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Rush review

December 15th, 2010
Many have tried to create a game based on the popular Rubik’s Cube puzzle. Which is kinda hard, since a Rubik’s Cube is something you get your hands on and try and solve. But a series of puzzle games bearing the Rubik’s name were released on the Wii under the name Rubik’s World, which was so and so. Then came Rubik’s Puzzle Galaxy: Rush, which was a bit better, and now it has been improved and released on the PC under the title Rush, because they don’t have the Rubik’s license any longer. That has you puzzled, right? Anyways…

In Rush, the objective is to lead a series of colored cubes to their respective exits by laying down arrows on a board. And that’s about it, that’s all there is to it. However, you only have a limited amount of arrows, so there is some thinking involved, but Rush isn’t the hardest puzzle game you’ll find today. After you’ve set your arrows, you release the cubes and the arrows guide them to their destination. However, everything looks the same, every level has the same colors and layout, and one wonders if they could at least throw in some different backgrounds in there.

All in all, Rush is an okay puzzle game. There isn’t much variety, but if you’re into the gameplay, you’ll be happy to know there’s 70 levels and that Rush only retails for $5. Personally, we got tired after the first dozen levels, as everything appears to be the same, sans the difficulty. Overall, recommended for those who are very into puzzles, for everyone else, you’re better off getting Plants vs Zombies or something from PopCap.

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