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On July 29th, 2009 in Uncategorized


The new Dawn of War II patch ‘There is Only War’, which has been in beta testing recently, now has a definite release date. Relic Entertainment posted on the official community site that the patch will be available starting tomorrow.

The developers also released a very extensive changelog, listing all of the improvements the patch has to offer. This changelog details numerous bug fixes and balance changes. These improvements differ from what you’ve seen in the beta, so it’s well worth a look.

Make the jump for the full changelog.

READ ON »

On July 29th, 2009 in Uncategorized

The television series game tie-in, Star Wars: The Clone Wars – Republic Heroes has a new launch trailer, straight from last weekend’s San Diego Comic-Con. I’ve only watched the Clone Wars cartoon once, and I didn’t exactly fall in love with the show, but I know there are fans who will enjoy this game.

LucasArts will be releasing the game onto shelves on October 6th, as opposed to a September 15th release announced back in May. The game will be published on every current generation console, including the PC and PS2.

On July 29th, 2009 in Uncategorized


The new Overlord II downloadable content, titled “Battle Rock Nemesis”, is now available for purchase on Xbox Live and PlayStation Store.

The add-on will allow players to venture into a new arena, where they will be pitted against new foes for a chance at new items and spells. For 360 owners, new achievements have also been unlocked. Word on the Windows DLC will be announced soon, but no word as of yet.

The DLC will cost you 400 Microsoft Points, or $4.99.

On July 29th, 2009 in Uncategorized


A Frozenbyte developer has announced, via their official message boards, that Trine will not be released this week.  The reason behind the delay is due to a “small bug” that was recently discovered. The developer goes on to say they don’t know about the North American and European release differences, as well.

We can probably expect the game to not release this entire month, as earlier planned (despite some confusion).

If you really have been waiting this long for the puzzle platformer, you should probably just grab the Windows version off of Steam. The game has already received a patch and has been out since early this month.

Read (Frozenbyte Community)

On July 29th, 2009 in Uncategorized


A new Quake Live update has been release today by the folks over at id Software. The focus of the patch is to work on competitive changes, such as shoutcasting. Client side updates and general fixes have been added, as well.

Here is the full changelog:

  • Fixed lightning gun sound, no more loud enemies.
  • Added team_say for spectators so they can chat only among spectators.
  • Increased the speed of nailgun nails.
  • The powerups now spawn at the same time after match start.
  • cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.
  • cg_chatBeep allows you to enable/disable the audible beep when you receive a message.
  • cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.
  • cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.
  • cg_fov lower limit is now 10.
  • Changed demo autorecord naming to more easily sort and locate.
  • cg_autoaction 0-3
    0 – do nothing
    1 – auto record demo
    2 – auto record a screenshot at end of game
    3 – auto record demo and screenshot
  • cl_autoRecordDemo has been removed in favor of the new cg_autoaction system.
  • cl_demoRecordMessage 0/1 allows you to toggle the “RECORDING…” message on the hud when recording a demo.
  • cl_conTimestamps can now display values in game time.
    0 – Do nothing
    1 – Show values in game time (affected by cg_levelTimerDirection)
    2 – Show values in servertime
  • Fix for several keys becoming unbound (2,e,u,o,s,m)
  • Spectators will no longer get the “Internal combustion” message upon respawn after following a player that was mined.
  • Fix for a dropweapon bug that could cause other players in the game to auto switch to another weapon.
  • Removed setu/sets commands.
  • Fix for odd sv_maxclients values.
  • Warmup delay is now disabled for bot games.
  • Zoomed fov calculation now takes aspect ratio into account.
  • Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.

Competition mode changes:

  • Added support for limiting the amount of timeouts called, and configuring their default duration. Time outs remaining are indicated on the team scoreboards.
  • Server owners can deop other clients with the ‘deop’ command.
  • Pause and Timeout events print to the console.
On July 29th, 2009 in Uncategorized

Nintendo of America has announced that Pokémon Mystery Dungeon: Explorers of Sky will be seeing an October 13th release date, as opposed to the September 23rd date we saw back in E3.

The game will have the option to play as one of 19 different Pokémon, which will allow you to interact with over 490 Pokémon.

Explorers of Sky was released in Japan last April, and will be hitting Europe later this year, followed by a 2010 Australian release.

