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On May 15th, 2009 in Uncategorized

Role Playing Games (RPG) are a big hit and while we have tons of them around in the market, expect one big splurge from this latest from tri-ace, Sega in Resonance of Fate. Resonance of Fate will be the next big RPG from tri-Ace, Sega announced today, as the title is currently in development for both the PS3 and Xbox 360 . A release date sometime during spring 2010 is all we could get out of Sega, though the company did share a few details about the game itself.

Resonance of Fate will include highly stylized graphics and focus on “realistic gunplay” for its core gameplay mechanic. And speaking of mechanic, players will find themselves role-playing their way through a gritty, mechanized world that is ripe for supporting Hollywood-style action sequences.

With its focus on gunplay, Resonance of Fate will let players completely customize their weapons, presumably giving unique weapons for each of the game’s characters.

(Source) Daily Game

On April 24th, 2009 in Uncategorized

Guild Wars is an online game that has been around for some years now. Something that has gotten the whole world addicted to it, NCsoft reports that Guild Wars has exceeded six million units sold. Guild Wars is the award-winning and genre-defining series that is one of the most popular and successful online role-playing games in the industry.

Guild Wars is one of the most successful PC gaming franchises of all time. Since its release in 2005, it has received numerous awards for its innovative design, world-class art direction and robust content streaming engine. ArenaNet continues to support the game’s thriving community with regular in-game events, updates, and community activities.

The Guild Wars universe contains three campaigns and an expansion pack: Guild Wars, Guild Wars Factions, Guild Wars Nightfall, and Guild Wars: Eye of the North. Last fall, NCsoft released Guild Wars Trilogy that combines all three campaigns with additional bonus items.

(Source) Press

On April 9th, 2009 in Uncategorized

We present to you with our deepest of symptathy the announcement that Dave Arneson has passed away at age 61 on April 7th after a bout with cancer. Dave Arneson, for those who didn’t know, was one of the co-creators of Dungeons & Dragons, the roleplaying board game that put RPGs on the map.

This horrible news comes to us in an email that was released by Mr. Arneson’s family that assures us he was with his family and in a peaceful state of mind when he passed away.

From everyone here at DigitalBattle, rest in peice Dave Arneson, roleplaying won’t be the same without you.

On March 10th, 2009 in Uncategorized

I’m fond of role playing games.

Really, I am–they represent some of the best games the market can offer.  They generally have the deepest stories, the finest graphics, the richest sound…a role playing game is like an excellent multiple-course meal.  There’s always a new flavor, a new experience around every corner and inside every dish.

It therefore doesn’t surprise me that I enjoyed Infinite Undiscovery, a game that forces me to ask the question, is it possible for Square (now Square-Enix) to make a game without beautiful cut scenes?  Even Einhander had some pretty good ones, and that was way back in the days of PS2.

Infinite Undiscovery’s plot is standard Square outlandish–a society of knights is advancing across the planet, steadily conquering everything in its path and establishing installations in their conquered regions, as part of a desperate bid to capture the moon and hold it in one spot.  This of course doesn’t sit well with the natural order of the universe, and thus any place that bears a chain that holds the moon in place is infected with a plague of monsters, disease and fear.  As is the case with this sort of game, you’ll thus be left to go forth, kill all the monsters you encounter, break all the chains holding the moon in place and set it back on its rotation, all the while fending off the Order of Chains, who first set out to subjugate the moon in the first place.
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