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On February 14th, 2011 in Uncategorized


One of the surprising games of 2008, albeit with its flaws, was Mirror’s Edge from Battlefield developer DICE. The game didn’t sell well, but definitely established a solid foundation for a possible franchise, and DICE has always said that they plan on doing a sequel.

However, according to a new report, EA was given a demo of Mirror’s Edge 2, and apparently wasn’t satisfied enough to approve it for production. Instead, they insisted DICE spend their developers and time on Battlefield 3 — which pretty much the entire staff at DICE is working on now.

Previously, EA was considered to have put Mirror’s Edge 2 on hold, but now it appears that what was in development before was canned completely, and that when/if work resumes, it will be from ground up. The future of Mirror’s Edge 2 looks a lot more uncertain now.

On May 17th, 2010 in Uncategorized


Remember Mirror’s Edge? DICE’s first game in ages that didn’t feature “Battlefield” in its title? It had some interesting FPS parkour styled gameplay with lots of jumps, slides and rooftop races. Coolvibe has gathered 20 HD wallpapers of the game, which showcase the wonderful and clean style of the game.

20 Mirror’s Edge wallpapers (Coolvibe)

On April 2nd, 2010 in Uncategorized

ealogo

The iPad launches tomorrow, but you probably already knew that. If you’re getting one, you may be looking around for games you’ll be able to play right when you get your hands on it. Well, we recently showed you Geometry Wars for the iPad, but what about EA titles? Well, the company has just announced that versions of Need for Speed Shift, Mirror’s Edge, Scrabble, Tetris and Command & Conquer Red Alert are now available for the platform.

I personally am most excited about Command & Conquer because and RTS on the iPad would be beyond badass.

On January 8th, 2010 in Uncategorized

iphonemirrorsedge

While getting boring after a while, Mirror’s Edge was extremely fun the first time I picked it up and for some time after. It’s free running like gameplay made for some pretty entertaining runs. If you share the same opinion as me you’ll be happy to hear that there has been an iPhone Mirror’s Edge title in the works for some time now.

And, while previously scheduled for a January 2010 release, the developers have pushed it to the much more usual “early 2010″ release window. So, when exactly this means we haven’t a clue but we’ll be sure to let you know as soon as its made available.

via joystiq

On July 12th, 2009 in Uncategorized

Without announcement, the Pure DLC pack for Mirror’s Edge on the PlayStation Network appears to be available free of charge. The DLC originally costs £7, but it has since become free. The Pure DLC includes challenging time trial levels, including:

  • Kinetic
  • Actino Rise
  • Razzmatazz
  • Actino
  • Reflex
  • Chroma
  • Flow
  • Velocity
  • Synethesia (PS3 Exclusive)

So, what are you waiting for? Go download the content while you still can!

Read (TheSixthAxis)

On April 19th, 2009 in Uncategorized

You know those games that start off with such promise but can’t quite seem to hold onto it? Those games that put so much into a really interesting storyline and some sweet cinematics and then blow it all when they ask you to actually pick up the controller and do something? Mirror’s Edge is EXACTLY like that.

The story is nothing short of awesome. Ripped from today’s headlines in a Next Sunday A.D. sort of way, the world is gradually descending into a morass of fascism and censorship. Soon, all communications are monitored and those who dissent are criminalized by the government, who has a network of cameras and surveillance equipment everywhere. The only way to communicate in secret any more is to employ runners, couriers who hand-carry messages across the rooftops of the city. One runner, Faith, recently saw her sister get framed for murder, and finds herself forced to use her runner’s skills to attempt to keep out of the clutches of the law, and clear her sister’s name.

Okay, remember how that sport Parkour was big for like twenty minutes a year or so ago? Mirror’s Edge is a gigantic attempt to cash in on that popularity. And while they made an interesting enough setup–that plot is STRAIGHT out of Orwell and might well have made a decent movie if it had a solid script and a decent director behind it. I bet Devon Aoki would make a sweet Faith. But anyway, I digress. Like I said, the plot is fun on a bun, but the game itself is downright unplayable.

