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On July 7th, 2009 in Uncategorized

With every console manufacturer to soon have their own motion sensing peripheral the question remains as to where the classic controller will be after the dust settles. Some say it’s not going anywhere, while others are more hopeful about the possibilities of motion controlled gaming. While both the Wii and Sony’s offerings involve specific controllers, Microsoft’s Project Natal takes the controllers out of the equation altogether, using cameras to monitor players movement.

As both Bungie and Epic games had been given then chance to play around with the features of Natal well before its announcement, the question has been posed as to whether or not Natal controls will feature into their future titles with both Halo: Reach and Gears of War III on the horizon. Epic’s Cliff Bleszinksi says that though they’re keeping an open mind, he thinks it’s unlikely: ”Y’know, we’ll take a look at Natal–no promises–but it’s likely that the classic control interface is what Epic will be working on in the foreseeable future.”

He did admit as many have that in some ways Natal could be used in conjunction with the existing controller: “ I think there’s ways that you could merge the two interfaces and supplement a classic game with Natal controls to make something compelling.” Thus far the camps seem divided along more or less predictable lines with casual game focused companies more interested in motion devices and the rest looking at them with either mild interest or utter disdain.

On July 7th, 2009 in Uncategorized

I’ll admit up front today, folks, that I actually enjoyed Call of Juarez: Bound In Blood on the Xbox 360 for what it was–a surprisingly well-done, a surprisingly intuitive, first person shooter that brought plenty of action right from the word go, and a story that actually held my interest.  But there are still problems to be had here, and we’ll get into those directly.

First, the plot itself.  A prequel to the original Call of Juarez, this time we’re with the McCall brothers as they fight their way through Georgia at about the same time William Tecumseh Sherman began his infamous March to the Sea.  With Georgia in slowly burning ruins, the McCalls, despite their spectacular valiance, aren’t able to repulse the invasion.  It even gets personal when Sherman’s March takes the McCall family farm with it.  Thus, two out of the three brothers McCall turn outlaw and go off to find the legendary gold of Juarez.  Along the way, they’ll tackle a variety of enemies–an Apache connected to the gold, a Mexican bandit and his lovely concubine, and even the Confederate army they went AWOL from in otder to turn outlaw.  The McCall brothers will thus launch a swath of lawlessness and destruction that will in turn leave its mark on the entirety of the old West forever.

I know, it sounds like an awesome story.  And watching it unfold, it really IS an awesome story.  But this is not where the aforementioned problems come into play.  The problems themselves come in on the actual gameplay end of things.

The controls are solid enough–no real problem there–but the biggest problem is that Call of Juarez: Bound In Blood is so very limited.  For instance, in the first level, you’re mostly crawling around in some trenches, trying to piece together where exactly you’re supposed to go.  Sure, you’ve got a marker giving you some idea where to go, but it’s still tough to tell if you need to take this corner or that corner back there and go around the long way, if you get my drift.

I’m convinced that I’ve become somewhat spoiled by Fallout 3 as I wind up comparing every first person shooter I play to it.  And sure enough, stacked up against an opening act like that, pretty much everything else will have to pale in comparison.  There’s just no two ways about it–you can’t eat a porterhouse steak then go chow down on meatloaf and say it’s on par with the best beef ever.  So what you have to do in response is take everything in isolation.  By itself, Call of Juarez has a decent multiplayer mode with lots of options, plenty of wild action, lots of gunplay and explosivesplay and all the things that make a shooter game solidly entertaining.  The graphics are at least fair, and the sound is solidly done.

And yet I still find myself somewhat let down, because I’ve seen what first person shooters actually can be. I’ve seen the kind of fun that can be had when you put someone behind the gun and let them roam wild and free over a huge map.  Every maze-crawler, every railroad run, every point-a-to-point-b game that follows is just a sad, sorry imitation.  Call of Juarez: Bound In Blood may be good enough for a play, but it’s definitely not as good as it could be.

On July 7th, 2009 in Uncategorized


In a new interview with Finnish game magazine Pelaaya (English for “Player, apparently), Finnish developer Remedy, developers of the upcoming and highly anticipated Alan Wake, said that the game was an Xbox 360 exclusive at the moment, and that the PC version was “up in the air”.

However, considering that Alan Wake was originally revealed at an Intel event a few years ago, showcasing the power of the company’s multicore CPUs, and stating that Alan Wake would be optimized for quad core CPUs, it’s highly likely we’ll see the game on the PC — albeit later than on the Xbox 360.

