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On July 6th, 2009 in Uncategorized

Last week a leaked FCC document showed that the PSP Go would have a beefed up, yet underclocked, 480MHz processor, or so we thought.

Today, Sony has released a statement detailing the fact that the 480Mhz will actually be used to clock the USB transfer rather than a CPU.

Total bummer, looks like we won’t be seeing any beefed up PSP graphics thanks to an updated processor. Oh well, maybe next time.

Read (Engadget)

On July 6th, 2009 in Uncategorized

In case Steam’s extensive game list wasn’t big enough they have announced that they are adding 10 classic LucasArts titles to the service on Wednesday, July 8th.

Below are said titles:

Indiana Jones and the Fate of Atlantis
Indiana Jones and the Last Crusade: The Graphic Adventure
LOOM
The Dig
Armed and Dangerous
LEGO Indiana Jones: The Original Adventure
Star Wars Battle Front II
Star Wars Republic Commando
Star Wards Starfighter
Thrillville: Off the Rails

Make note that all 10 of these titles will be direct ports which means no Steam Achievements or updated graphics.

Additionally, Valve also let us know this is just the first batch of classic titles, with more titles appearing on Steam in the future.

Read (Joystiq)

On July 6th, 2009 in Uncategorized

It seems that Atlus decided to announce that their upcoming PS3 exclusive Demon Souls would be hitting store shelves on October 6th, 2009.

Futhermore, they have also announced that for $69.99 you will be able to pick up the Deluxe Edition which includes a 150-page exclusive strategy guide. However, if you pre-order the game (Deluxe or not) you will be able to get a Demon Souls art book.

Common Atlus, couldn’t we have at least gotten a little demon figurine or something, too?

Read (Kotaku)

On July 6th, 2009 in Uncategorized

Back when Left 4 Dead 2 was boycotted by a large group of gamers, the group demanded that Left 4 Dead 1 players be able to play with those running Left 4 Dead 2. At the time, it seemed unlikely that Valve would even considering this but according to Doug Lombardi, it’s much more realstic than we first thought:

“That’s something that we’re trying to work out the details of right now so nothing specific to say today, but we understand that it’s a very valid thing to be working on and looking at.”

Futhermore, Lombardi also told TVG that it will be very easy for the MOD community to port Left 4 Dead 1 MODs to Left 4 Dead 2:

“With the MOD stuff, if you’re making stuff for Left 4 Dead it will work in Left 4 Dead 2 with very minor amounts of work to bring it over. So we feel we’ve made good steps on that side and now we’re looking at how we manage that for folks who buy the first game and sequel.”

On July 6th, 2009 in Uncategorized

Not too long ago we were hinted by Media Molecule that LittleBigPlanet would be getting some sort of Ghostbusters DLC but word wasn’t definite. Well, the studio has today announced that the game will in fact be getting a Ghostbusters DLC pack however, details are still scarce.

Media Molecule released the above image confirming previous speculation but did not announce what kind of DLC this Ghost Busters pack would be. We’ll have to wait until this story unfolds.

On July 6th, 2009 in Uncategorized

It seems Germany is at it again, this time setting their eyes upon Valve’s extremely popular Counter-Strike series. Legislation was recently passed that now makes it illegal to play Counter-Strike in public.

This has led to the cancelation of Germany’s Convention-X-Treme LAN event which is sure to discourage the mass of German gamers. Furthermore, Destructoid is reporting that World of Warcraft has also been banned from public play.

What’s next, Germany, Halo?

On July 6th, 2009 in Uncategorized

Usually delays are pretty bad and frowned upon by the fans, especially if other platforms sees the release on time. However, rally fans might be interested and appreciate the wait for DIRT 2, which is delayed until December. The delay will be spent on implementing new Direct X 11 technology in the game, which will make it look a lot better and play smoother (at least that’s what DX11 is supposed to do).

