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On July 27th, 2009 in Uncategorized

The sequel for the comic book game The Darkness is now under development by Starbreeze Studios, as announced by a Comic-Con panel last weekend. British comic book writer Paul Jenkins will be writing the story for first-person-shooter.

In addition to this news, a Greatest Hits version for the original game has been announced, lowering the price point to a very reasonable $29.99.

No release date has been announced for either the sequel or Greatest Hits.

Read (VG247)

On July 27th, 2009 in Uncategorized


Publisher Microsoft announced today that Forza Motorsport 3 will be released in North America on October 27th. Turn 10 Studios’ racer includes more than 400 cars and over 100 tracks in its standard retail package.

As for the Limited Collector’s Edition, which retails for $79.99 exclusively at GameStop, more vehicles and perks are included, along with a 2GB USB thumb drive.

Forza Motorsport 3 will, of course, be released on the Xbox 360. Be sure to check out the trailer of the game, which took about a month to make.

On July 27th, 2009 in Uncategorized

After an unfortunate delay, we finally have the news that Fat Princess will be hitting the PlayStation Network this Thursday, according to the official PlayStation Blog. This is a simultaneous worldwide release, so North American, European, and Asian markets will all get the game at the same time. The Japanese version, however, is still being worked out.

A nice little interview with developers Chris Millar and Craig Leigh from Titan Studios can be viewed after the jump.

Fat Princess will retail for $14.99.

READ ON »

On July 27th, 2009 in Uncategorized

The official launch trailer for The King of Fighters XII has been released, straight from Comic-Con. The trailer gives some nice comparisons of the sprite update progression throughout the game’s franchise.

The King of Fighters XII will be hitting stores tomorrow in North America, and August 28th in Europe.

On July 27th, 2009 in Uncategorized


In Europe, Ghostbusters: The Video Game used to have an exclusivity contract for only Sony platforms. Today, we get release dates for the long awaited multiplatform release of the game.

Namco Bandai Partners has confirmed that Ghostbusters will be released for the Xbox 360, PC, Wii and Nintendo DS on October 23rd.

If you want a good idea of how the game will be, be sure to check out our review of the US version of the game.

Read (VideoGamer)

On July 27th, 2009 in Uncategorized


Capcom has unveiled the PC system requirements for their upcoming survival-horror port, Resident Evil 5. The minimum requirements aren’t too bad at all, considering it’s a port from a “next-gen” console. If you’re still curious about exactly how many frames-per-second you’ll get playing the game, be sure to grab the benchmark tool.

OS
Windows XP: Required
Windows Vista: Recommended

CPU
Minimum Requirement
Intel PentiumD Processor
AMD Athlon64 X2

Recommended
Intel Core2Quad Processor or better
AMD Phenom X4 or better

RAM
Minimum Requirement
Windows Vista (1GB)
Windows XP (512MB)

Recommended
Windows Vista (2GB or more)
Windows XP (1GB or more)

Graphics Card
Minimum Requirement
VRAM (256MB)
DirectX9.0c/Shader 3.0
NVIDIA GeForce 6800 series
ATI Radeon HD 2400 Pro

Recommended
VRAM (512 or more)
NVIDIA GeForce 9800 series or better
ATI Radeon HD 4800 series or better

Interface
Required
Mouse & Keyboard
Gamepad

Recommended
Xbox360 Controller for Windows
InternetBroadband Connection

Resident Evil 5 will be released for the PC on September 14th.

On July 26th, 2009 in Uncategorized

WW2 games are a plenty of, ever since Medal of Honor took the FPS world by storm (and Call of Duty following in its footsteps), there has been no shortage of games set in World War 2. However, there are only few stealth games in that setting, and one of them is Velvet Assassin.

You play as Violet Summer, a british spy/assassin sent behind enemy lines for Queen and country. But not so fast. You start by waking up at a hospital after a mission went wrong. You’re woozy from the morphine and have nightmares of the past missions, which serve to tell some of the backstory.

