DigitalBattle.com -- the pulse on video game culture.
  
On January 6th, 2012 in Culture, PC, Pics, PlayStation 3, Wii, Xbox 360

PC vs consoles
A funny take on the endless and very heated “PC vs. consoles” debate, especially when it comes to shooters. Let the flaming begin!
Inspired by this post on Reddit.

On March 4th, 2011 in Uncategorized

Just earlier today we told you that that Gears of War 3 beta would be kicking off on April 18th for Bulletstorm Epic Edition owners but if you’re a PS3 owner, that probably doesn’t mean much to you. Luckily, the PS3 has their own respective line up of exclusive shooters as well – one of them being Zipper Interactive’s highly popular SOCOM franchise.

The SOCOM franchise has seen numerous releases over just about every one of Sony’s consoles both portable and not. However, as of now, Zipper Interactive has not released a game SOCOM game for the PlayStation 3 with the console’s only SOCOM title, SOCOM: U.S. Navy SEALs Confrontation, being developed by Slant Six Games. This just won’t do considering Zipper created the franchise and the PS3 is one of the most technologically advanced consoles on the market. Luckily, Zipper will be going on to produce a SOCOM game for the PS3 simply dubbed SOCOM 4.

We’ve seen several tech demos of this game in the past with the developers making an emphasis on the Move support but until we actually get our hands on the game we won’t know for sure how it will fare. While the game itself won’t hit store shelves until April 19th, Zipper has just let us know some details regarding the game’s beta.

First of all, a private beta will be launching in March 15th with Zipper simply stating that they’ll be “contacting elegible players soon.” Following that is a more widespread release with PlayStation Plus subscribers getting the beat on March 22nd, Killzone 3 owners getting it on March 29th and finally all PS3 owners with PSN access getting it on April 5th.

In terms of gameplay, the beta will include two different maps dubbed Assault & Battery and Port Authority and 4 different game modes including Uplink, Bomb Squad, Last Defense and Suppression.

That being said, as an extra tidbit we’ve included a video of SOCOM 4 being played with the PlayStation Move after the break. Be sure to check it out and let us know what you think.
READ ON »

On July 9th, 2009 in Uncategorized

That headline, of course, will require some explanation.  If you’ve ever drank a Red Bull before, especially if you don’t do it often, what you get is kind of a sweetish, cloying taste (that for me put me vaguely in mind of chewable vitamins) followed by an incredibly twitchy sensation as the sugar and caffeine goes burning its way merrily through your endocrine system.  And, either ironically or by design, this is EXACTLY how I’d describe The Conduit, the newest first person shooter for the Wii.

Basically, The Conduit asks you to believe that all those things you scoffed at as merely tinfoil-hat lunacy, stuff like chemtrails and 9/11 being an inside job and aliens and whatever it is they’re doing out at the Denver International Airport, are all in fact very real.  This is already tough enough, but then they’ll follow that up by asking you to believe that the shadowy figures behind all of them actually brought a tinfoil-hat type INTO the conspiracy, and said tinfoil hatter actually accepted his new role.  From there, he’ll be heavily armed with all the latest government hardware and whatever he can manage to pick up along the way from the race of alien marauders who’s looking to set up shop on Earth.  Their technology tends to focus on things that are grown rather than built–their weapons use biomass as propellant and their locks are organic–and the centerpiece of their tech tree is the Conduit, a kind of interdimensional warp generator that seems to be similar to the old Stargate design.  But, as you’ll discover as you go through the game, there’s plenty of sneaky shadowy stuff going on here, and you may not be able to trust your own handlers as much as you’d want to…or even as much as you hope.

I give them all the credit in the world for assembling a sharp, sweet storyline.  Seriously, they clearly put a lot into it and it really is a fantastic story that uses plenty of the things we might find roaming around the internet at this very second.  They’ve got the plot on lockdown, and even the graphics and sound weigh in nicely for a Wii title.  Though everyone TALKS about the so-called Wii Syndrome, in which a game is automatically docked by virtue of being on the Wii, let’s face one indisputable fact–graphically, no game for the Wii has yet been produced that can compete with an Xbox 360 or PS3 title.  This isn’t bias, this is sheer fact, and if someone actually CAN point out a Wii game that CAN compete graphically with, say, Prototype or Haze or Killzone 2 or Fallout 3, then I will cheerfully and publicly retract this statement in the comments section below.

There’s only one other problem with The Conduit, and that’s the twitchy control scheme.  A first person shooter depends heavily on the ability to get the firepower where it needs to go, whether it be into a tank or an enemy’s sternum.  And when I’m trying to line up a shot, it really doesn’t help that the Wiimote will periodically jerk halfway across the screen from one small twitch of the wrist.  This will take getting used to.

