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On June 30th, 2010 in Uncategorized


Lionhead’s Peter Molyneux has come out and said that they expect Fable 3 to sell 5 million units, and generate around $150 million in profits. Why? As Molyneux puts it, “We have to do that because if a franchise doesn’t reach that level it will inevitably wither.” He also confirmed that Fable 3 will be getting DLC later on, just as its predecessor, Fable 2.

On June 30th, 2010 in Uncategorized


The upcoming Yakuza 4 won’t be out until early next year, but Sega has already revealed that they’re working on a new Yakuza game, which would make it the sixth, no, sorry, the seventh in the series. No other details were revealed, but don’t expect it to be out until at least 2012, and that’s in Japan.

On June 30th, 2010 in Uncategorized


Not only is Hulu on the PS3 going to cost $10 a month (and it’ll still show ads), but now it appears the service will also require PlayStation Plus for the PS3, which costs another $50 per year. This is no surprise, on the Xbox 360, Hulu requires Xbox Live Gold. Welcome to the age of nickel-and-dime in videogames.

On June 29th, 2010 in Uncategorized


DICE has announced that a new Battlefield Bad Company 2 PC patch will be coming tomorrow. The patch offers a slew of changes, bug fixes and updates, and weighs in at almost 500 MB. The full, long change log for the patch is available after the break. READ ON »

On June 29th, 2010 in Uncategorized


Hulu has confirmed that it’s online TV streaming service will be coming to the PS3 as Hulu Plus (the paid version of Hulu) next month. It’s also coming to the Xbox 360, but that’s happen “early 2011″, according to Hulu. Hulu plus costs $10 a month.

On June 29th, 2010 in Uncategorized


THQ’s Danny Bilson let out that they’re working on a sequel for Metro 2033, which will be called 2034. When asked in in interview with CVG whether THQ is doing anything in 3D, Bilson stated “We’re going to be doing a 3D version of that on Metro 2034 – the sequel. And there will be some engineering costs there, but that’s in our lowest cost centre in the world”.

On June 28th, 2010 in Uncategorized

halo_elite

Once again, I find myself extremely stunned, disturbed and very amazed at the creativity, ingenuity and obsessive love of video game fans. Of course, we reported about the full-size replica of Link’s shield last week. Now I have to pick up my jaw from the ground as I tell you that some guy actually created a life-size of the Arbiter from Halo 2 and Halo 3.

Obviously, the Master Chief himself is a very popular choice when it comes to creating authentic costumes based on video game characters but I never thought somebody would want to be the Arbiter. Anyway, a talented guy calling him Peter Mander FX recently created a very convincing, animatronics-equipped Elite warrior costume that’s seven feet tall. I guess he really loves the Arbiter, huh? Click here to watch Mr. Mander FX building the Arbiter costume on YouTube. You can also click here to see a full gallery of images documenting the development of this creation.

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On June 28th, 2010 in Uncategorized

zombrexRecently, Keiji Inafune, the creator of the Dead Rising series filmed a movie based on the popular zombie-fighting franchise and it’s due to hit the United States in the near future. The actual film is called Zombrex: Dead Rising Sun and it will not be available in theaters. Instead, fans of the Dead Rising series can expect to find it online in eight downloadable segments throughout the summer.

Furthermore, Zombrex: Dead Rising Sun was made as a first-person action flick interestingly enough. Those of you who stay current with “video games-turned-to-film” might remember the terrible job that was done with Doom quite a while ago. There is a trailer for Zombrex: Dead Rising Sun. It opens with two brothers struggling to survive a zombie attack, a nurse is also involved and one of the brothers is in a wheelchair. Apparently, the actual story isn’t the strongest selling point for the movie although it does borrow certain plot elements from Dead Rising 2. Toward the trailer’s conclusion, the wheelchair is out-fitted with a top-notch, zombie-destroying arsenal. This will pay tribute to the weapon system featured in Dead Rising 2.

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On June 28th, 2010 in Uncategorized

epic-mean-mickey

Game testers certainly have their role to play in the development and perfecting of a new game. They’re assigned to play the same game for hours, day after day, looking for glitches, trying every possible approach to game-play, discovering hidden goodies and noting every successful and failed strategy. Their detailed reports and feedback do have a significant impact of the final stages of a game’s development. So, their input might result in major changes to a yet-to-be-released game. For example, thanks to game tester feedback for the upcoming game, Epic Mickey, Junction Point, the creators of the game removed the option of making Mickey evil.

One of the central characteristics of the new Disney game is giving gamers the opportunity to develop Mickey Mouse into a friendly or fiendish-hearted character based on the type of actions they commit during the game. Of course, if you choose to be good and noble, Mickey will be the recognizable do-gooder we’re all familiar with. However, committing evil actions will change Disney’s most legendary character into a much darker, despicable version of himself that’s likely to scare children.

So naturally, game testers spoke out against the “evil” option after sampling the game, prompting Junction Point to remove the feature entirely. Since then, they’ve replaced the evil Mickey version with a much tamer, “smudgy look” Mickey who simply resembles a dirty vagabond instead of a good mouse gone very bad. Personally, I think Junction Point would have been wiser to keep evil Mickey in Epic Mickey to make the game more interesting for older, mature players. With this change, they shouldn’t be surprised if only the most loyal and most hardcore Mickey fans bother to pick up this title, their number likely being a smaller percentage of the world’s gaming population.

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On June 28th, 2010 in Uncategorized


The upcoming MMO APB has been confirmed that it will use an ad-supported voice-chat feature. It’ll work by simply announcing an ad over the voice chat, and it’ll be limited to one ad per player per 3 hours. Players will be able to disable the ads with a “VOIP Premium” part, the price of such is yet to be announced.

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