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On September 30th, 2009 in Uncategorized

If you were a fan of Atari’s Xbox 360, PS3 and PS2 Ghostbusters: The Video Game release and happen to own a PSP, you will be happy to hear that Atari has today released the above trailer for a portable version of the game.

As you can see from the trailer, just because it’s on the PSP doesn’t mean that the developers will be skimping on visuals or gameplay as it looks like it is packed with it.

Atari says Ghostbusters PSP will be out in November of this year. Anyone else as excited as I am?

On July 21st, 2009 in Uncategorized


Reports recently circulating the web have revealed that Ghostbusters: The Video Game cost between $15-20 million to produce. This may seem like a lot, but the game was well received and went on to sell over 1 million copies.

This success of the game has apparantly led to talks about a third movie being produced. If this happens, Terminal Reality‘s Mark Randel was quoted to have said that he and his company would be interested in handling the development of the follow-up title.

Here’s to hoping that the Ghostbusters franchise lives on!

via Joystiq

On July 13th, 2009 in Uncategorized

We have been hinted at a Ghostbusters DLC pack coming to LittleBigPlanet for some time now with the Japanese LittleBigPlanet website confirming the fact. However, we didn’t know when the pack would hit the States or at what price.

Well today, SCEA has let us know that the Ghostbusters LittleBigPlanet DLC pack will be coming to the States this Thursday priced at $1.99 for individual costumers or $5.99 for all 4 along with some bonus stickers.

As you can see above, the pack will feature the Puft Marshmallow Man, Slimer, a costume rendition of the Ghostbusters logo and of course the Ghostbusters themselves. But wait, there’s only one? What about the other three?

Read (Playstation Blog)

On July 10th, 2009 in Uncategorized

It seems that the Japanese LittleBigPlanet site has jumped the gun and showcased the upcoming Ghostbusters DLC pack for the game.

Fans of the Ghostbusters franchise will recognize that the DLC pack will include the Puft Marshmallow Man, all 4 ghostbusters, and Slimer, making for what is gearing up to be my favorite LittleBigPlanet pack to date.

Unfortunately, us American gamers have been effectively left in the dust with no official unveiling yet. Come on Sony, get on that!

Read (Kotaku)

On July 6th, 2009 in Uncategorized

Not too long ago we were hinted by Media Molecule that LittleBigPlanet would be getting some sort of Ghostbusters DLC but word wasn’t definite. Well, the studio has today announced that the game will in fact be getting a Ghostbusters DLC pack however, details are still scarce.

Media Molecule released the above image confirming previous speculation but did not announce what kind of DLC this Ghost Busters pack would be. We’ll have to wait until this story unfolds.

On June 17th, 2009 in Uncategorized

One thing’s pretty clear–some of the oldest game companies out there are getting pounded by the modern game business environment.  Midway’s been getting shellacked, which you can read about right here, and Atari has been in the dumps for quite some time.  This is why we all–Atari included–have reason to be intensely, almost perversely, happy about the recent release of Ghostbusters: The Video Game.

Set as a third person shooter, you’ll charge through the various landmarks of New York as “the new guy” (Venkman insists on not using names as he doesn’t “want to get attached”), the guy (or gal, that’s a possibility) who tests the experimental equipment and is thus most likely to be blown into New Jersey by a malfunctioning proton pack or something similar, which won’t actually happen but considering you’re working with the Ghostbusters, the chances of it happening are fairly likely.  Anyway, the environment has changed, and the city is a lot more tolerant–even downright friendly–of Ghostbusters and their ghostbusting.  The city’s insurance policy has actually been extended to cover the Ghostbusters and the concomitant property damage they incur, so you’ll be able to do whatever needs to be done to clear the city of ghosts. But it’s not just ghosts you’ll have to worry about; there’s a much deeper plot at work here that you’ll also have to break through.

