The Unreal Engine 3 has pretty much become the de facto engine of the current generation PC and console games, powering everything from simple puzzle games, to MMOs, to familiar franchises like Unreal Tournament and Gears of War. Epic has since been working hard on implementing the Unreal Engine 3 and varieties of it on all kinds of devices, from smartphones (Infinity Blade on iOS), to tablets and portable devices.
Epic’s Mark Rein has recently stated that the company wishes to see the Unreal Engine 3 on all platforms — not just PC, PS3 and Xbox 360, but particularly mobile phones and tablets, which are seeing huge growth, particularly in the tablet scene.
Rein said that Epic is focusing quite a lot on Android as well, shipping the Unreal Engine 3 on several devices like the Xperia Play, the Motorola Xoom. Rein said that Android provided a bigger challenge than iPhone, because there are so many phones with different hardware out there, meaning the software has to be tested on each phone.
Rein still didn’t mention anything about the Unreal Engine 3 on the Wii.
More proof that Project Natal will be adopted by well rounded game developers? In a recent interview with OXM,VP of Epic Games, Mark Rein, spoke about the future of Epic in terms of Project Natal.
Below he comments:
“I think any future Xbox games we make will have some Natal support. We always want to have something that exploits the unique capabilities of a platform.”
So, ever though he said it will have Natal support, the key word there is some; that means it could be anything from just a mini game to full game control.

If you followed this year’s E3 you may remember the live demonstration of Microsoft’s Project Natal where two different game demos entitled Paint Party and Richocet, were showcased. If you’ve seen said demos you were sure to have noticed that they featured some rather impressive physics.
Those impressive physics could be attributed to none other than Unreal Engine 3. This realization was made known during an OXM interview with Epic’s Mark Rein.
Sure, it proves that Unreal Engine 3′s capabilites are still prevalent years after it was released but the real gem here is that current game engines could in fact support the new motion control technology. This inevitably means that game developers will be able to create immersive Project Natal games without much difficulty.
Videos of the Paint Party and Richochet demonstration from E3 ’09 included after the break.
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