After a short hiatus, we’re back with our regular reviews here on DigitalBattle, and we’ll start of with an anticipated sequel to Ubisoft’s Red Steel, the first ever game to be announced for the Wii. While it was ultimately a disappointment, it gave the developer a lot of pointers and feedback on what to fix, and across the board, Red Steel 2 fixes those issues.
Right off the start, you notice that Red Steel 2 doesn’t look or feel like the original game. It features a new, cell shaded look, which works great for the game, and secondly, and more importantly, the controls now actually work. The game is set in a alternative universe in a fusion between the old west and old Japan, so you’ll be wielding your six shooter to take out enemies,s and when they get close, you can always resort to your samurai sword. It’s a great blend, and this time, the game actually has an identity and stands out from many other shooters and action games.
The campaign runs about 10 hours and is generally well paced and the story unfolds realistically. However, the levels seem a bit unbalanced, as you’ll mostly be shooting in the beginning, while you’ll be doing a lot of sword fighting at the end. Another thing to note is that while you can level your character up, by the end of the game, your character easily outpowers your enemies, as they don’t really get tougher as you progress.
Visually, the game looks impressive and is one of the best looking games on the Wii, especially the art style is something that makes it stand out. Likewise, the soundtrack is impressive and blends a style from the old west with ancient Japanese music. Technically, it smooth and the sound effects are top notch. The controls are a lot better than last time, more responsive and more accurate, thanks to the Wii MotionPlus, and you’ll be swinging a lot with your Wiimote when you’re slicing up your enemies — and at the end of the campaign, there’s a lot of that.
In all, Red Steel more than makes up for the shortcomings of the original game, and is so far the best Wii game released this year. The visuals and art style alone should be checked out, and while the campaign is a bit unbalanced and there is no multiplayer, it’s still a game Wii owners should try out.
The Good:
Great controls
Nice art style and visuals
Wonderful soundtrack
Lengthy campaign
The Bad:
Campaign levels could have been spread around better
No multiplayer
Overall score: 9/10