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On January 31st, 2012 in Culture

Darksiders book
Darksiders 2 is almost upon us and for those craving even more from the Darksiders world, THQ has announced that you’ll be able to sink your teeth into an upcoming novel based on the universe. The novel, called Darksiders: The Abomination Vault, is written by Ari Marmell and is a prequel to the games. The novel will be out in May.

On January 30th, 2012 in Business, Culture, Indie

Zynga theft
It seems there can’t be a single week without Zynga copying a popular Facebook game and releasing its own clone. Last week the makers of Tiny Tower accused Zynga of copying their game and releasing it as “Dream Heights”, and now developer Buffalo Studios points out to VentureBeat just how similar Zynga’s new bingo game is to Buffalo’s Bingo Blitz. They released an infographic showing the similarities, which you can see above.

By ruthlessly copying games and concepts, Zynga has become one of the most hated game developers over the past year. And rightfully so — the large company employs thousands of people and still manages to steal creative ideas from much smaller developers. Tiny Tower, for instance, only has 3 developers, while Zynga’s Dream Tower may have had hundreds working on the project.

Worse, Zynga has been very open about how they do business, with its CEO reportedly telling employees, “I don’t want fucking innovation. You’re not smarter than your competitor. Just copy what they do and do it until you get their numbers”.

On January 29th, 2012 in Business, Industry

Halo 4 beta
Microsoft recently filed a complaint with the National Arbitration Forum in order to get the domain name halo4beta dot net (don’t visit the site, it’s a phishing scam). The site claims to offer Halo 4 beta access, but it’s in fact just a way of scamming users. It’s not the first time we’ve seen something like this, and it’s good that Microsoft is taking swift action. Unfortunately, this being the Internet, it can be quite difficult to track down the owner and operator of the domain.

On January 28th, 2012 in Industry, Rumor, Xbox 360

Xbox 720 GPU
The next generation Xbox console, rumored to be named Xbox 720, will be sporting a GPU based on the Radeon 6000 series, according to a rumor from IGN. The Radeon 6000 series was launched last year, and the Xbox 720 version will reportedly be close to the Radeon HD 6670 — a mid-range GPU. Despite being a mid-range GPU in 2011, it’s still said to be 6 times more powerful than the current Xbox 360 ATI GPU. Mass production of the chip is said to start in late 2012, which could mean a new console launch at the very end of 2012 or the beginning of 2013. Compared to the Wii U, another new console that’s launching this year, the Xbox 720 GPU will be around 20% more powerful.

On January 27th, 2012 in Business, Xbox 360

MS pointsFinally, it appears that Microsoft is coming to their senses and will abolish the MS live point system in favor of a regular $ price tag. According to a report from InsideMobileApps, Microsoft will abolish MS points across all services, including Windows Phone, Zune Marketplace, and Xbox Live.

The change will take affect by the end of 2012, and all prices will be based in real currency, depending on the user’s location/region. Microsoft Points have been a little scammy from the start, where the actual points are lower than the dollar amount paid, e.g. 400 MS points cost $5.

On January 24th, 2012 in Business, Industry

Unreal Engine 4
More and more clues are emerging about next generation of video game consoles that should be released within two years. The latest clue comes from Gears of War developer Epic, a company which also makes the popular Unreal Engine. A recent job posting is looking for a “Technical Artist” to work on “multiple new and existing IP’s across multiple platforms”. The job ad goes on, hinting at next gen hardware:

“Your goal will be to attack the more complex issues that arise when we push the technology envelope, both in production on current hardware, and prototyping for next-generation hardware”

This could also be a possible indication of Unreal Engine 3. As for next-gen consoles, Nintendo will be releasing the Wii U this year, while Microsoft and Sony are reportedly already hard at work on the next gen systems, which should see release in 2013 or 2014.

On January 23rd, 2012 in Culture, PC, Videos


By now, you should know that it’s possible to create virtually anything in Minecraft, no scratch that, it’s possible to create everything in Minecraft. Including re-creating Zelda: Ocarina of Time.

The project is called “Hyrulecraft”, and its goal is to recreate the entire world of Zelda: Ocarina of Time inside of Minecraft, complete with NPCs, dungeons, etc. Fore more details on Hyrulecraft and how to play it, check out this run down by GenGame.

