THQ did a great job of marketing Homefront over the past few weeks leading up to the launch Kaos Studio’s new FPS. We were promised something great, a new vision, a new kind of FPS, and judging by the trailers, it looked to be just that. Sadly, the real thing is quite different, and we must say that it’s a classical case of overhyping, as Homefront fails on many levels, while succeeding on only few.
We’ll start with the good parts: the story and setting in Homefront is great. No doubt about it, the vision of an America that’s been invaded by a unified Korea is grim, dark, and authentic. There are horrid scenes of what would happen (like executions of prisoners, mass graves etc.), and the game does a great job and showing off its own world. In the singleplayer campaign, you play as a resistance member, and your journey starts with a great intro sequence when you’re on a bus ride witnessing the world. It’s a wonderful and cinematic piece. However, once you get down to it, the action and gameplay doesn’t offer anything new in terms of FPS, in fact, it’s so generic that it could have been any other B-grade shooter released over the past few years. Despite a great setting and backstory, the missions are very linear and feel uninspired. But the worst part is that the campaign ends abruptly — it can be completed in around 4 hours, which is quite a shame, because we wanted more from the world that the game inhabits.
Multiplayer wise, the game also falls short and feel generic, almost like a Call of Duty title with a different graphics engine. You can even unlock weapons and perks in a match (like drones), which isn’t something we expected with Homefront: being another Call of Duty rip off. However, the multiplayer, while generic, still feels solid and the matches are nice and balanced. But it doesn’t feel like we’re getting anything new here, and if you’ve played Frontlines Fuel of War, the predecessor to this game, well, Homefront features the same kind of action, and same kind of near-futuristic setting (even though we prefer Homefront’s setting)
Visually, the game looks somewhat dated and resembles Frontlines a lot, both in terms of visual style, textures and audio as well. Speaking of audio, we were kind of disappointed — most of the guns sound and feel weak, to the point of feeling like peashooters. The soundtrack can best be described as generic, but all of the technical issues and setbacks are made up for by a great setting and atmosphere. Too bad the campaign is only 4 hours and the multiplayer isn’t interesting enough to keep us coming.
The Good:
Great back story and chilling setting
Competent, but uninspiring multiplayer
The Bad:
We completed the campaign in less than 4 hours
Gameplay is generic and offers nothing new
Multiplayer is forgettable
Dated visuals
Overall score: 5/10