game only runs on Vista and DirectX 10 graphics cards, by the way — and the overall buggy release, it doesn’t really matter what else the game has to offer, it’s still ruined. Oh, and it doesn’t have much to offer, in case you’re wondering.

The Good:
Decent voice acting

The Bad:
Horrible controls
Bad camera
Missing a lot of RTS elements
Buggy
Frame rate issues
Boring story
Downright unplayable at times
Vista/DX10 only

Overall score: 1/10

On July 22nd, 2009 in Uncategorized

Jumpgate beta has 250,000 registrations
GDC Austin keynote to be on World of Warcraft
Buy a Wii, get a game free at GameStop
Warcraft movie director announced
24 more Guitar Hero 5 tracks confirmed
Mass Effect comic book coming next year
Iron Man 2 Comic-Con trailer
PSP Go almost has two analog sticks
ESA sues Chicago Transit Authority over adertising
2K Sports announces Baseball Blast
LittleBigPlanet surpasses 1 million user-created levels
Visceral Studio employees flock to Activision
Need for Speed Nitro dated for Nov. 17th
BioShock action figures on their way

On July 22nd, 2009 in Uncategorized


Codemasters announced today that the beta for Jumpgate: Evolution has reached a 250,000 beta sign-up milestone. Registrations are from both Europe and North America, making this Codemasters’ largest MMO beta to date.

The registrations mean nothing right now though, seeing as the publishers have delayed numerous launches for the beta. Right now, the space MMO scheduled for a release “later this year”, but not a lot of people can take those kinds of estimates seriously.

Currently, the closed beta is open to only a few select “family and friends”, so Jumpgate has a pretty small user base. However, the open beta is when the quarter of a million people will finally get a chance to try the game out. If you want to sign up, you can over at the Jumpgate site.

Read (CodeMasters)

On July 22nd, 2009 in Uncategorized


Looks like the keynote speakers for this year’s Game Developer’s Conference will be none other than Blizzard’s Frank Pearce, Co-Founder & Executive Vice President of Product Development, and J. Allen Brack, Production Director.

The keynote will focus on “The Universe of World of Warcraft.” A bit redundant, don’t you think? One can only assume that it will outline what it takes to maintain and develop for such a large MMORPG. Maybe even a few words on the upcoming expansion, or more improbably, a look at the Warcraft movie.

This year’s GDC will be held at Austin, Texas from September 15th through 18th.

Read (GDC Austin)

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