I’m really very fond of RPGs–I love how deep a storyline can get with those, and how easily you can be pulled along. I love that role playing games often require a company to put out its very best in graphics technology, and also its best in sound design. Indeed, a role playing game must often be the most polished title a company can release, packing innovation and clever game modes and variety like no tomorrow into one handy package on the Xbox 360.
This is why I enjoyed Blue Dragon, a game that took the best parts of Japanese animation and coupled them to a role playing game that made for hours of fun.
It’s a massive story, requiring several DVDs, and involves a boy named Shu and several of his friends given the power to control their shadows as weapons. They can alter their shadows according to several different kinds of “Shadow Change”, to focus on attack, stealth or defense, among others. From there, Shu and company must set out to save the land conquered by evil aliens. And when I say evil, I mean evil, as in that kind of gleeful evil that’s downright sociopathic. Think Kefka with godlike powers and you’ll get the basic idea behind the evil that’s infesting Shu’s world, and why it so desperately needs to be stomped out.
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