It’s not every day I get my hands on a game like X-Men Origins: Wolverine. Having just covered the movie version of same mere days ago over on our sister site Screenhead, I knew that the game was going to be a baffling little package for plenty of reasons.
Perhaps the biggest of these reasons is that, the movie was a greatly flawed beast that had a lot of wild action fun involved with it. It virtually ignored canon and went off on a truly bizarre tangent that only resembled in passing any of the previous events. So knowing what we all know about movie-to-game translations, how would the game version, the Wolverine Uncaged Edition (now available for Playstations two and three, Xbox 360, PC, Wii, PSP, and the Nintendo DS) play for us?
First, the plot—basically, X-Men Origins: Wolverine—Uncaged Edition will follow the movie plot, somewhat, as we follow Wolverine through his military service to where he joined the Weapon X program and beyond from there. He’ll fight government supersoldiers of every stripe, including his “brother” Sabertooth (which even casual fans will know is a crock of the highest order) to get revenge on the government that betrayed him.
Now…on to the game itself; I don’t remember the last time I played a game involving Marvel characters that was this extravagantly blood-soaked. And I definitely don’t remember the last time Wolverine did quite this much killing. Seriously—by the end of the first level he’s going to have a body count higher than any Marvel enterprise I’ve seen lately, and probably higher than the last time Jason Voorhees took a run at some campers. When Wolverine’s outkilling the undead juggernauts of my favorite horror classics I know something is GRAVELY wrong.
And the plotlines of the movie and the game will actually be somewhat divergent. How divergent, you wonder? Well, let me put it to you this way—the game will involve Sentinels. You see so much as a robot in the movie? No? Well, neither did I. I’m having a hard time with this game—most movie translations to game at least TRY to look like the movie they’re translated from, but this is just ridiculous. And sure, I’m glad that a Marvel property actually tried to be mature for once, but all this blood is actually sort of out of place. I remember thinking, this is why Wolverine pretty much had to be a good guy. If he were evil he’d be an unstoppable killing machine. And this is actually the biggest problem of all.
Wolverine is supposed to heal up from pretty much any damage, up to and including being shot in the skull with adamantium bullets. That’s canon. We saw that in the movie, too. So how do you translate this into a play mechanic that doesn’t end up with the character being invincible? Sadly, you can’t—thus, you have to water down Wolverine—give him a health bar and force him to regenerate by not taking damage until you can recover.
So really, the movie to game translation of X-Men Origins: Wolverine—Uncaged Edition is much bloodier, and yet at the same time much less substantial than the movie. And the movie wasn’t saying much to begin with, so it’s safe to say unless you’re dying for that sweet Wolvie Berserk Style in your gameplay, this one isn’t worth a snikt.