Advance warning here–if you have any kind of fear of heights, this game WILL freak you out. And if you tend to get motion sickness when playing a first person shooter, then Mirror’s Edge will be downright unplayable. Here–let me give you a VERY early example just to show you what you’ll be getting into. This is from the TRAINING LEVEL, implying that it will be the easiest level in the game. You’ll jump off a roof ledge onto an overhanging boom crane, which you’ll slide down before running to a series of jumps involving razor wire. Then, you’ll learn how to run ON WALLS, jump off a zip line to land on a pillowy mass of something and ultimately walk across a gap between rooftops by balancing on a section of PVC pipe.

Now, in terms of SHEER PHYSICS there’s at least two things wrong with what I just said. The kind of momentum required to run across a ninety-degree oriented sheer surface like a wall is astronomical unless you have some kind of modified footwear or a body weight of like ten pounds. And I don’t even want to think about trying to use PVC pipe as a balance beam. It’s curved. It’s plastic. It’s probably slippery. Trying to balance on that would be almost like trying to balance on an oil slick.

Now try imagining doing all this while fighting off the cops.

Yeah, I know–I’m freaking out too.

But that’s the biggest problem with this game. It’s a GREAT idea–credit where credit is due and all that–but man, they didn’t go very far with it, nor did they put a whole lot into the gameplay. I had a rough time trying to get anywhere in this world. Even when I knew where I was going, I really didn’t want to go there. And that’s a problem. When you don’t want to make that roof jump or walk that pipe or shimmy down that high-tension power line strung across two thirty-story rooftops, then there’s just no point. It’s worth a rental if you want to experience that high-flying mayhem, but otherwise, just keep both feet on the ground.

On February 19th, 2009 in Uncategorized

EA sent out a reminder that the downloadable “Pure Time Trial Map Pack” for Mirror’s Edge will be available for PC, PS3 and Xbox 360 today.

The pack is priced at 800 Microsoft points ($10) and will add seven maps that will surely be good to play while high. It will also add nine new races and promises “no guns, no cops and no city.”

The pack was originally expected on January 29. It is already available on Xbox Live Marketplace; PC and PS3 users will have to wait a while longer.

On February 4th, 2009 in Uncategorized

In today’s first bit of unsurprising news, EA CFO Eric Brown disclosed at the company’s conference call that Dead Space and Mirror’s Edge have sold over one million copies each in 2008.

The figure includes all versions of the games released last year. Both titles were released on PC, PS3 and Xbox 360, though the PC version of Mirror’s Edge hit earlier this year. Thus, the PC sales of the game were not reflected in the total 2008 sales.

Brown did not talk about the planned sequels for either game.

On January 29th, 2009 in Uncategorized

Electronic Arts has confirmed that the Pure Time Trial Map pack for Mirror’s Edge has been delayed to February, though the free PS3-exclusive “Synthesia” map will still drop tomorrow.

This was revealed through a PlayStation Blog post by producer Tom Farrer. The pack was previously expected today, but won’t hit until early next month since DICE wants to take some more time to provide a “completely smooth experience.”

The $10 pack will add seven maps and nine races to the PC, PS3 and Xbox 360 versions of the game.

On January 27th, 2009 in Uncategorized

Have you ever wondered what Mirrors Edge would look like had it been developed with a third-person view in mind? Well then you probably shouldn’t watch the above video. 

But, if you’ve wondered what the current Mirrors Edge would look like with a third-person view, then watch on.

You too can experience all of the game’s glory in third-person using the below method:

  • “Go to ‘Documents\EA Games\Mirror’s Edge\TdGame\Config\’
  • Open the file “TDInput” with notepad.
  • Add this line to the “bindings” list:
  • Bindings=(Name=”F4¿,Command=”FreeFlightC amera”,Control=False,Shift=False,Alt=Fal se)
  • Press F4 a few times. First you get the free cam (noclip) and later the third person cam.” 
  • As you can see upon utilizing this method Faith goes from a lean mean parkour machine to a stiff-figure who looks like shes performing the shimmy when she runs so this is probably one of those use for 5-minutes for a kick then toss it-deals.

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