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On July 2nd, 2009 in Uncategorized

Uncharted developers offer game’s source code to first-party devs
All 40 Tekken 6 characters available from star
Warner Bros. not buying Midway, 60 days until their death
Sony planned a UMD-less PSP from the beginning?
Silverlight enhanced Xbox 360 ads probably won’t be annoying
PSPgo has a 480MHz processor, will be underclocked to 333MHz
Valve to announce Left 4 Dead DLC this summer
Namco Bandai picks up Dragon Ball license
Fuel Game Review–Freedom to Ride
Fallout 3 half price on Steam this weekend
Battlefield 1943 launching on July 8th, 9th
New Wii Zelda Not Going New Direction
Resident Evil IV Movie Coming

On July 2nd, 2009 in Uncategorized

Naughty Dog is looking to really further the Playstation 3′s development, recently announcing that they will make the entire source code for Uncharted available to all of Sony’s first-party developers.

Evan Wells, co-president of Naughty Dog, said the following:

“We’re very fortunate to have a great group of first party developers within Sony that we’re able to collaborate with. We’re frequently exchanging technical ideas and even share some code from time to time. We’ve even posted the entire source code of Uncharted: Drake’s Fortune to Sony’s internal severs so that any first party developer can look through it, or borrow from it and we plan on doing the same thing when Uncharted 2 ships.”

Let’s hope that Naughty Dog’s contribution to the community will help other game developers get their games on par, at least graphically, with Uncharted.

Read (GameZine)

On July 2nd, 2009 in Uncategorized

It’s been a fighting game tradition to leave a characters as unlockables for some time now. However, according to Katsuhiro Harada, Tekken‘s series director, this tradition is “outdated”.

He explained his reasong by saying that unlockables first came to be back in the arcade days when developers wanted to get people to play for longer thus increasing the game’s longevity.

I agree with Mr. Harada considering the first time I played Street Fighter IV online and got destroyed by Akuma’s Ultra Combo, I was none too pleased that I couldn’t return the favor next match.

Tekken 6 will be available with all 40 of its characters for the PS3 and Xbox 360 on October 27th of this year.

Read (videogamer)

On July 2nd, 2009 in Uncategorized

Not too long ago buzz began circulating the internet that suggested Midway’s San Deigo studios were in the final stages of being purchased by Warner Bros. Unfortunately for them, they have recently released a statement that Warner Bros. will not be picking them up.

And, to make things worse, they said that they have just 60 days to find a buyer before going completely out of business. Common you foreign investors, Midway needs your money help!

Read (Joystiq)

On July 2nd, 2009 in Uncategorized

It’s no secret that the PSP’s UMD format was nothing less than an utter failure, hell even its creator Sony decided to ultimately give it the boot. But wait, was it declining UMD sales or an evil plot by Sony that caused UMD’s death. According to Naoya Matsui, a Sony exec, it was an evil plot:

“We’d planned to release a PSP model without a UMD drive since the very beginning. But if we’d simply released the hardware, there wouldn’t have been much for everyone to enjoy. We needed to prepare the right environment for it first – things like the transferral of content with the PS3 and PSN, and PC software to manage content like music and movies such as Media Go.”

Do you believe him? I mean, I guess it does make sense that they needed time to prepare their Playstation Network for total digital delivery but would they really put all the time and money into developing the UMD format if they were just going to kill it off?

Read (Edge)

On July 2nd, 2009 in Uncategorized

Yesterday we told you that Microsoft would be bringing a new kind of ads to their Xbox 360 console thanks to their Silverlight technology. Well, a bunch of you probably rolled your eyes at the thought of more ads but according to Major Nelson, they probably won’t be as annoying as you think:

I need to let you know that you don’t need to worry about a huge influx of ads across the dashboard. One of our core principles is to enhancenot interfere with the gaming experience, and we work directly with our partners to only deliver experiences that are relevant to the LIVE community. Silverlight will help make those ads a more organic part of the dashboard, like we’ve done with some of the NXE slots in the past.

So, while the ads will be there, there is a good chance that the advertised products will actually be stuff you care about.

On July 2nd, 2009 in Uncategorized

Despite being underclocked like it’s predecessors, the PSPgo will actually feature an upgraded processor capable of maxing out at 480 MHz.

Sony hasn’t said much about this upgraded processor but if the past is anything to go by, we’ll be seeing that full 480Mhz of processing goodness at some point in the future. If you recall, the original PSP had a 333MHz processor but was underclocked to 266MHz. A bit into it’s life span Sony decided to unlock the full 333MHz of power giving developers a bit of room to play around with.

So again, it’s a safe bet that Sony will unlock the full 480MHz of processing power at some point however when remains unknown.

Read (Engadget)

On July 2nd, 2009 in Uncategorized

Valve promised they would continue to support the original Left 4 Dead despite its sequel coming out following the creation of the boycott Left 4 Dead 2 group. Well, ever since we haven’t seen much besides minor updates for the title, what gives?

Luckily, a Valve spokesperson has stepped forward and let the community know that there will in fact be a Left 4 Dead DLC announcement before the end of the summer.

What kind of DLC announcement? We have no idea, but it better be good to keep those boycotters quiet.

Read (Joystiq)

On July 2nd, 2009 in Uncategorized

Formally owned by Atari, Dragon Ball has returned to it’s original publisher, Namco Bandai. This is unfortunate for Atari especially considering their current financial situation.

Bandai says that they will have exclusive rights to the Dragon Ball license 5 years beginning in January 2010. Additionally, they will publish the upcoming titles, Dragon Ball: Revenge of King Piccolo, Dragon Ball Z: Attack of the Saiyans and Dragon Ball: Raging Blast.

Does Atari losing one of it’s biggest franchises mark the end for the aging company? I guess we’ll find out.

On July 2nd, 2009 in Uncategorized

Racing games and I generally do not get along.  I find them somewhat dull and repetitive, even after the initial adrenaline shock wears off.   This left me with something of a quandary as I discovered a racing game that was actually pretty entertaining, and it’s a new one out for the Xbox 360, PS3 and PC called Fuel.

Fuel assumes a future in which Al Gore is allowed by Federal law to laugh and point at everybody who can’t produce a receipt for a copy of An Inconvenient Truth.  Seriously, though–it’s an “alternate present” in which the weather has only very recently gone completely insane, turning large areas of the United States into “no-go” zones, or areas where no human being can safely live.  Thus, humans pack themselves into huge megacities, a la Judge Dredd, except these human hives are apparently warm and comforting places powered by wind and solar and biodiesel, and thus everyone lives in Al Gore’s fantasyland.

There are, however, a few mavericks who realize that, the sudden cessation of gasoline usage has left a whole LOT of spare capacity just sort of lying around, and thus, this gives them the opportunity to take it for their own use.  Hey, why not?  Not like anyone ELSE is using the stuff anyway!  So they appropriate large quantities of fuel and use it to stage quasi-legal offroad joyride races.

To that end, you’re dropped into a scale area of roughly five thousand square miles and set to race.  You’ll be able to select various races against other competitors, as well as having an opportunity to engage in “free riding” but more on that in a minute.  First, we have to deal with the races themselves.  In this way, Fuel is a lot like literally every other racing game on the market.  You drive around trying desperately to pass other people and reach the finish line.  In this way, Fuel is just as good as any other.  The graphics are solid enough, the controls are a little twitchy and take a little getting used to but still do fairly well, and the background music is appropriately rock.

Fuel would be a game much like any other if it weren’t for one critical difference–the free ride mode.  Free ride does just what it sounds like it does; free ride allows you to tear around the map in literally any direction you please, pulling tire-squealing turns on roads, donuts on the beach, whatever you like,  There’s even some structure here as your free ride mode allows you to drive to places where challenges are being held.  Completing these challenges nets you extra fuel, which in turn allows you to buy other vehicles.  Plus, you’ll be able to obtain new parts for your livery, find fantastic views at so-called vista points, and just generally run riot all over the map.

Fuel is, therefore, a game of surprising depth and substance, as well as plenty of fun.  For those of you who already like racing games, you may well have found the ultimate in racers right there.  But for those of you who haven’t been very fond of the racing game subgenre, then you may well want to give Fuel a try.  This is the game that just might change your mind about racers.

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