The gameplay is your usual stealth action; you sneak around, way behind enemy lines and complete missions, which vary from blowing up important buildings (like fuel depots) to straight out assassinating Nazi leaders. The gameplay is very intuitive and the sneaking works great. To some extent. What Velvet Assassin does great — the sneaking — is countered by what it does bad; the enemy AI. You can sneak behind enemies, but those enemies are rather dumb, actually, they’re plain stupid. They walk through pre-determined waypoints, and will often ignore when they see you or when you do obvious stuff, like cut the lights. This takes away a lot of the rush from sneaking, because you know that you’re sneaking behind morons. Also, the stealth action is somewhat linear; there’s usually only one way of getting to your objective. This means that there is very little replay value in the game, as there is no multiplayer either.

The combat is mostly comprised of you sneaking up and surprising the bad guys by slitting their throats etc. However, there are other ways of killing your foes, like setting electricity through a water pit once a guard steps on it, or pull a valve that releases toxic gas, thereby killing your foes. In addition to this, there is the usual way: shooting them. However, the shooting mechanics are poorly implemented, and it’s best avoided. But at a few places in the game, you are required to shoot several enemies, which can become quite frustrating. Also, the amount of ammunition is quite limited, so you’re best off fighting your enemies in another fashion.

Another thing that the game does well, is the atmosphere it creates. It’s by no means a “light” game. It’s very dark, both technically and artistically, as you frequently come across atrocities of war committed by the Nazis, like mass graves of executed prisoners and resistance fighters. There’s a great sense of realism to the game, from the grim visuals, to the soundtrack, which create great sense of realism and danger.

Technically, the game looks great, especially the dark parts and shadows. The lighting is done very well and serves as a way of immersing the player into the game (and helps greatly with the sneaking). The sounds and voice acting are on par with what’s expected — not perfect, but not bad either. The soundtrack is especially moody and creates a feel of suspense. However, the game does stutter occasionally with low FPS, and there are a few bugs which should’ve been ironed out.

In all, Velvet Assassin can be recommended for the fans of WW2 games and especially stealth action games. However, there isn’t much of a challenge because of the horrible AI and lack of polish,. Furthermore, there is little replay value and no multiplayer feature.

The Good:
Great atmosphere
Harsh realism
Decent stealth action

The Bad:
Lacks polish
Very linear
No multiplayer
Occasional bugs

Overall score: 6/10

On July 25th, 2009 in Uncategorized


Aspyr Media announced today that they will be bringing Star Wars: Force Unleashed for the PC and Mac. The recently announced Ultimate Sith Edition will be the only version released, so we won’t be seeing the original title be ported. But it is obviously inferior, so what does it matter anyways?

Star Wars: Force Unleashed Ultimate Sith Edition will be out this fall.

Read (CinemaBlend)

On July 25th, 2009 in Uncategorized

TapouT, a clothing brand geared towards the mixed-martial-arts community, has announced today that they will be creating shirts based on the Tekken 6 video game. These same designs will also be available in-game for characters to wear.

“Tekken 6 and TapouT fans share a deep-rooted passion for the mixed-martial-arts lifestyle,” said Namco Bandai’s Makoto Iwai “This partnership will bring TapouT’s signature style into the world of Tekken, giving new experiences to video game enthusiasts and MMA fans alike.”

Hopefully these shirts won’t look as awful as Ecko’s Halo shirts. The new clothing line will go on sale this September.

Read (PlayStation Lifestyle)

On July 25th, 2009 in Uncategorized

A new Resident Evil trilogy has spawned, beginning with the new Resident Evil: Afterlife film. It turns out that the entire movie will be in 3D. Paul W.S. Anderson, director and writer of the film, had a few words to say about the movie:

“I always envisioned Resident Evil as a trilogy of films,” Anderson said. “And we’ve been very lucky where it’s a trilogy where the audience has built and built. I wanted to kick off a brand new trilogy. I’m really excited we’re doing it [in 3-D] and we’re using the same camera system [James] Cameron used for Avatar. There are a lot of exciting things about this one. I don’t regard it as Resident Evil 4, I regard it as a re-tooling and rebirth of the entire franchise.”

Details are still scarce at the moment, but we know that Milla Jovovich will return as Alice. Resident Evil: Afterlife will be hitting cinemas September 17, 2010.

Read (ShockTillYouDrop), via Evil Avatar

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