Scribblenauts for the Nintendo DS is a kind of adventure game that you don’t see often — actually, there hasn’t ever been a game like Scribblenauts; an adventure game where your character progresses through the levels by you typing the name of an object, pretty much any object you can think of, from dinosaurs to cars, to monkey to trees, as long as it isn’t vulgar or trademarked, it’s probably in Scribblenauts. The core concept of the game is highly original and extremely entertaining, and if it wasn’t for a few issues, it would’ve been the ultimate must-have game for any DS owner.
The gameplay is simple and follows the standard 2D side scrolling fashion, but to solve puzzles in Scribblenauts, you need to use an object that might fit and help you move forwards. You “scribble” the object (say, a “meteor”) and poof! it appears on the screen. The goal of each level is to secure a Starlite at the end, and accumulate them. On top of that, you have dedicated puzzle levels, which don’t feature as much action but pack plenty of challenge for your imagination. Once you’ve settled in the gameplay and figured out how advance through the levels (maybe you need a club or a crowbar to break something, maybe you need a walking robot), you’ll be troubled by the rather frustrating controls the game has to offer. You control your hero (named Maxwell) via the stylus, where you point to an area on the screen, and he’ll run to it. But it’s far too easy to point a few pixels too far, and see yourself walk into certain death. READ ON »






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Developer Amanita Design have previously distinguished themselves with artful point-and-click adventures with Samorost and Samorost 2. This time, the point-and-click adventure continues, in another Flash-based game called Samorost, which is easily the most artistically pleasing game of this holiday lineup.
Sometimes this kind of gameplay tends to get tedious, and even with the beauty of a game like Machinarium, it still might not appeal to everyone, as you spend five minutes hovering your mouse over every object, hoping to get a reaction. At times, this will frustrate the hell out of you — and rightfully so — but the end result, the pay off is very rewarding in return. There is one hint per level, but usually it’s vague, although there is a small 2D shooter game you can play in order to get a full walkthrough, but the mini-game is far too long and almost just as frustrating, which will encourage you to stay away from it, and instead try and solve the puzzle yourself.
The Good: