In a lot of action games, especially first person shooters, many players tend to grab the sniper rifle as their first choice of weapon, which sets up Sniper: Ghost Warrior nicely: why not base the entire game around sniping? Good idea, but as is the case with Ghost Warrior, poor execution and tons of bugs prevent it from realizing its potential.
First thing you notice in Ghost Warrior is that is looks great. For a game like this — meaning not an AAA title — the visuals, which use the same engine as Call of Juarez, render a believable and lush jungle environment almost on par with Crysis. The action in the game, or rather, the sniping and shooting mechanics are a bit more complex than the average shooter, as your bullets are affected by wind and gravity, just as you might expect it. But this doesn’t mean the game is hard to learn, in fact, it’s quite easy to grasp the basic controls.
What’s not easy, it getting through the missions. The game features a number of prominent bugs usually seen only on budget titles, like bad AI, bad stealth mechanics and limited environment. Yes, while the game looks great and appears to offer a huge jungle for you to pick a spot, the game itself is a lot more limited. Invisible walls are everywhere, and you usually can’t pick your own spot, but have to go to the predetermined spot the game tells you to (via the GPS). This makes the game a lot more linear and closed that the visuals would suggest, and for a game based on sniping, it’s level design hurts it badly.
On top of that, there are visual glitches like screen tearing, frame rate issues (even on high end PCs), bad and cliched voice over and even typos in the description text. Typos! Overall, Sniper: Ghost Warrior has a solid premise, but it’s too limited, too buggy and feels rushed in almost all aspects.
The Good:
Sniping mechanics — to some extent
Great visuals — but limited
The bad:
Too linear.
Lots of bugs.
Awful level design
Bad stealth mechanics
Overall score: 2/10