
Tony Hawk is without a doubt the biggest name in skateboarding despite being retired for quite some time. However, when it comes to the video game world the Tony Hawk video games haven’t been doing so hot as of late. They lived harmoniously with one another for quite some time before EA came forth to debut their skate video game. Following that Tony Hawk took his video games in another direction with Tony Hawk: Ride which features a skateboard peripheral but unfortunately failed to take off receiving negative reception across the board.
Well, it seems that Hawk isn’t out of the game just yet as rumors have surfaced today that say a new Tony Hawk game is set to hit store shelves next year. News apparently comes from an interview with Tony Hawk who says that his new game will “probably” be out sometime next year. Unfortunately we don’t have any more information

After seeing how Tony Hawk: Ride was nothing short of a flop, Robomodo is going to have to do something good with their next game if they are going to continue to exist. Well, Tony Hawk has revealed the name via the below Tweet:
Tony Hawk: Shred. There, I said it. Actually, I named it. Somewhere a PR team is reeling.
It’s been said in the past that the new game will utilize the skateboard peripheral that the first game introduced. Bummer, I just want some classic Tony Hawk Pro Skater back.

When I first saw the announcement trailer for Tony Hawk: RIDE I wondered how the hell that skateboard deck shaped controller would work. Well, thanks to Kotaku, we now know — The controller itself will include two accelerometers and 4 motions sensors (which you can see above) all serving their own purpose.
The accelerometers, as you could have guessed, will deal with turning and spinning. As in, you tilt to the left your character turns left, tilt right he turns right, just like a real skateboard.
The real fun, however, comes with tricks like kickflips and tail grabs in which you will utilize the motion sensors. You’ll have to actually move your feet over said motion sensors just like you would if you were doing the trick in real life. Nonskateboarders don’t fret as there will be 3 difficulty the hardest of which will require “a ton of motion control from the user” with the two easier settings catering towards those who are less skateboard savvy.