
Back in May we were given a first glimpse of EA‘s Nintendo Wii/DS title, Need for Speed Nitro however, at that point we weren’t sure when we would see it hit the market.
Well, EA was today informed us that the game will be hitting store shelves on November 17th for the abovementioned consoles. According to the press release this game will offer “fun and intense competition for every type of gamer”.
With Need for Speed’s tarnished past perhaps the impending releases of Need for Speed Nitro, Shift and the Criterion developed title will help bring the franchise back to greatness.
via Joystiq

Images of the NECA-made BioShock action figures have recently hit the web and, as you can see, they are pretty awesome.
Despite not being in their final stages, all three characters we’ve seen feature a high level of detail and intricacy. So, one could only except them to be even more highly detailed when they are ready for the market.
There’s no word on when these will actually go at sale or at what price but GamerVision suggests that they will be shown during Comic-Con this week in San Diego.

Reports recently circulating the web have revealed that Ghostbusters: The Video Game cost between $15-20 million to produce. This may seem like a lot, but the game was well received and went on to sell over 1 million copies.
This success of the game has apparantly led to talks about a third movie being produced. If this happens, Terminal Reality‘s Mark Randel was quoted to have said that he and his company would be interested in handling the development of the follow-up title.
Here’s to hoping that the Ghostbusters franchise lives on!
via Joystiq

The media coverage of Michael Jackson‘s death is finally starting to die down and now this pops up. What you see above is allegedly a Playstation 1 signed by the King of Pop himself.
The bid is currently at $610 but it’s sure to rise as more and more people hear of the auction.
Better yet, this particular console is apparantly the 1,000,0001st Playsation ever made.
Read (eBay) via Kotaku

Didn’t know that Activision was gearing up release a game entitled Band Hero? Yeah well, I wish I didn’t either.
Anyways, Activision has recently released a trailer for none other than Band Hero. But wait, didn’t they add full band support to Guitar Hero: World Tour? Yes, but it’s Activision we’re talking about here.
Anyways, the trailer doesn’t show much other than what we’d except (band play) but it does show us a few songs that will be included in the game.
Trailer and known song list after the break. READ ON »
It seems that Battlefield: Bad Company 2 will take a gameplay element from Battlefield 1943 namely, the weapons.
Yes, according to the official Battlefield 1943 twitter, you will in fact be able to use the weapons featured in said game in EA‘s upcoming Battlefield: Bad Company 2. Below is said tweet:
Think you’re a Bad Ass with BF1943 weapons? What if I said you’ll be able to use your Semi-Auto Rifle, Sniper Rifle, or SMG in BFBC2!
I don’t know exactly who will opt for Battlefield 1943 weapons over Bad Company 2‘s but at least it’s a cool feature to have, right?
Battlefield: Bad Company 2 will be out for the PS3, Xbox 360 and PC in Q1 of next year.

The original Iron Man was generally received pretty poorly. However, Sega looks to turn that all around with the title’s follow up, Iron Man 2.
In a recent press release Sega noted that Iron Man 2‘s storyline would not only follow the movie’s plot but also take some elements from the comics that started it all.
Additionally, Joystiq reports that the Iron Man 2′s (the video game, not the movie) story will be inked by Matt Fraction, the guy behind Invincible Iron Man and Uncanny X-Men.

If you thought Sony’s Playstation Home was stupid, get ready for this — A recent patent filed by Microsoft details a 3D advertising environment that is somewhat similar to the abovementioned Home.
However, instead of a fully fuctional 3D environement players will instead take the form of an avatar that is determined based on the advertisment. Still don’t get it? Below is an excerpt from the patent filing that might give you a better picture:
In one example, to advertise the movie TRANSFORMERS, an advertiser may provide the robot BUMBLEBEE, which is a popular character in the movie, as the advertiser-generated avatar. The BUMBLEBEE avatar may include functionality to “transform” between the robot and the CHEVROLET CAMARO depicted in the movie. In another example, to advertise the cereal TRIX, an advertiser may provide the TRIX RABBIT as the advertiser-generated avatar. The TRIX RABBIT avatar may include functionality to say the popular catchphrase “SILLY RABBIT, TRIX ARE FOR KIDS.” In yet another example, to advertiser the ZUNE digital media player from MICROSOFT CORPORATION, an advertiser may provide an image of the ZUNE digital media player as the advertiser-generated avatar. The ZUNE digital media player avatar may include functionality to change colors, change models, and play various digital media.
But what will Microsoft give us in return for participating in these 3D advertisment environments? I’ll take Microsoft Points.
via Kotaku

If you followed this year’s E3 you may remember the live demonstration of Microsoft’s Project Natal where two different game demos entitled Paint Party and Richocet, were showcased. If you’ve seen said demos you were sure to have noticed that they featured some rather impressive physics.
Those impressive physics could be attributed to none other than Unreal Engine 3. This realization was made known during an OXM interview with Epic’s Mark Rein.
Sure, it proves that Unreal Engine 3′s capabilites are still prevalent years after it was released but the real gem here is that current game engines could in fact support the new motion control technology. This inevitably means that game developers will be able to create immersive Project Natal games without much difficulty.
Videos of the Paint Party and Richochet demonstration from E3 ’09 included after the break.
READ ON »