On January 22nd, 2012 in Culture, Pics

Zelda tattoo

If you’re going to get a lower back tattoo, also known as a tramp stamp, you might as well do it properly. Like the female in the picture above, sporting what is arguably the best Zelda tattoo ever. Also, those pants make no sense. Also also: If you’re interested in knowing who the girl is, she verified the picture on Reddit.

On January 21st, 2012 in Business, Culture, Editorial, Industry, PC

There are petitions these days trying to get developer From Software to port Dark Souls to the PC. The petitions have garnered hundreds of thousands of signatures, but it’s still unlikely we’ll ever see Dark Souls on PC. Why? Because PC is a platform with 90% piracy rate.

The majority of PC gamers will never pay for their games, no matter how many Steam sales Valve has, no matter how much the game are marked down, no matter how easy and convenient and DRM-free it is: it’ll never be better than free. Last year, a whopping 4 million PC gamers pirated Crysis 2. When time comes for Crysis 3, which platform do you think developer Crytek will focus on? PC or consoles? Even Portal 2, which is made by Valve, a company with a God-like status among gamers, was pirated more than 3 million times on the PC.

“If you didn’t pay for it, you stole it. Doesn’t matter if its a physical copy, or a digital copy — the developer won’t get paid for their work.”Developers like Valve can afford to put out great and expensive PC titles: they have an established fan base who are going to buy the game no matter what. But when it comes to small developers, and especially first time developers, it’s a very different story, as Bohemia Interactive showed last year with the release of ArmA 2: for every 3 people who bought the game, 100 pirated it. The head of Bohemia said the statistic was “really worrying for us as a mid-sized, independent, PC-oriented developer”.

Politically correct PC gamers insist that services like Steam and lower prices are the solution to game piracy, but Steam has been around for a few years now, as have other digital distribution systems. Has PC gaming piracy gone down? Not at all. Granted, publishers share some of the blame: restrictive DRM solutions have certainly driven away some legitimate gamers. But before you start praising “non-DRM” solutions, know that there are no true “non-DRM” services. Steam is a DRM service. If you don’t believe that, try and give one of you Steam games to a friend. Try and sell the game that you bought and rightfully own — oh, you can’t. That’s because you don’t own the games in your Steam library, technically you pay for a “subscription” to them.

With those kinds of numbers, why should From Software make Dark Souls for the PC platform? If 9 out of 10 gamers will pirate the game, that’s not a good business proposition. And when multiplatform titles do get a PC release, it’s usually in the form of a bad console port. That’s where the hypocrisy lies: elitist PC gamers complain about bad ports and developers not caring enough about the PC platform. But then they pirate the game anyway. At least 9 out 10 times. The tired old excuse that “online piracy isn’t theft, because it’s just a copy” is bullshit. If you didn’t pay for it, you stole it. Doesn’t matter if its a physical copy, or a digital copy — the developer won’t get paid for their work.

“If I was a developer, would I spend my resources developing for a platform with 10% piracy rate, or 90% piracy rate?”For the record, I don’t own a console. I’m a PC gamer. And all but one (Battlefield 3) of my 40+ games were bought on Steam. But unlike many other legitimate PC gamers, I don’t complain when a developer decides not to release a PC version. Or when they decide to spend most of their resources on the console versions. Nor I don’t complain about bad PC ports that are released years later. I understand their reasons. If I was a developer, would I spend my resources developing for a platform with 10% piracy rate, or 90% piracy rate?

Face it, we PC gamers don’t deserve any more exclusive titles. We don’t deserve proper PC versions or ports. We don’t deserve a truly non-DRM system. By pirating 9 out of 10 games, we have’t earned the right to any of those things.

Sincerely,
A PC gamer.

On January 20th, 2012 in Indie, Videos


Just one look at this game, Dear Esther, and you can tell that it’s very atmospheric. The game started as a Half Life 2 mod in 2008, and has since been in development for a commercial release. It’s built on the Source engine version that powered Portal 2, and is scheduled for release this February. It’s one of those game we can’t wait to check out.

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