On July 6th, 2009 in Uncategorized

It seems like most every time I pick up a Wii game these days I wind up getting slightly freaked out about the whole thing and trying desperately to pin down where the hell the logic is in these things any more.  I’ve seen them make some truly baffling games so far, and frankly, the weirdness only continues.

Today I venture into the depths of Kororinpa Marble Mania for the Nintendo Wii, a game that left me asking the question, is anything so simple and mundane that they WON’T translate it into a Wii game?  I’ve played Wii games around cooking and cleaning and washing things…it’s like there’s no activity so pedestrian that Nintendo or one of its many tentacles (Hudson, I’m looking RIGHT AT YOU) won’t convert it to a game.  I’m eagerly awaiting Super Mario Scratch Your Own Ass, or perhaps Donkey Kong’s Throw Your Feces At Passersby.

Kororinpa Marble Mania, for example, is a game that revolves around rolling a marble down a series of passageways until you manage to roll the ball into a hole marking the end of the course.  Along the way, you’ll be required to roll your marble over red crystals and challenged to roll your marble over green crystals, thus adding a bit of admittedly rather tedious and pointless challenge to your marble rolling agenda.  You’ll roll over a variety of different courses, including courses with walls, courses without walls, courses with slopes and steps and even some traps.  You don’t want to try rolling your marble through honey.  It’s just not pleasant.

I admit that, on certain levels, Kororinpa Marble Mania is actually a mildly fun sort of puzzle chill game that doesn’t require you to do a whole lot, nor does it ratchet your adrenaline levels through the roof.  The best word, for example, to describe the background music is “soothing”.  Indeed, when it’s just you and your marble and rails on the track, the game is downright relaxing.  Take off the rails, however, and things can get a little dicey.  This is really only a problem, of course, because the Wii controls are not well suited to this one.  See, rather than, for example, holding your Wiimote in the eight-bit-game format, or using the nunchuk’s joystick, you’re going to do your track manipulation by pointing your Wiimote straight at the screen, remote control style, and then twisting it from side to side.  Setting up the controls in this way requires you to twist your wrist left and right to twist the controls, and any kind of fine movement in that fashion is pretty much impossible.  This means that you’ll essentially be rolling your marble around by sheer brute force, which is all fine and well if rails are in place, otherwise, it’s an open invitation to repeated failure.

I admit that I liked the idea behind Kororinpa Marble Mania, and enjoyed the game to a certain extent.  However, some very serious flaws in execution kept this game from being all that it truly could have been.  A few minor tweaks would’ve served this one well, and hopefully, the next installment will learn from its mistakes.

On July 6th, 2009 in Uncategorized

Talk all you want about riveting, complex storylines and deep strategic experiences when many of us play video games we’re channeling our inner child. Not the curious, sensitive inner child looking on a new world with joy, but the one who ran around for hours with a stick playing space marine or constructed huge forts from legos.

It seems that simply exploring a digital recreation of post-apocalyptic America wasn’t enough for some Fallout fans though, because last month at an abandoned air defense base outside of Leningrad over three hundred Russian Fallout fans got together for a live action roleplaying game based on Fallout 2. The amount of effort some of them put into creating their own costumes and equipment is impressive, especially those who are decked out in full power armor.

While of course it would have been far more appropriate to locate the event much closer to Chernobyl, I’m guessing that for those involved their desire for accuracy and realism stopped just short of high levels of radiation exposure, though the guy dressed as a ghoul might have been okay with it.

On July 5th, 2009 in Uncategorized

left4dead2_450x360 Joystiq carries word from Valve’s Doug Lombardi that a multiplayer demo for Left 4 Dead 2 is planned for both PC and Xbox 360. We reported earlier that the game got pre-ordered twice as much as the original, and if you were one of those who did so, you’re in luck as you will get “advanced access to the demo.”

The demo will eventually be released for all users prior to the game’s launch on November 17.

Lombardi talked more about sequel, noting how it had gained strength due to strong “word of mouth”. It should be pointed out here that many users had initially boycotted the game, noting its full price tag and early release.

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