On July 7th, 2009 in Uncategorized

The world of zombie-related media is often full of nods, homages and references. Despite a lawsuit claiming plagiarism the initial moments of Dead Rising, a human dropped by helicopter into a shopping mall filled with zombies is quite obviously a reverent bow to George Romero’s Dawn of the Dead. The house defending scene from Resident Evil 4 felt like something from the original Night of the Living Dead or any number of other horror films.

Not to be outdone, the folks developing Left 4 Dead 2 have put in their own loving tribute, but this time to a far more modern piece of zombie lore: Shaun of the Dead. No, you won’t be hurling records at the shambling corpses, but you’ll have the far more satisfactory crunch involved with pounding on them with a cricket bat. The efficiency of this weapon is yet to be announced since Valve are keeping a tight lid on things, but whether it takes one or a hundred whacks with this simple implement to dispatch a zombie, every swing will be full of glee. I’m guessing once the game comes out the number of virtual cricket bats in use will far exceed the number of real cricket bats being employed.

On July 6th, 2009 in Uncategorized

BlizzCon 2009 Live Stream available for pre-order
DDR Alarm clock will keep you awake
NHL 10 will be awesome, improvements showcased on video
PS3 Killzone 2/MGS4 80GB bundle coming to Best Buy?
Ubisoft opening studio in Toronto
PSP Go won’t have faster CPU, faster USB instead
Steam to get LucasArts titles July 8th
Demon Souls gets deluxe edition revealed, dated
Left 4 Dead 2 getting cross-game play with 1?
Ghostbusters coming to LittleBigPlanet
Germany bans public play of Counter-Strike
DIRT 2 for PC delayed to implement DX 11
Kororinpa Marble Mania Game Review–What Won’t They Make A Game Of?
Live Action Fallout

On July 6th, 2009 in Uncategorized

Didn’t get a ticket to BlizzCon? Don’t worry, you’re not alone. Luckily, Blizzard, RayV and DirecTV are offering over 16 hours of the event live for $39.95.

Below is what will be included during the live stream:

  • Exclusive interviews and commentary
  • Main stage presentations including opening ceremony
  • Tournament coverage and team highlights
  • Additionally, you will be given the exclusive BlizzCon 2009 WoW in-game pet; Grunty the Murloc Marine.

    Read (RayV)

    On July 6th, 2009 in Uncategorized

    I don’t know about you guys, but I’m not a morning person. When my alarm clock goes off I usually turn it off, hit the snooze button, or unplug it all together. If you’re like me and can’t seem to stay awake, the Finger Dance Alarm Clock may be for you.

    What it is, is basically a minature DDR dance pad attached to an alarm clock. When the alarm goes off, you have to use your fingers to dance out a lighted sequence.

    Might as well try it, right? I mean it is only $16.

    Read (Engadget)

    On July 6th, 2009 in Uncategorized

    If you thought NHL 09 was awesome, wait until you get a wiff of its successor, NHL 10. Above is a feature walkthrough done by the game’s producer, David Littman, that showcases a majority of improvements that will be added to the game.

    A few of the improvements include first-person fighting (which we heard about a while back) the ability to trap the puck against the side boards and away from the opposing team, and the fact that actions after the whistle is blown will effect the actual gameplay.

    NHL 10 will be out for the Xbox 360 and Playstation 3 on September 15th.

    On July 6th, 2009 in Uncategorized

    If the above pictures are anything to go by, Best Buy is gearing up to launch a 80GB PS3 bundle that will include both Killzone 2 and Metal Gear Solid 4.

    According to Joystiq, Best Buy employees have confirmed the bundle to be real and that it will feature a $399 price point just like the normal 80GB system. This is quite the enticing deal to those who have yet to purchase a PS3 and are looking to.

    Perhaps Sony is looking to push more PS3s out the door to make way for a cheaper model. Or perhaps, the PS3 slim?

    On July 6th, 2009 in Uncategorized

    Ubisoft has had a pretty good footing in Canada with studios in Quebec, Vancouver and Montreal and are looking to expanding that footing even further.

    Recently announced is Ubisoft Toronto a studio that will open in the heart of Ontario and create an additional 800 jobs, reportedly over the next decade.

    It seems that Ubisoft Montreal’s CEO Yannis Mallat will be the main man behind Ubisoft Toronto and help the studio work on “Triple-A games” along with working with the film production industry which is prominent in Ontario.

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