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On June 11th, 2009 in Uncategorized

Before the era of P2P file sharing if you wanted to get a game for free you had a few options. First if you had a buddy with the right knowhow he could send a disc your way with the game and a crack program on it. If none of your friends were quite that delinquently minded you only had one choice: to hunt through ‘warez’ sites which were generally just spawning grounds for popups, viruses and porn advertisements.

Peer to peer downloading programs changed that and Bittorrent has been one of the most popular downloading programs in years. Though the first protests came from the music industry thanks to Napster, the video games industry has gotten in on the act, with many companies complaining that developing for PCs has become nearly impossible due to rampant piracy. Those who do often institute draconian DRM measures, frustrating players and anarchists everywhere.

The Sims 3 was leaked and downloaded over 180,000 times from May 18th to May 21st, yet the DRM-free game has sold over 1.4 million copies in its first week, making it one of the most successful launches in EA’s history. EA has been one of the main proponents of the argument that piracy is killing the PC gaming industry, but their arguments seem to have been invalidated by this.

My guess is that the theory behind piracy goes like this: you’ve got a small subsection of the market who will pirate a game no matter what. Then you’ve got people who are willing to pay full price for a robust, well-crafted experience, but don’t want to pay full price for something that they think might be cool yet is only netting five or six out of ten on the reviews. In the end even if the panic-mongers at EA are right and piracy is a huge problem, the industry will simply evolve into an online focus where verification is built into games and money will be made by subscription fees or optional VIP packages in free games.