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On May 19th, 2009 in Uncategorized

If you just can’t get enough zombie mayhem you’re going to want to check this one out — Konami and Nihilstic have recently announced on the Official Playstation Blog that a new game entitled Zombie Apocalypse is set to hit the Playstation Network sometime next month.

As you can see from the above screenshot Zombie Apocalypse is exactly what it sounds like, a run around and kill as many zombies as you can game. It may seem cliche but this is exactly what the developers were getting at; they wanted a fun to play party game full of gore and fun. 

Multiplayer of course will be included in the form of 4 player co op with 55 increasingly difficult levels to survive. Konami and Nihilistic really focused on creating a game that will appeal to arcade, casual, and hardcore gamers a like and it looks to me like they succeeded with Zombie Apocalypse.

On May 1st, 2009 in Uncategorized

Valve is offering a 24 hour free trial of Left4Dead this weekend, which we heard about yesterday, but it’s only for 24 hours. After those 24 hours, you’re probably going to want to buy the game, right?

To capitalize on this, Valve has announced that they will drop the price of Left4Dead by 40% making for a $23.99 final sale.

This is a great chance to not only try but own an excellent zombie game that was generally well received across the board.

On March 6th, 2009 in Uncategorized

left-4-dead Developer Valve announced that the forthcoming Survival mode downloadable content Left 4 Dead will arrive no later than April 20. They specifically added that the DLC will debut sometime before the L4D: Critics Choice Edition re-release to retail on April 21.

The free download for PC and Xbox 360 adds the Dead Air and Death Toll campaigns to the game’s competitive Versus mode; it also adds the Survival mode.

Survival mode has players face off against hordes of enemies. Valve notes that none of its testers have lasted over nine minutes in this mode.

On March 6th, 2009 in Uncategorized

The survival non-horror game I Am Alive has been brewing for some time now, but too long for Ubisoft’s liking it seems. After some rumor and discussion it was finally revealed that the game was being developed by Darkworks, a Parisian studio responsible for survival horror game Cold Fear.

The game had recently been delayed until the end of the year and Ubisoft has chosen to move production to their own studio, Ubisoft Shanghai. I’m tempted to make a joke about slow development and escargot, but I just don’t have it in me this morning. Luckily there’s no bad blood involved, this was in the contract, so if the game turns out to be a rousing success (which it might given the shroud of mystery around it) the two companies could pair up for the sequel.

On February 24th, 2009 in Uncategorized

Well, I finally got around to trying Dead Space for the Xbox 360, and I’ll say this much–that sucker was a surprise out of nowhere.  Best part was, the further in I got, the more I liked it.

I confess to personal bias; check out the plot on this beauty.  Basically, you’re part of a team of agents sent to recover a derelict ship in the middle of deep space.  No sooner do you get there and find the ship abandoned then your OWN ship suffers a catastrophic failure.  Now, your only hope for survival is to get the derelict working again so that you can call for backup and get out of there.  Of course, it’s never that easy–it’s what’s causing all the problems on the derelict that’s the REAL problem.  Specifically, a whole slew of giant monsters.  Now you’ve got to fight your way to getting the derelict back on her feet and getting you and the team out of there.

If the plot doesn’t sound at least slightly familiar to you, you haven’t been watching enough science fiction because you’re not recognizing the plot of one of my personal favorite titles, Event Horizon.  Sure, maybe you just needed it pointed out, but looking at the two, man, there are a LOT of similarities between the two.  The concepts are essentially the same.

The similarities alone are enough to give it at least a provisional win in my book, but this isn’t where the fun stops–oh no, not by a long shot.  Another sweet shot of joy in this package is the targeting system.  Now, most games, your initial instinct is to shoot for the head, or failing that, go for center of mass for the best chance to hit, right?  Yeah, of course that’s right.  But in Dead Space, your target of choice on the various monsters you’ll run into?  The limbs.  Talk about counterintuitive–I don’t think I’ve purposely taken a leg shot since, well, Fallout 3.  Meanwhile, walking around this ship of the damned has left me taking more leg shots than a Maxim photographer.  Who saw that coming?

Plus, there’s a good variety of guns in here to provide a great plenty of bang-bang, and some varied gameplay modes where you negotiate around barricades, handle a gun turret, and solve various puzzles to help get the derelict back on a paying basis.

It’s that variety, coupled with the well-realized plotline and abundance of action, that gives Dead Space an incredible fun factor.  Of course, it’s not without its problems–some of the puzzles aren’t exactly intuitive, and it would’ve been welcome to know about the importance of having air refills beforehand.  Nothing sucks worse in Dead Space than solving a puzzle and having all your hard work negated because you suffocated on the way back to a pressurized atmosphere.

But these aren’t exactly big flaws—a little advance preparation and a walkthrough on hand will take care of them, and you’ll be free to enjoy the sweet plotline joy.  There’s plenty to like about Dead Space, and the sci-fi bliss therein will only make things better.

On February 18th, 2009 in Uncategorized

We just learned earlier today that EA would be releasing a prequel to their popular survival-horror, Dead Space for the Wii entitled Dead Space Extraction.

Well it seems EA wasn’t satisfied with just an announcement and decided to throw in a trailer, shown above, for the game.

Dead Space Extraction is currently under development by EA Redwood Shores and is slated for a Fall 2009 release.