There will be plenty of ghosts, too–you’ll be taking on construction workers and angry sous chefs from beyond the grave and even the Stay-Puft Marshmellow Man within the first six levels.  You’ll get to work the PKE meter and the proton pack and plenty of nifty new gadgets like the highly destructive boson dart system.  You’ll pick up pages of Tobin’s Spirit Guide, the single greatest resource a Ghostbuster can have, and supplement them with actual PKE scans.

I firmly believe that this may be the single best simulation of what it’s like to be a Ghostbuster ever released to date.

Of course, it may well be the ONLY actual simulation of what it’s like to be a Ghostbuster ever released to date, but that’s somewhat beside the point.  In fact, I’m somewhat surprised to see it took as long as it did to get one out.  Some of that, naturally, is to latch onto the resurgence of Ghostbusters with the emergence of the third movie on the horizon but still, they could’ve been pumping these out for YEARS between two and the still upcoming three.

Not that I’m not, on a limited level, happy about this development, of course–if they HAD flooded the market with Ghostbusters games it would’ve seriously tarnished the brand, but this is largely beside the point.  The point is that this is an intensely fun game that packs in plenty of action.  Sure, the controls can be a little hard to grapple with, especially in the Wii version, but it’s still plenty fun to lash out with the proton pack and roll out the trap.  One downside, however, is that the game stops short of giving you the ultimate experience of driving the Ecto-1, the Ghostbusters’ converted ambulance.  That might well have made for the best part of the game, but no–they patently refuse to allow you drive the Ecto-1.  They’ll even MOCK you for not being ALLOWED to drive it.  I’m sorry, but sacrificing a fantastic experience for a cheap joke just isn’t right.

These minor points aside, well, there’s plenty of fun to be had here, and getting your hands on this game should be well worth your time.

On May 13th, 2009 in Uncategorized

Now, ever since Ghostbusters: The Video Game was announced I’ve been anxiously awaiting its release however, the above trailer effectively hightened that desire a good amount.

Featured in said trailer is none other than multiplayer Ghostbusting goodness and damn does it look fun. Players will be able to bust ghosts with a number of friends but it hasn’t been confirmed if this feature is over Xbox Live even though it probably is.

Anyways, check out the video and mark your calenders because Ghostbusters: The Video Game is hitting store shelves for all of the major consoles on June 16th.

On May 6th, 2009 in Uncategorized

Tie-in games and licensed IP games are usually published for as many systems as possible, going for a quick round of sales in as many markets as possible. Ghostbusters: The Video Game is no exception with versions coming to the Xbox 360, PS3, PS2, PSP, Wii, DS and PC.

Sony has cornered a small part of the market for this highly anticipated game however as non-Sony platform versions of the game will only be launching in North American markets. For Europe and PAL territories it’s going to be a Playstation exclusive title, with the PS3 and PS2 versions launching on June 19th along with the re-release of the film on Blu-ray. The PSP title will be available for those territories in Autumn of this year.

On April 14th, 2009 in Uncategorized

Atari has recently released the above trailer for their upcoming game Ghostbusters: The Video Game. If you’re a fan of Ghostbusters you’ll recognize the third rule, for which the trailer is appropriately named: Split up. 

The trailer showcases all sorts of ghostbusting carnage all while nicely showcasing the game’s graphics and physics engines.

Ghost Busters: The Video Game is currently under development by Terminal Reality and will hit store shelves on June 16th for the PS3, PS2, Xbox 360, PC, Wii and Nintendo DS.

On March 13th, 2009 in Uncategorized

It seems that talks regarding the Ghostbusters theme song coming to Rock Band in some sort of song pack are underway.

A recent interview done by Eurogamer with Ray Parker Jr., originator of the theme song, reveals this information. When asked if he’d like to see the theme in Rock Band he replied:

We were just talking about that, we’re working on it now. I think they should have Ghostbusters in Rock Band.

So there you have it, no official details, prices, or release dates to go by, just a statement from Ray Parker Jr. himself.

Read (EuroGamer)

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