You never really expect a casual game to mean much of anything. And yet, with Kongregate Games’ Death Row, I managed to find just that: a meaningful casual game.
You play what I can only guess is some kind of counselor in charge of notorious terrorist / bomber Hector Van Daemon. Your job is to prove Hector’s innocence, as well as rehabilitate him, and do it all in the two weeks before Van Daemon is to be executed by the state. You have several duties available to you–you can interact with Van Daemon by playing games or engaging him in activities or even through a fairly buggy chat program, you can put Van Daemon to work to earn money, and you can take that money and buy upgrades for Van Daemon’s jail cell. These upgrades–including a TV and computer–might seem frivolous, but they’re actually necessary to find the various clues scattered around Van Daemon’s jail cell.
I had a lot of problems with the game, frankly. Control was a major issue, and the supporting documentation was pretty sparse in terms of just how to improve things like Van Daemon’s health and work ethic. Thankfully, I discovered them myself, and the second game got a whole lot smoother. And if I never watch another man settle onto a toilet with accompanying fart noises again, it’ll be too soon.
But there was something unusually engaging about Death Row. I was actually beginning to sympathize with Van Daemon’s position–an innocent man railroaded by a shoddy trial (they actually describe it as such), steadily trying to improve himself and prove his innocence is actually a position that most of us can identify with. We don’t wish such a thing to happen to anyone, and having the opportunity to help save Hector Van Daemon from his fate is somehow empowering.
In fact, when I managed to find all the pieces of evidence proving Van Daemon’s innocence, and we sent them off to the governor’s office, and his release was STILL denied due to his “dubious character”, I shared in Hector’s rage. He was innocent! We could PROVE it! And yet somehow the system was still making arbitrary decisions about the content of his character and keeping him locked up? This was sick! This was a GRAPHIC miscarriage of justice! This was…
…this was…a video game. All I had to do was press the big red X on the Firefox window I was using to play the game and Hector Van Daemon would cease to exist until I wanted to try again. And yet, somehow, despite myself, I was still identifying with this fictional character so thoroughly that I suffered along with him.
This is the mark of a good movie–allowing you to identify with the characters so deeply you can share in their emotions. It separates the boundary between fiction and reality, obscures it, sucks you into the story and allows you to experience it, albeit in a strictly vicarious fashion. I was amazed. I’d yet to experience a casual game that could do such a thing.
For this sheer uniqueness of experience, I can do little else but recommend this game to you wholeheartedly. Enjoy it. Let it pull you in, and enjoy your two weeks with Hector Van Daemon.