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On May 1st, 2011 in Reviews, Wii

When the Conduit was first revealed for the Wii, it didn’t even have a publisher, but managed to get a lot of attention, enough to get a publisher, finish and ship the game. And while the end product wasn’t all that revolutionary — the game suffered from lots of smaller issues — it still sold somewhat well, just around a million copies on the Wii, making it one of the few successful third party shooters on the console.

The sequel, aptly named Conduit 2, plays like many other Wii first person shooters. They really don’t have much in common with shooters on Xbox 360 and PS3, as the pace is significantly slower as you have to aim with the Wiimote. If you’re familiar with that, Conduit 2 won’t be hard to jump into. But even if this is your fist Wii FPS game, it doesn’t take long to learn the basics of the controls. The game starts where Conduit 1 left off, where you play as Michael Ford, who must stop the villain, John Adams (don’t ask us how they came up with these names), from getting hold of some powerful alien technology. There are no major plot twists, no reveals or reversals in this story — it’s as simple and straightforward as it can be. To the point of being boring and predictable.

And while most levels and missions are linear and alike throughout the game, the controls and gameplay is solid. You can tightly customize the Wiimote controls and sensitivity to perfectly suit you, which is a big plus in a game that relies on motion controls. But besides that, there isn’t anything innovating in the game that we didn’t see in the Conduit 1 or other Wii FPS shooters. There were a lot of opportunities to try something new here, but the gameplay in Conduit 2 simply feels like by-the-books remake of the old one.

Visually, Conduit 2 looks great easily one on of the best looking games on the Wii. Not only does it render worlds in beautiful fashion, it excels at showing all the different world on Conduit 2, from jungles, to open sea battles, to tight, interior locations. However, it’s still a Wii game, and even the best visuals on the Wii are ages behind the Xbox 360 and PS3. There are also a few hiccups and framerate issues that tend to kick in when there’s too much action on the screen.

There’s also multiplayer in Conduit 2, and while it’s fun, it doesn’t offer much in terms of longevity compared to other shooters. The split-screen mode is a welcomed addition, since many Wii owners have multiple Wiimotes and nun-chuck controllers. Overall, Conduit 2 follows in the footsteps of the previous game. But a bit too much.


The Good:
Decent gameplay
Great visuals
Good variety in levels

The Bad:
Short single player campaign
Boring story and characters
Uninspiring mission design
Framerate issues

Overall score: 5/10

On May 31st, 2009 in Uncategorized

With just over a day away from E3, Sega has finally revealed their entire lineup of games for showcase this year. Included in the lineup is The Conduit, one of the first titles to utilize Wii Speak, a microphone accessory. The list of games is quite diverse, with an FPS, RPG, and sports titles all in the same lot:

  • Vancouver 2010
  • The Conduit
  • Planet 51
  • Mario & Sonic at the Olympic Winter Games
  • BAYONETTA
  • Alpha Protocol
  • Aliens vs. Predator
On March 10th, 2009 in Uncategorized

Gamers and developers alike have been salivating over the potential of the Wii Motion Plus accessory for some time. The device adds greater motion sensing capability to the Wiimote which will hopefully bring the console closer to true 1:1 motion sensing. High Voltage Software are currently developing The Conduit, an FPS title designed to appeal to the hardcore gamers the Wii has been accused of ignoring.

Initially the developer had said that the game would support the Wii Motion Plus, but they’ve now announced that this won’t be the case anymore. There were no problems with development associated with it as they reported that “Nintendo provided us with early hardware and good developer support,” according to High Voltage software VP and chief creative officer Eric Nofsinger. After some tests they discovered that the accessory didn’t improve the gameplay. As you might expect since the title is an FPS, the game is entirely based on ranged combat, which the Wii demonstrated it could handle from its launch with the Resident Evil 4 port and Red Steel.

On October 4th, 2008 in Uncategorized

While it might have taken a while, the Wii has a title that is focusing on delivering an experience for core gamers. High Voltage Studios’ The Conduit employs several graphical techniques that are often only used while referring to a Xbox 360 or Playstation 3 title. In case using the words “Wii” and “graphics” in the same sentance is a little hard to wrap your head around, High voltage released a video demonstrating just what they can accomplish on the Wii. I have to say, it is quite impressive.