But the fact remains–The Conduit just might be, all things considered, the Wii’s best first person shooter.  And if you love a good first person shooter with plenty of action, then you’re going to be all over this game.

On July 9th, 2009 in Uncategorized

Isometric third person shooters were once as ubiquitous as FPS titles are today, being made for a wide variety of systems over the years with varying degrees of success. Many of these games are still played by rabid fans and those who prefer the simpler style of retro games. One title you’ll see on every abandonware site under the sun is Alien Breed and its two sequels.

It was originally released on the Amiga and was a big hit for developer Team17, drawing on inspiration from the Alien films and games like Gauntlet. It’s been a bit over twelve years since the last title was released, though several new projects have been started and then shelved since. The newest title, Alien Breed Evolution is aptly named as it’s a huge leap forward for the series in terms of graphics. The last title in the franchise was released when a 66 MHz processor was top of the line, while this title will be utilizing the Unreal3 engine.

Release dates and platforms are forthcoming, but since it’s a downloadable title being made by an independent company I’d certainly imagine it’ll be released for both the Xbox 360 and PS3.

On July 7th, 2009 in Uncategorized

I’ll admit up front today, folks, that I actually enjoyed Call of Juarez: Bound In Blood on the Xbox 360 for what it was–a surprisingly well-done, a surprisingly intuitive, first person shooter that brought plenty of action right from the word go, and a story that actually held my interest.  But there are still problems to be had here, and we’ll get into those directly.

First, the plot itself.  A prequel to the original Call of Juarez, this time we’re with the McCall brothers as they fight their way through Georgia at about the same time William Tecumseh Sherman began his infamous March to the Sea.  With Georgia in slowly burning ruins, the McCalls, despite their spectacular valiance, aren’t able to repulse the invasion.  It even gets personal when Sherman’s March takes the McCall family farm with it.  Thus, two out of the three brothers McCall turn outlaw and go off to find the legendary gold of Juarez.  Along the way, they’ll tackle a variety of enemies–an Apache connected to the gold, a Mexican bandit and his lovely concubine, and even the Confederate army they went AWOL from in otder to turn outlaw.  The McCall brothers will thus launch a swath of lawlessness and destruction that will in turn leave its mark on the entirety of the old West forever.

I know, it sounds like an awesome story.  And watching it unfold, it really IS an awesome story.  But this is not where the aforementioned problems come into play.  The problems themselves come in on the actual gameplay end of things.

The controls are solid enough–no real problem there–but the biggest problem is that Call of Juarez: Bound In Blood is so very limited.  For instance, in the first level, you’re mostly crawling around in some trenches, trying to piece together where exactly you’re supposed to go.  Sure, you’ve got a marker giving you some idea where to go, but it’s still tough to tell if you need to take this corner or that corner back there and go around the long way, if you get my drift.

I’m convinced that I’ve become somewhat spoiled by Fallout 3 as I wind up comparing every first person shooter I play to it.  And sure enough, stacked up against an opening act like that, pretty much everything else will have to pale in comparison.  There’s just no two ways about it–you can’t eat a porterhouse steak then go chow down on meatloaf and say it’s on par with the best beef ever.  So what you have to do in response is take everything in isolation.  By itself, Call of Juarez has a decent multiplayer mode with lots of options, plenty of wild action, lots of gunplay and explosivesplay and all the things that make a shooter game solidly entertaining.  The graphics are at least fair, and the sound is solidly done.

And yet I still find myself somewhat let down, because I’ve seen what first person shooters actually can be. I’ve seen the kind of fun that can be had when you put someone behind the gun and let them roam wild and free over a huge map.  Every maze-crawler, every railroad run, every point-a-to-point-b game that follows is just a sad, sorry imitation.  Call of Juarez: Bound In Blood may be good enough for a play, but it’s definitely not as good as it could be.

On July 1st, 2009 in Uncategorized

Wow, Nintendo–this might be a new low, even for you.  First you had the nerve to release the original Resident Evil on the Gamecube with basically just enhanced difficulty and call it Resident Evil Zero.  And now, you step it up a tick by releasing the original Resident Evil on the Wii with basically just enhanced graphics and calling it Resident Evil Archives.

Seriously, this is the second time you’ve rereleased a game from 1996 and called it good enough.  Is there no limit?

But okay, you’ve done it, and now we have to live with it, so off I go, to review Resident Evil.  Again.  Thanks, Big N. Thanks ever so.

