Nintendo’s Wii and its wireless Wiimote have been used to control lots of stuff, from RC planes to cars to what not. This time, a group of engineers strapped a Wii Fit balance board under a toddler, who can now control his movements with it. Interesting, to say the least.
The NPD Group have released the sales figures for the month of June today.
The DS is currently holding the top spot in hardware sales, with its home console counterpart trailing behind. Amazingly, the PlayStation 2 is still almost selling as much as the PlayStation Portable. The price is obviously a big factor in consumer decisions, with the failing economy and other circumstances.
As for software, Prototype debuted and sold over 400,000 copies, topping the charts. Many sports titles follow the sandbox action game, including Tiger Woods PGA Tour and Fight Night Round 4.
At E3, Nintendo revealed that the company has shipped over 15 million Wii Fit units worldwide for the Nintendo Wii console, making Wii Fit sell more units than Sony and Microsoft sold of their respective game consoles.
Nintendo has also announced Wii Fit Plus, an extra series of workout games for Wii Fit. Wii Fit Plus will ship with all new Wii Fit boards and will be sold as a separate game for current Wii Fit owners.
Speaking at Microsoft’s GameFest UK keynote, Xbox Europe VP David Gosen proclaimed that around 60% of the people who bought Wii Fit played it once and didn’t touch it thereafter, noting that developers should avoid pushing gimmicks and focus on offering solid gameplay.
“We’ve seen some research that says 60 percent of people who bought a Wii Fit play it once and don’t play it again,” he said. “So we have to get the balance right, because what we are doing is bringing new consumers into the market for the first time in their lives sometimes—and we have to treat them with respect.”
He added that “what Nintendo have done with the Wii is truly fantastic – there is no question about it,” but noted that “sometimes there is a thin line between gimmick and great gameplay.”
Gosen further added that while new user interfaces are highly important in the industry, peripherals have to be designed with utility and longevity in mind.
“At the end of the day that comes back down to creativity… They are not good if they are gimmicks. There is a challenge for us to make sure that all new user interfaces are deep and are rewarding to the end user,” he stated.