
There are many different racing franchises on the market but Polyphony Digital’s Gran Turismo has long been considered one of the most realistic and visisually pleasing. Currently on its 5th iteration, the latest title has not failed to impress with beautiful visuals, a whole slew of cars for gamers to choose from and enough venues to keep them busy for quite some time.
However, seeing how the game is so realistic and includes endurance races, gamers are finding themselves glued to the television for hours at a time. But, this isn’t the problem, the problem is the fact that there is no way to save your progress while in an endurance race. Luckily, Polyphony’s Kazunori Yamauchi has come forth to say that the studio is in fact working on the feature. Below is an excerpt from his Tweet:
Game saves during endurances. They are currently under development.
Once implemented, this will give gamers the ability to finish races that may take several hours by spreading them out over a longer period of time. We’ll let you know when it goes live.

Despite being in development for quite some time Gran Turismo 5 has been met with generally positive reception. Some have criticized the game for not living up to the massive hype that had accrued over the years but sales numbers haven’t failed to impress. In fact numbers have just begun rolling in that say Polyphony Digital managed to push 1.14 million units between November and December. Seeing how December is largely considered the holiday season it shouldn’t come as a surprise that 556,000 of the 1.14 units were sold in December.
Polyphony Digital has told us in the past that they plan to release periodical updates for Gran Turismo 5 meaning things can only get better from here on out. In other words, if you have yet to pick up Gran Turismo 5 you may be doing yourself an injustice.
via industrygamers

Polyphony Digital’s Gran Turismo franchise has been regarded by many as the go-to racing simulator. However, with the release of Gran Turismo 5, many have wondered if the series has fallen from grace only to be surpassed by new comers like Forza and Need for Speed. Regardless of this chatter, Polyphony is pushing forward with their game and have today released a 600MB patch bringing the game to 1.05.
While an official change log has yet to be released, reports suggest that the update brings with tit the ability to turn off the HUD midrace, reduce the grip in wet tracks and turn on mechanical damage in offline practice mode.
Doesn’t sound very exciting but it’s nice to see the game mature even after its launch.
via cvg

Usually when a game is in development for more than 5 years, it’s usually considered vapor ware (read: never coming out) as is the case with Duke Nuke: Forever. However, this was not the case with Gran Turismo 5 as despite being in development for quite some time, it eventually made its way onto store shelves. Unfortunately, with all of the hype surrounding Gran Turismo 5′s ultra-realistic gameplay, it set the bar quite high for the actual game – a bar that would have been impossible to meet.
Luckily, it seems that there is hope as Polyphony Digital’s Kazunori Yamauchi (a.k.a the creator of Gran Turismo) has come forth to let us know that the studio believes one GT5 update per month sounds like a good idea. What exactly these updates will entail is any one’s guess but lets hope it brings with it some hefty new features. Additionally, he also goes on to state that he believes new premium cars will eventually be available as DLC. Of course, this doesn’t actually mean NEW cars but instead updates resolutions, fully modeled interiors and more for the ~800 cars that didn’t get the feature on launch.
As for new tracks and cars? Probably not. Yamauchi says there may be an expansion pack or they may just leave this content for the next title. In other words, don’t hold your breath.
via andriasang

Gran Turismo 5 has been in development seemingly forever but it seems like the guys over at Polyphony Digital were actually rushed with its completion. I say this because Polyphony head honcho Kazunori Yamauchi has said that while he will be satisfied that work is finally done, he won’t be satisfied with the finished product.
Below is his quote:
“I’d probably be relieved [to finish development] in terms of having fulfilled my responsibilities, but I may be angry at the same time. As it has been with all of the releases so far, I’m never fully satisfied with what I create.”
Well, Mr. Yamauchi, with all of the time you’ve taken to develop GT5 we better see a damn near perfect game when it finally drops.
via cvg

Gran Tursimo 5 has been in development over at Polyphony Digital for god knows how long now. Luckily, Sony took a minute away from talking about Playstation Move to let us know that Gran Turismo 5 will in fact be hitting store shelves at some point this year. Of course, they failed to give us a solid release date so there is a chance the game could be pushed back for a millionth time.
via thatvideogameblog

Have you been wondering why it’s been 5 years since a Gran Turismo hit the scene? Well, according to Polyphony Digital that’s exactly how long it’s taking to develop Gran Turismo 5, not to mention the fact that it cost about $60 million.
News comes to us from Gran Turismo 5 developer Kazunori Yamauhci who was questioned how much money it cost to develop the highly anticipated title. After answering the question he let us know that the title required that much money and this much time to “get it right”.
So, it looks like we will be seeing a very very polished game when GT5 makes its way onto store shelves sometime next year.
via joystiq

Eurogamer has recently gotten their hands on a trailer for Gran Turismo PSP that does a great job showcasing the game’s visual which seem to take full advantage of the PSP’s hardware.
The video itself runs at 60FPS so you’re really going to be able to see just how good Gran Turismo PSP‘s graphics really are. Unforunately, you’re going to have to wait until October 1st to actually get your hands on the game.
Head over to Eurogamer to peep the video, here.
via kotaku

If you thought you’ve seen previously seen screenshots of Gran Turismo 5, you’d be wrong, as they were screenshots of Gran Turismo 5 Prologue. Lucky for you, Polyphony Digital has released what they are calling the first official screenshots of the actual game which we’ve included in the blow gallery.
As you might have expected, they look like screenshots of Prologue but they aren’t, they are of Gran Turismo 5, get it right.

Gran Turimso 5 has been in development seemingly forever but that’s to be expected considering the amount of effort Polyphony Digital is putting into it. While we have yet to see a solid release date, one could only expect that the game hit North American shelves sometime after it dropped in Japan.
Thankfully, Polyphony Digital’s Kazunori Yamauchi recently sat down for an interview to speak of the issue where he was quoted to have said, “its release is not too far away – it will be after the PSP GT release – and, most likely, it will be a simultaneous worldwide release.”
Most likely, huh? That doesn’t sound too promising but it can at least be assumed GT5 will be released in Japan and North America very close to one another.
via kotaku