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Left 4 Dead 2 SDK to allow for custom character models and more?

December 5th, 2009

left4dead2

It seems that l4dmods recently got their hands on some juicy information that lets us know what the Left 4 Dead 2 SDK holds for us namely; custom models.

Now, this isn’t confirmed but if the below excerpt from the SDK’s addoninfo.txt is to be believed, developers will get a chance to include custom survivor, special infected, common infected and weapon models in addition to being able to actually customize a weapons functionality. Check it out for yourself:

addonContent_BackgroundMovie 0 //Provides a replacement for the background movie.
addonContent_Survivor 0 //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. “Francis”
addonContent_BossInfected 0 //Provides a new boss infected model. Break these out?
addonContent_CommonInfected 0 //Provides a new common infected model
addonContent_WeaponModel 0 //Provides a new appearance to existing weapons, but does not change their function
addonContent_weapon 0 //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar,
addonContent_Skin 0 //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin
addonContent_Spray 0 //Provides new sprays.
addonContent_Map 0 //Add-on provides a standalone map

We’ll have to wait until either Valve speaks on the new SDK or it actually comes out before writing this one off as confirmed

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