On July 28th, 2009 in Uncategorized


Blue and Red PS3 controllers in October

Space Invaders Infinity Gene
G-Force review — decent movie tie-in
EyePet coming to the US this holiday season
2K Sports to release NBA 2K10 Draft Combine
Modern Warfare 2 will have a 600p resolution?
Gaming community blackmails Infinity Ward over MW4 domain name
More UFC games announced, coming to Wii and handhelds
Bionic Commando now out for PC in US
Naruto: Ultimate Ninja 5 coming to USA
Street Fighter IV $20 at GameStop, EBGames
Marvel Ultimate Alliance 2 Comic-Con 2009 trailer
Fight Night Round 4 free DLC released
Sudden Attack Pre-OBT begins today

On July 28th, 2009 in Uncategorized


North America has long been neglected by console makers in terms of color schemes. Sure, we have a Black Xbox 360 and the like but when it comes to the Playstation 3, nada. Japan, on the other hand, has been graced with several different color controllers and even consoles.

Luckily Sony has taken notice and reportedly plans to release a “Deep Red” and “Metallic Blue” version of the Dual Shock 3 controllers sometime this October.

via Kotaku

On July 28th, 2009 in Uncategorized


Space Invaders
has been around seemingly forever making its arcade debut all the way back in 1978.

Well, the times have changed a bit and now the game is ready to make it’s way onto the iPhone/iPod touch via the App Store. The latest title will be called Space Invaders Infinity Gene and will take the classic title and give it a new age spin.

You can pick up Space Invaders Infinity Gene now for the iPhone/iPod touch off the App Store for $4.99.

via Joystiq

On July 28th, 2009 in Uncategorized

The G-Force movie is currently number one at the box office; a story about guinea pigs out to save the world from an evil billionaire (apparently all billionaires are evil when it comes to these types of movies). While the movie is by no means an artistic hit, the game might actually be better than the movie this time. And that’s quite rare. Very rare, actually.

You assume the role of one of the guinea pigs, Darwin, the leader of the “G-Force” and your job is to, well, save the world. Obviously. You see, Leonard Saber, the billionaire antagonist of the story, has created a device that turns everyday home appliances into deadly weapons, who’s purpose is to kill their owners. It’s now your job to stop him, and you do that by fighting your way through a series of levels, and battling the very home appliances, ranging from deadly toasters to computers to even air fresheners, which give off a toxic gas. Other than that, there isn’t much to the story, and players are supposed to watch the movie to get the whole “package”. Or you can just read about it on Wikipedia.

Being an action platformer, the combat in the game is surprisingly fun, considering that enemies vary a lot and all need to be defeated in a different way. This keeps the player focused, and offers some challenge without being too complicated. The head-on action with enemies is broken up by a few driving sequences, but these don’t work well and feel like the developer dropped them in for the sole reason to have some “variety”.

In addition to the combat, you have several puzzles to solve as well (with this being a platformer and all). These range from figuring out how to open a locked door to hacking computers. You also have your friend Mooch, a fly that is with you at all times, and that you can take control of and fly to places where you can’t get. This way, you can disable enemies, turn of switches and scout the area, which is a nice touch to the game, but by no means necessary. But in and of themselves, the puzzles aren’t challenging, and you can at any time press a button and tell the game to guide you where you’re supposed to go. It’s not a bad thing, but shows that the game is clearly intended towards younger audience, just as the movie is.

One of the things that the game suffers if lack of variety when it comes to levels and missions. While the campaign is a solid ten hours, all the missions take place at a handful locations, like labs, homes and offices, which all look the same. After a few hours, the gameplay will start feeling boring, despite the rather fun combat. Worse, the some of the missions take way too long to complete, and go on and on, which will certainly force you to yawn a few times, thinking, “when does it end?!”. Since this game is targeted towards the younger audience, it’s surprising to see the levels being that long.

Technically, the game is up to par with what one might expect; the graphics looks decent and things are rendered properly, sounds and music are okay, as well as the voice acting. Unlike many other games that are tied in with movies, and that have been rushed to release, G-Force feels quite polished. What’s interesting for G-Force though, is that the game is in 3D and comes bundled with a pair of 3D glasses (at least the Xbox 360 version, which is reviewed here). Playing the game with the glasses does give an extra sense of depth of field, however, the colors will greatly be desaturated, almost all in grey, and playing with the glasses for an extended period of time will hurt your eyes.

The Good:
Fun setting
Decent action/puzzle
Comes with 3D glasses

The Bad:
Mostly for kids
Levels are way too long
3D effect could be better

Overall score: 7/10

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