Resident Evil Archives is about a group of special forces types, the S.T.A.R.S (Special Tactics And Rescue Service) team, who’s gone off to investigate a rash of murders out in the wilds of the Arklay Mountains area just outside of Raccoon City.  And when the S.T.A.R.S team doesn’t report in, Alpha Team is sent in to track them down.  What they find is nothing short of horrifying, as genetically altered mutations now rule the Arklay Mountains region.  When Alpha Team takes cover in a sprawling mansion after being chased by a pack of mutant dogs, they discover that their night of horror has only just begun.  Now missing nearly half the team, the remnants of Alpha Team have to find out what happened to everyone else and get out alive, in the process discovering the truth behind what’s going on in the Arklay Mountains.

It’s no secret that the original Resident Evil was the start of something amazing.  It’s no secret that Resident Evil was a spectacularly fun game and if you’ve never had the pleasure of trying it out then you definitely should.  And I’ll even go so far as to admit that the Wii version really does have loads better graphics.  I only WISH the original Resident Evil looked this good.  But I’ve got serious problems with Resident Evil Archives.

One, there’s the obvious.  i really question the value of this game’s existence to begin with.  Considering that the PS2 is fully backward compatible with the PS1, and the PS2 is still selling like hotcakes, why would you need the Wii to play it in the first place?  This just reeks of massive sleazy cash grab.

Two, holy hell, the CONTROLS.  I don’t know where the nunchuk’s major malfunction was, but when it’s taking me a good three minutes to try to push the bureau into position in that damn sculpture room so I can snag the first floor map, I’ve got a serious problem here, and I don’t think it’s an issue of my own fine motor skills.

Three, there’s something very seriously wrong with the difficulty here.  I run into that first zombie, just off the dining room?  My first response has always been to back into the hall so I can line up my shot.  And I’m firing into this thing in as rapid a fashion as possible, but it just shambles up and starts chewing on me.  Next thing I know, I’m down two-thirds of my starting ammo capacity and my EKG’s blinking at me that I need a health powerup and bad.  Since when do these zombies absorb fire like that?  Oh, and you can forget about trying to take head shots.  That’s all apparently randomized now, even if you could get it to aim solidly.

So all things considered, this is a great game for anyone who hasn’t yet had the sweet joy of Resident Evil and longs to see it in brilliant clarity but not necessarily with the greatest control scheme.  If you’ve got a Playstation, or a PS2, or you’ve already played Resident Evil, there’s no reason at all to crawl through the Archives.

On June 19th, 2009 in Uncategorized

Video games are in some ways are starting to resemble the auto industry. We’re hearing more and more details about future titles in a series that hasn’t even released a sequel yet. Eventually developers will leak details of sequels to games that have yet to hit the shelves. Regardless of how early this news is, it’s still interesting to hear. In the first trailers for Mass Effect 2 we saw little more than a robotic geth wearing the protagonists armor, leading many to assume that he’d died in the ambiguous ending of the original.

Later though it was revealed that he had survived and would be present for at least some of the sequel. Now BioWare’s Casey Hudson, the executive producer on the title has revealed that not only has Shepard survived to the sequel, he may even make it to the final chapter of the trilogy. I say ‘may’ however not out of any ambiguity on the part of the developer- the choice rests on the player. Mass Effect 2 will have certain events or differences based on choices you made in the original (assuming you played it and still have your save file). As you’ve probably heard, depending on your actions characters can die in this game. Hopefully it won’t simply be due to the rigors of everyday combat, because in the original I generally found myself the only one standing at the end of nearly every encounter. Not only can your teammates die, but Shepard himself can be offed.

Of course if you fail to keep him alive, he’ll be replaced by a stand-in character in Mass Effect 3 so as to not force the developers to create two different plotlines, but if you play your cards right the hero can survive the supposed suicide mission he embarks on in #2 and head out for another attempt at defeating overwhelming odds.

On June 18th, 2009 in Uncategorized

In an increasingly technologically enabled word the control of certain industries is being challenged by the formerly passive consumers. Independent films have existed for years but now thanks to better quality digital cameras and video editing software included for free on some computers anyone with a vision can bring it to life. Musicians have been at this for quite some time, though the advent of the internet and sites like Myspace and Youtube made it incredibly easy to spread your music to waiting ears.

Now the gaming industry is seeing lots of small studios making games for WiiWare, Xbox Live Arcade and the PlayStation Store. WXP Games has been working on an FPS titled Exod Intervention for ten years, with full production having started two years ago by a team of nine people. As with most FPS games it has a decidedly sci-fi bent, though it’s a bit more interesting than the standard alien invasion idea. Facing their imminent demise, humanity sends out an ark designed to find a habitable planet and resurrect humanity. The name of this last hope? Project Exod.

