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On February 12th, 2009 in Uncategorized

Silent Hill: Homecoming represents an interesting new twist in the Silent Hill saga for several reasons, and I for one am glad for the ride.

Way back in the beginning, you were immersed in Silent Hill itself.  We got to see many prime locations like Midwich Elementary, and all those others that we came to know and fear.  The second Silent Hill took this basic approach and expanded on it, allowing you a glimpse into more of the terror surrounding this unobtrusive small town in the middle of nowhere.  And it continued like this until, for some reason, we reached the third one and the design began to unravel.  Indeed, it was as though we were watching the game series itself slip into its own dark side, where everything was clunky and jagged and rusty.  I don’t know about you, but I didn’t exactly get a huge terror buzz following the mallrat around in the third one, and the fourth one felt less like Silent Hill and more like a bad Japanese horror movie.  Playing Silent Hill 4: The Room left me screaming at my TV: “I thought this was Silent Hill, not I Can’t Leave My Apartment!” It was like hell for otakus, except in otaku hell, on the other side of that door are a hundred horny Sailor Venus cosplayers who are REALLY into fat guys who like anime.
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