Limbo review
Once every few years, a new and innovative game finds its way to gamers, and we can safely say, Limbo is one of those games.
The game takes place in a dream world between life and death — or at least, we think, as it’s never explained — a dreamworld where everything is silhouetted and in black, white and shades of grey. It’s an interesting visual style which adds tremendously to the game’s atmosphere, alongside the wonderful soundtrack.
You play as a small boy stuck in this world, who has to go through it, solve puzzles, and figure out just what the hell is going on and where he is. In Limbo, survival is the main quest, as you’ll move from level to level, puzzle to puzzle. It looks and feels like an art house film, like something David Lynch might make. In fact, that’s exactly how one might view Limbo: as an art house video game.
The puzzles in the game are quite interesting and something you wouldn’t see elsewhere. And since your main character doesn’t have any special moves or powers, you walk, jump and climb certain elements, the puzzles are even more impressive given that they’re all built around simple moves. However, that doesn’t mean your journey will be a cake-walk — by no means. It’s quite a challenging game, and you’ll be dying a lot before you figure out how to attack the puzzle.
Overall, Limbo is a wonderful and thought provoking game, especially considering that the young boy hero will be dying a lot of graphic deaths, and the mood and atmopshere which is unlike any other platformer we’ve experienced. While it’s a short games, and doesn’t offer any conclusion to the story (like, who is the boy and why is he there?), it’s a satisfying break from the usual run and gun platformers that you see.
The Good:
Stunning atmosphere
Great gameplay
Original
The Bad:
A bit short
Doesn’t conclude the story, but perhaps it’s not meant to.
Overall score: 9/10
















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