After a century of drifting through space the ark has found a suitable planet called Dagoth. You play the Planetary Custodian, a bioengineered creature designed to prepare the new human homeworld. To assist in this end you’ve been equipped by the ‘BioCode’ with a bug-like weapon that can evolve over time. Of course there’s something else on this planet, a lifeform that wants to destroy all other life. The game is set to release this fall.

On June 17th, 2009 in Uncategorized

One thing’s pretty clear–some of the oldest game companies out there are getting pounded by the modern game business environment.  Midway’s been getting shellacked, which you can read about right here, and Atari has been in the dumps for quite some time.  This is why we all–Atari included–have reason to be intensely, almost perversely, happy about the recent release of Ghostbusters: The Video Game.

Set as a third person shooter, you’ll charge through the various landmarks of New York as “the new guy” (Venkman insists on not using names as he doesn’t “want to get attached”), the guy (or gal, that’s a possibility) who tests the experimental equipment and is thus most likely to be blown into New Jersey by a malfunctioning proton pack or something similar, which won’t actually happen but considering you’re working with the Ghostbusters, the chances of it happening are fairly likely.  Anyway, the environment has changed, and the city is a lot more tolerant–even downright friendly–of Ghostbusters and their ghostbusting.  The city’s insurance policy has actually been extended to cover the Ghostbusters and the concomitant property damage they incur, so you’ll be able to do whatever needs to be done to clear the city of ghosts. But it’s not just ghosts you’ll have to worry about; there’s a much deeper plot at work here that you’ll also have to break through.

There will be plenty of ghosts, too–you’ll be taking on construction workers and angry sous chefs from beyond the grave and even the Stay-Puft Marshmellow Man within the first six levels.  You’ll get to work the PKE meter and the proton pack and plenty of nifty new gadgets like the highly destructive boson dart system.  You’ll pick up pages of Tobin’s Spirit Guide, the single greatest resource a Ghostbuster can have, and supplement them with actual PKE scans.

I firmly believe that this may be the single best simulation of what it’s like to be a Ghostbuster ever released to date.

Of course, it may well be the ONLY actual simulation of what it’s like to be a Ghostbuster ever released to date, but that’s somewhat beside the point.  In fact, I’m somewhat surprised to see it took as long as it did to get one out.  Some of that, naturally, is to latch onto the resurgence of Ghostbusters with the emergence of the third movie on the horizon but still, they could’ve been pumping these out for YEARS between two and the still upcoming three.

Not that I’m not, on a limited level, happy about this development, of course–if they HAD flooded the market with Ghostbusters games it would’ve seriously tarnished the brand, but this is largely beside the point.  The point is that this is an intensely fun game that packs in plenty of action.  Sure, the controls can be a little hard to grapple with, especially in the Wii version, but it’s still plenty fun to lash out with the proton pack and roll out the trap.  One downside, however, is that the game stops short of giving you the ultimate experience of driving the Ecto-1, the Ghostbusters’ converted ambulance.  That might well have made for the best part of the game, but no–they patently refuse to allow you drive the Ecto-1.  They’ll even MOCK you for not being ALLOWED to drive it.  I’m sorry, but sacrificing a fantastic experience for a cheap joke just isn’t right.

These minor points aside, well, there’s plenty of fun to be had here, and getting your hands on this game should be well worth your time.

On June 17th, 2009 in Uncategorized

The once high and mighty development studio Midway is facing imminent closure. Though they weren’t the first company to put blood and guts into video games, they were the first ones to accomplish it in so stylistic a manner that others followed suit soon after, with Mortal Kombat’s ‘fatality’ becoming something of a gamer buzzword. Unfortunately they’ve been on a steady decline for some time and the lukewarm reception of Mortal Kombat vs DC Universe and the absolute flop of Wheelman have pushed the company to the grim precipice.

Many of the branches have already been They’re not going quietly into that good night- their Newcastle studio has revealed their last hope at getting a financial backer who can help them pull out of their slump. It’s an open-world action game called Necessary Force, set in the film cliche of a maverick cop in the city who makes his own rules. They’re looking to explore the ‘troubled morality’ of the situation with the game and feature the sort of choice/consequence idea that’s becoming increasingly popular these days.

The website for the game is up and features a trailer which looks good so far, though it seems to be long on rendered environments, concept art and cutscenes and short on actualy gameplay footage, but it does look good. Will this be enough to get someone interested in the studio? Can a non-fantastic open world title that lacks the familiar GTA branding succeed?

Page 1 of 41234